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inkhaxe
Ink http://www.inklestudios.com/ink/ port from C# to Haxe : So you can run Ink engine directly for all other target platforms (Javascript, Flash, Neko, PHP, C++, Java, etc.), besides C#.haxevx
HaxeVX - Haxe-powered VueJS/Vuex development. Why? So you can write HTML application/interface templates in fully strict-typed-safe Haxe, while using haxevx as a seamless bridge to your existing Haxe codebases/classes, keeping the benefits of OO/encapsulation and cross-platform inter-operability within your Haxe codesbase itself.Asharena
A (backburner legacy) (but actually still heavily used) 3D game/engine misc library of various stuffs.alternterrain
A quad-tree based LOD (level-of-detail) terrain engine running under Alternativa3D 8, for handling large terrain environments.SG-Camo-Collections
SG-Camo Collections is a personal suite branch of display classes, UI, behaviours and interfaces developed specifically for AS3/Flash development.HashDS
A Haxe-port and modification of the Ash entity framework (for game development) and data structure generics (for general use).SG-Gaia
Custom assets and utilities specifically developed under the Gaia Flash FrameworkF-CSS---RobotLegs---SG-Camo-Behaviours-Proof-Of-Concept
This is a rough experimental 'proof of concept Gaia site' that supports auto-formatting and auto-wiring of all TextFields and DisplayObjects to a global F*CSS stylesheet.FPS-CSS3D
A prototype repository test-bed to help create relatively advanced 3d scenes and animations (particularly simple VR experiences in first-person view) in pure CSS on an HTML page using just the DOM, for targetting platforms on webkit browers such as Chrome and Safari, on both desktop and mobile platforms.CityFly
3D Raycasting engine tests in Haxe / Flash to render tile-based cities.playcanvas-altern-boilerplate
My boilerplate scripts/libraries with Playcanvas 3D engine for Javascript/Typescript webpack setup & deploymentash3d
(wip) Some boiler-plate classes/components/systems on Ash framework (in Haxe) for 3d gamestrosink
TROS-Ink!: a WIP "The Riddle of Steel/Song of Swords" hybrid RPG Tactical (Melee) Combat Simulator, using generative INK scripts. https://github.com/inkle/inkconstant-train
A prototype [swipe left/swipe right] (train) racing math game prototype dealing with polynomial expressionsF-CSS-XMLApplicator
A simple XMLApplicator package that works under F*CSS to help apply XML properties to objects (or spawn new entities) through the xml's markup. Useful for serialization, saving/loading of data, etc.CC3D-The-AlternSector
A continuous collision detection package currently targeting Alternativa3D/Flash for portal-sector-based environments.peerjs-lobby
a lobby system for peer to peer appsEntropia-Raycaster
Port of Tyler Spaulding's Javascript canvas-less raycaster to Haxe / FlashKilogaiajax
Kilogaiajax - Page/asset preloading framework for full AJAX-based SEO-friendly HTML sitesLove Open Source and this site? Check out how you can help us