• Stars
    star
    112
  • Rank 312,240 (Top 7 %)
  • Language
    C#
  • License
    Other
  • Created over 6 years ago
  • Updated over 6 years ago

Reviews

There are no reviews yet. Be the first to send feedback to the community and the maintainers!

Repository Details

Procedural Patterns to use with Tilemaps

Procedural

Description

This project shows a number of different patterns to use with Tilemaps to create custom maps. All the main functions are within the script MapFunctions.cs.

How to get started:

Within this project there are scenes showing examples of the following algorithms:

  1. Perlin Noise
    1. Basic Generation (for top layer)
    2. Smoothed Generation (for top layer)
    3. Cave Generation
  2. Random Walk
    1. Basic Generation (for top layer)
    2. Smoothed Generation (for top layer)
    3. Cave Generation (4 directional movement)
    4. Custom Cave Generation (8 directional movement)
  3. Cellular Automata
    1. von Neumann Neighbourhood
    2. Moore Neighbourhood
  4. Directional Dungeon

There is also an example of using multiple types of generation for one tilemap. This can be seen in the Multi-Generation Example subfolder.

Layout of each scene

Within each scene there will be an object named LevelGenerator. This object holds the LevelGenerator.cs Script, the exception to this rule is the multi-generation example scene. The object named LevelGenerator in this scene holds a customised version of the LevelGenerator.cs script which allows for multiple types of Map Settings

LevelGenerator

On this game object, you can generate and clear the level in edit mode using the buttons provided

How to create Map Settings

To create a new map setting object, you need to right click in the project view then go Create->Map Settings.

ProjectView

or

You can got to Assets->Create->Map Settings from the toolbar

Toolbar

How to call functions from MapFunctions.cs

The good thing about the MapFunctions.cs script is that you can take it out of this project and put it into any other project. If you want to call functions from the script you would just need to do the following:

int[,] map;
map = MapFunctions.GenerateArray(width, height, empty);
map = MapFunctions.PerlinNoise(map, seed); 
MapFunctions.RenderMap(map, tilemap, tile);

What this code would do is:

  1. Create an int array for a map
  2. Generate the array into the map
  3. Generate perlin noise within the map
  4. Render the map to a tilemap

Software Requirements

Required: Unity 2017.3, or later version

Hardware Requirements

Required: Any Computer (Windows or Mac)

Owner and Responsible Devs

Owners: Ethan Bruins ([email protected])

More Repositories

1

open-project-1

Unity Open Project #1: Chop Chop
C#
5,672
star
2

ShaderGraph_ExampleLibrary

A library of Shaders created using Unity's Shader Graph.
ShaderLab
1,756
star
3

ATerribleKingdom

Scripting the Timeline for games in creative ways. Includes a small RTS game build on the 'A Mighty Kingdom' assets
C#
786
star
4

AngryBots_ECS

The DOTS project used for the presentation Converting Your Game to DOTS
C#
666
star
5

InputSystem_Warriors

Example Project for the new Unity Input System
ShaderLab
555
star
6

MinecraftECS

This is a Workshop Project that made for a User group talk in Taiwan, It's about how to create a Minecraft like environment with huge number of blocks using ECS
C#
550
star
7

MachineLearningRoguelike

A small Roguelike game that uses Machine Learning to power its entities. Originally used in talks by Ciro & Alessia.
C#
438
star
8

LoadyDungeons

Demo for CCD+Addressables training and workshops.
C#
250
star
9

LWRPScriptableRenderPass_ExampleLibrary

ShaderLab
246
star
10

PhotoMode

A virtual photography system for creating in-game screenshots and photographic effects within Unity projects.
ShaderLab
232
star
11

Presentation

No need to switch to Power Point anymore.
C#
231
star
12

URP-Defender-Character-Demo

TressFX Hair plugin (Beta), Character Package, and Hairstyles assets for Universal
HLSL
223
star
13

Test_ShaderGraphBlog

Example Project to demonstrate Vertex Animation Shaders using Shader Graph.
C#
223
star
14

AngryBots2

C#
213
star
15

GalacticKittens

Get started making multiplayer games with Netcode for GameObjects
C#
196
star
16

PaddleGameSO

A demo project to showcase design patterns and game architecture using ScriptableObjects
C#
179
star
17

SpaceShooterECS

The ECS project originally developed with Intel for GDC 2018
C#
151
star
18

HDRP-Defender-Character-Demo

TressFX Hair plugin (Beta), Character Package, and Hairstyles assets for HDRP
C#
122
star
19

DOTS_Pong

This project is a simple creation of the classic Pong game with a DOTS implementation. The focus was on simplicity and using the latest entities syntax (as of 2019.3 beta and Entities 0.3.0-preview.4).
C#
119
star
20

2D_IsoTilemaps

C#
87
star
21

Pre-Baked-360

Making high quality levels for mobile platform using 360 videos and images. feel free to use it by all means.
C#
81
star
22

UniteNow20-Persistent-Data

Example Scripts for the UniteNow 2020 Persistent Data talk
C#
69
star
23

Lightmapper-FPSSample-TheInspection

C#
48
star
24

PrefabWorkflows_3DGameKit

Demo Project showing the new Prefab Workflows: Prefab Mode, Editing and Nesting!
ShaderLab
35
star
25

PrefabWorkflows_SpiderRobots

Demo Project showing the new Prefab Workflows: Prefab Mode, Editing and Nesting!
C#
33
star
26

UniteNow20-RuntimeProfiler

Example scripts from the UniteNow2020 Persistent Data talk
C#
30
star
27

ParticleFeatures_2018.3

C#
30
star
28

NavMesh-Feature-Demo

The NavMesh demo for the new Unity 5.6 Navigation Features. This is the project that was used at GDC as well as Unite AMS
C#
27
star
29

Substacnce-Painter-To-Unity

C#
22
star
30

PrefabWorkflows_UIDemo

ShaderLab
20
star
31

blockyourfriends

C#
17
star
32

Unity-Entities-Dodge-the-Bullets

Unity Korea Entities(ECS) tutorial project
ShaderLab
15
star
33

AR_Industrial

AR Foundation project showing off functionality for HoloLens 2 and mobile
ShaderLab
12
star
34

PiXYZWorkShop

C#
10
star
35

BuffaloKing

Buffalo King is a Slot Machine game (demo) showcasing 2D animation and rigging workflows.
ShaderLab
9
star
36

ShaderGraph_HDRPNodes

C#
8
star
37

2D_RiggedCharacters

5
star
38

LightingWorkshop

C#
5
star
39

TankDotsWorkshop

Project used for the Unite India workshop on DOTS, similar to the one delivered at Unite CPH.
C#
4
star
40

ARFarm

ARFarm
Mask
3
star
41

SpriteRigging_ToonCharacters

2
star
42

Unity-KOR-Uday-Entities-Sample

Very Simple Sample for Unity Korea Uday - Let's dive into Entities session
Mathematica
2
star
43

DCC-RoundTripping

Digital Content Creation and round-tripping between Autodesk 3DS Max, Autodesk Maya and Unity.
C#
1
star
44

letsdev_ep1

C#
1
star
45

TooTooBaby-CartoonsUsingUnity

I will walk through how to make a cartoon show in Unity #UnityForFilm
1
star