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UNETTest
NAT Punchthrough, Mobile GPU-Based Sight/Visibility/Field of View, Movement SyncJeBB
A Line bot. Was meant to be twin bot but the user account bot doesn't work anymore (because it used carpedm20's unofficial client).Visibility-test_2
second attempt for mobile sight/visibility/fog of warMaze
Visibility-test
trying to make mobile sight system/fog of warVisibility-test_3
third attempt on sight/visibility/fog of war on mobileSkid
Was meant to be a game but discontinued.Fort2
Was meant to be a game but discontinued.mobile_legends_armor_damage_reduction_calculator_graph
A simple web app that generates graphs of damage reduction based on inputs. It also calculates armor/penetration needed to achieve desired damage reductionperpustakaan
HazelServer
Trying out Hazel Networking. This is the server. Also tried to make a turn based game but nevermind.sistem_gaji_vue_thrift
kominfo_steam_article
Data journalismDigEngineTest
A 2D continuous physics engine with time traveling and branching meant to be a base for a game but discontinued.MyCharacterController
So Unity exposed a method to calculate the movement vector to resolve collision. I have always wanted a non-physics-based, rotatable, CharacterController. So I made this.ml_draftpick_dss
Mobile legends draft pick decision support systemCollisionDeformableSphere
Sphere that deforms on colision.Fort-Release
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