Input-Framer
Framer module to easily turn your designs inputs into real inputs.
Add it in your Framer Studio project
Install it with Framer Modules
Or install it manually
- Download the project from github.
- Copy
input.coffee
andkeyboard.png
intomodules/
folder. - Import it in Framer Studio by writing:
InputModule = require "input"
.
Note: keyboard.png
is prepared for iPhone 7. If you want to use a different size, replace with your own image.
How to use it
Export your assets as you would do normally, then create an input object and place it over your designed input. Done! Remember that all parameters are optional.
# Basic usage
InputModule = require "input"
input = new InputModule.Input
setup: true # Change to true when positioning the input so you can see it
y: 240 # y position
x: 90 # x position
width: 500
height: 60
# All options
InputModule = require "input"
input = new InputModule.Input
setup: false # Change to true when positioning the input so you can see it
virtualKeyboard: true # Enable or disable virtual keyboard for when viewing on computer
placeholder: "Username" # Text visible before the user type
placeholderColor: "#fff" # Color of the placeholder text
text: "Some text" # Initial text in the input
textColor: "#000" # Color of the input text
type: "text" # Use any of the available HTML input types. Take into account that on the computer the same keyboard image will appear regarding the type used.
backgroundColor: "transparent" # e.g. "#ffffff" or "blue"
fontSize: 30 # Size in px
fontFamily: "-apple-system" # Font family for placeholder and input text
fontWeight: "500" # Font weight for placeholder and input text
lineHeight: 1 # Line height in em
tabIndex: 5 # Tab index for the input (default is 0)
padding: 10 # Padding in px, multiple values are also supported via string, e.g. "10 5 16 2"
autofocus: false # Change to true to enable autofocus
goButton: false # Set true here in order to use "Go" instead of "Return" as button (only works on real devices)
submit: false # Change to true if you want to enable form submission
textarea: true # Use textarea instead of input
letterSpacing: 0 # Letter spacing
disabled: true # disable input (inactive)
y: 240 # y position
x: 90 # x position
width: 500
height: 60
Styling your input
You can style many properties directly on creation or from here
input.style =
fontSize: "30px"
lineHeight: "30px"
padding: "10px"
color: "white"
...
Retrieving value of your input
You can access directly to .value
property to get the value. For example to get the value on each key up you could do something like this...
input.on "keyup", ->
print @value
Focusing and Unfocusing the input via code
Imagine that you want to focus
the input once you click "myButton", here is an example:
myButton.on Events.Click, ->
input.focus()
Imagine that you want to unfocus
the input once you press enter, here is an example:
input.on 'keyup', (e) ->
if e.keyCode == 13
input.unfocus()
Focus and Blur(Unfocus) events
You can add your own custom actions using the onFocus
and onBlur
helpers.
input.onFocus ->
print "Input is focused and has the value: #{@value}"
input.onBlur ->
print "Input lost focus"
Disable and Enable Input
input.disable() // disable input (inactive)
input.enable() // enable input (active)
[Advanced] Accessing original elements
The input layer is constructed of a form and an input field. You can always access those elements by accessing directly to the properties input
and form
.
Example:
Events.wrap(someNiceInput.form).addEventListener "submit", ->
print "The form was submitted"
someNiceInput.input.something...
Usage Examples
Here you can find a nice project which combines this module with other modules to create a realtime chat app prototype using Firebase: FramerJS-Firebase-Demo
If you have done something cool and want to show it, just make a pull request to the project :)