Ten Minute Physics in Unity
Implementations in Unity of the YouTube channel Ten Minute Physics.
1-2. Cannon ball
Simulate a bouncy cannon ball.
3. Billiard
Simulate billiard balls with different size and mass. Watch these YouTube videos for examples:
4. Pinball
Simulate a pinball game.
5. Beads on wire
Simulate beads attached to a circular wire.
6. Pendulums
Simulate the chaotic behavior of pendulums with as many arms as you want and where each arm can have different mass. With many arms you get a rope or hair! Watch these YouTube videos for examples:
8. Interaction
Catch and throw a ball with your mouse.
10. Soft body physics
Simple unbreakable soft body bunny physics. You can flatten it and throw it around with your mouse.
11. Find overlaps among objects
Find overlaps among thousands of objects blazing fast. Implements a version of the Spatial Partitioning design pattern called "Spatial Hashing" which is really useful if you have an unbounded grid.
12. Optimized soft body physics (TODO)
Is not optimizing the code from #11, but is showing how you can use a more detailed mesh and make that faster. You use two meshes: one with fewer triangles that is tetrahedralized, and one with more triangles, and then they interract during the simulation.
13. Tetrahedralizer (TODO)
Implemetation of an algorithm that splits a mesh into tetrahedrons.
14. Cloth simulation
Basic cloth simulation.
17. Write an Eulerian Fluid Simulator with 200 lines of code
Spoiler: It's just the simulation part that's 200 lines of code. You need a few more lines of code to set it up, display it on screen, etc.
Bonus
Bonus implementations related to the code above.
3-Body Problem
Simulation of planetary orbits based on this famous unsolved problem (https://en.wikipedia.org/wiki/Three-body_problem).