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inkhaxe
Ink http://www.inklestudios.com/ink/ port from C# to Haxe : So you can run Ink engine directly for all other target platforms (Javascript, Flash, Neko, PHP, C++, Java, etc.), besides C#.haxevx
HaxeVX - Haxe-powered VueJS/Vuex development. Why? So you can write HTML application/interface templates in fully strict-typed-safe Haxe, while using haxevx as a seamless bridge to your existing Haxe codebases/classes, keeping the benefits of OO/encapsulation and cross-platform inter-operability within your Haxe codesbase itself.Asharena
A (backburner legacy) (but actually still heavily used) 3D game/engine misc library of various stuffs.SG-Camo-Collections
SG-Camo Collections is a personal suite branch of display classes, UI, behaviours and interfaces developed specifically for AS3/Flash development.HashDS
A Haxe-port and modification of the Ash entity framework (for game development) and data structure generics (for general use).SG-Gaia
Custom assets and utilities specifically developed under the Gaia Flash FrameworkF-CSS---RobotLegs---SG-Camo-Behaviours-Proof-Of-Concept
This is a rough experimental 'proof of concept Gaia site' that supports auto-formatting and auto-wiring of all TextFields and DisplayObjects to a global F*CSS stylesheet.FPS-CSS3D
A prototype repository test-bed to help create relatively advanced 3d scenes and animations (particularly simple VR experiences in first-person view) in pure CSS on an HTML page using just the DOM, for targetting platforms on webkit browers such as Chrome and Safari, on both desktop and mobile platforms.v-namespace
Adds custom prefix to all class declarations within v-namespace blocks for your CSS/SCSS filesCityFly
3D Raycasting engine tests in Haxe / Flash to render tile-based cities.playcanvas-altern-boilerplate
My boilerplate scripts/libraries with Playcanvas 3D engine for Javascript/Typescript webpack setup & deploymentash3d
(wip) Some boiler-plate classes/components/systems on Ash framework (in Haxe) for 3d gamestrosink
TROS-Ink!: a WIP "The Riddle of Steel/Song of Swords" hybrid RPG Tactical (Melee) Combat Simulator, using generative INK scripts. https://github.com/inkle/inkconstant-train
A prototype [swipe left/swipe right] (train) racing math game prototype dealing with polynomial expressionsF-CSS-XMLApplicator
A simple XMLApplicator package that works under F*CSS to help apply XML properties to objects (or spawn new entities) through the xml's markup. Useful for serialization, saving/loading of data, etc.CC3D-The-AlternSector
A continuous collision detection package currently targeting Alternativa3D/Flash for portal-sector-based environments.peerjs-lobby
a lobby system for peer to peer appsEntropia-Raycaster
Port of Tyler Spaulding's Javascript canvas-less raycaster to Haxe / FlashKilogaiajax
Kilogaiajax - Page/asset preloading framework for full AJAX-based SEO-friendly HTML sitesLove Open Source and this site? Check out how you can help us