PyGamePlayer
Module to help with running learning agents against PyGame games. Hooks into the PyGame screen update and event.get methods so you can run PyGame games with zero touches to the underlying game file. Can even deal with games with no main() method.
Project contains three examples of running this, 2 a minimal examles one with Pong and one with Tetris and a full example of Deep-Q learning against Pong with tensorflow.
More information available here http://www.danielslater.net/2015/12/how-to-run-learning-agents-against.html
Requirements
- python 2 or 3
- pygame
- numpy
Getting started
PyGame is probably the best supported library for games in Python it can be downloaded and installed from http://www.pygame.org/download.shtml
Numpy is also required
Create a Python 2 or 3 environment with both of these in it.
Import this project and whatever PyGame game you want to train against into your working area. A bunch of PyGame games can be found here http://www.pygame.org/projects/6 or alternatly just use Pong or Tetris that are included with this project.
exmples/deep_q_pong_player.py also requires that tensorflow and matplotlib be installed
Example usage for Pong game
from pygame_player import PyGamePlayer
class PongPlayer(PyGamePlayer):
def __init__(self):
super(PongPlayer, self).__init__(force_game_fps=10)
# force_game_fps fixes the game clock so that no matter how many real seconds it takes to run a fame
# the game behaves as if each frame took the same amount of time
# use run_real_time so the game will actually play at the force_game_fps frame rate
self.last_bar1_score = 0.0
self.last_bar2_score = 0.0
def get_keys_pressed(self, screen_array, feedback):
# TODO: put an actual learning agent here
from pygame.constants import K_DOWN
return [K_DOWN] # just returns the down key
def get_feedback(self):
# import must be done here because otherwise importing would cause the game to start playing
from games.pong import bar1_score, bar2_score
# get the difference in score between this and the last run
score_change = (bar1_score - self.last_bar1_score) - (bar2_score - self.last_bar2_score)
self.last_bar1_score = bar1_score
self.last_bar2_score = bar2_score
return score_change
if __name__ == '__main__':
player = PongPlayer()
player.start()