Glenn Ko (@Glidias)
  • Stars
    star
    127
  • Global Rank 174,500 (Top 7 %)
  • Followers 27
  • Following 6
  • Registered almost 15 years ago
  • Most used languages
    ActionScript
    40.0 %
    Haxe
    35.0 %
    JavaScript
    20.0 %
    PHP
    5.0 %
  • Location 🇸🇬 Singapore
  • Country Total Rank 1,019
  • Country Ranking
    ActionScript
    2
    Haxe
    2
    PHP
    494

Top repositories

1

inkhaxe

Ink http://www.inklestudios.com/ink/ port from C# to Haxe : So you can run Ink engine directly for all other target platforms (Javascript, Flash, Neko, PHP, C++, Java, etc.), besides C#.
Haxe
23
star
2

haxevx

HaxeVX - Haxe-powered VueJS/Vuex development. Why? So you can write HTML application/interface templates in fully strict-typed-safe Haxe, while using haxevx as a seamless bridge to your existing Haxe codebases/classes, keeping the benefits of OO/encapsulation and cross-platform inter-operability within your Haxe codesbase itself.
JavaScript
21
star
3

Asharena

A (backburner legacy) (but actually still heavily used) 3D game/engine misc library of various stuffs.
ActionScript
9
star
4

alternterrain

A quad-tree based LOD (level-of-detail) terrain engine running under Alternativa3D 8, for handling large terrain environments.
ActionScript
9
star
5

SG-Camo-Collections

SG-Camo Collections is a personal suite branch of display classes, UI, behaviours and interfaces developed specifically for AS3/Flash development.
ActionScript
7
star
6

HashDS

A Haxe-port and modification of the Ash entity framework (for game development) and data structure generics (for general use).
Haxe
6
star
7

SG-Gaia

Custom assets and utilities specifically developed under the Gaia Flash Framework
ActionScript
4
star
8

F-CSS---RobotLegs---SG-Camo-Behaviours-Proof-Of-Concept

This is a rough experimental 'proof of concept Gaia site' that supports auto-formatting and auto-wiring of all TextFields and DisplayObjects to a global F*CSS stylesheet.
ActionScript
4
star
9

FPS-CSS3D

A prototype repository test-bed to help create relatively advanced 3d scenes and animations (particularly simple VR experiences in first-person view) in pure CSS on an HTML page using just the DOM, for targetting platforms on webkit browers such as Chrome and Safari, on both desktop and mobile platforms.
ActionScript
3
star
10

v-namespace

Adds custom prefix to all class declarations within v-namespace blocks for your CSS/SCSS files
JavaScript
2
star
11

CityFly

3D Raycasting engine tests in Haxe / Flash to render tile-based cities.
ActionScript
2
star
12

playcanvas-altern-boilerplate

My boilerplate scripts/libraries with Playcanvas 3D engine for Javascript/Typescript webpack setup & deployment
JavaScript
2
star
13

ash3d

(wip) Some boiler-plate classes/components/systems on Ash framework (in Haxe) for 3d games
Haxe
2
star
14

trosink

TROS-Ink!: a WIP "The Riddle of Steel/Song of Swords" hybrid RPG Tactical (Melee) Combat Simulator, using generative INK scripts. https://github.com/inkle/ink
Haxe
2
star
15

constant-train

A prototype [swipe left/swipe right] (train) racing math game prototype dealing with polynomial expressions
Haxe
2
star
16

F-CSS-XMLApplicator

A simple XMLApplicator package that works under F*CSS to help apply XML properties to objects (or spawn new entities) through the xml's markup. Useful for serialization, saving/loading of data, etc.
ActionScript
1
star
17

CC3D-The-AlternSector

A continuous collision detection package currently targeting Alternativa3D/Flash for portal-sector-based environments.
Haxe
1
star
18

peerjs-lobby

a lobby system for peer to peer apps
JavaScript
1
star
19

Entropia-Raycaster

Port of Tyler Spaulding's Javascript canvas-less raycaster to Haxe / Flash
Haxe
1
star
20

Kilogaiajax

Kilogaiajax - Page/asset preloading framework for full AJAX-based SEO-friendly HTML sites
PHP
1
star