Test_ShaderGraphBlog
This scene was developed to demonstrate the priciples explained in my supporting blog post "Art That Moves: Creating Animated Materials with Shader Graph". I would encourage you to read the blog post first!
Follow me on Twitter: @John_O_Really
Thanks
- Thank you to Andy Touch for additional shaders and guidance.
- Thank you to Keijiro Takahashi for the Unity logo Shader Graph.
- Thank you to Bruce Slater for helping get the water shader off the ground.
License
This work is licensed under the Creative Commons Attribution 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/ or send a letter to Creative Commons, PO Box 1866, Mountain View, CA 94042, USA.