Shockolate - System Shock, but cross platform!
Based on the source code for PowerPC released by Night Dive Studios, Incorporated.
GENERAL NOTES
Shockolate is a cross platform source port of System Shock, using SDL2. This runs well on OSX, Linux, and Windows right now, with some missing features that need reviving due to not being included in the source code that was released.
The end goal for this project is something like what Chocolate Doom is for Doom: an experience that closely mimics the original, but portable and with some quality of life improvements including an OpenGL renderer and mod support!
Join our Discord to follow along with development: https://discord.gg/m45xPan
Prerequisites
- Original cd-rom or SS:EE assets in a
res/data
folder next to the executable- Floppy disk assets are an older version that we can't load currently
Running
From a prebuilt package
Find a list of downloadable packages for Linux, Mac and Windows. 32 and 64 bit versions are available for Linux and Windows.
From source code
Prerequisites:
- CMake installed
Step 1. Build the dependencies:
- Windows:
build_win32.sh
orbuild_win64.sh
(Git Bash and MinGW recommended) - Linux/Mac:
build_deps.sh
or the CI build scripts inosx-linux
- Other:
build_deps.sh
Step 2. Build and run the game itself
cmake .
make systemshock
./systemshock
The following CMake options are supported in the build process:
ENABLE_SDL2
- use system or bundled SDL2 (ON/BUNDLED, default BUNDLED)ENABLE_SOUND
- enable sound support (requires SDL2_mixer, ON/BUNDLED/OFF, default is BUNDLED)ENABLE_FLUIDSYNTH
- enable FluidSynth MIDI support (ON/BUNDLED/OFF, default is BUNDLED)ENABLE_OPENGL
- enable OpenGL support (ON/OFF, default ON)
If you find yourself needing to modify the build script for Shockolate itself, CMakeLists.txt
is the place to look into.
Command line parameters
-nosplash
Disables the splash screens, causes the game to start straight to the main menu
Modding Support
Shockolate supports loading mods and full on fan missions. Just point the executable at a mod file or folder and the game will load it in. So far mod loading supports additional .res
and .dat
files for resources and missions respectively.
Run a fan mission from a folder:
./systemshock /Path/To/My/Mission
Run a fan mission from specific files:
./systemshock my-archive.dat my-strings.res
Control modifications
Movement
Shockolate replaces the original game's movement with WASD controls, and uses F
as the mouselook toggle hotkey. This differs from the Enhanced Edition's usage of E
as the mouselook hotkey, but allows us to keep Q
and E
available for leaning.
Additional hotkeys
Ctrl+G
cycles between graphics rendering modesCtrl+F
to enable full screen modeCtrl+D
to disable full screen mode