Raylib-cs
C# bindings for raylib, a simple and easy-to-use library to learn videogames programming (www.raylib.com)
Raylib-cs targets net5.0 and net6.0.
Installation - NuGet
This is the prefered method to get started.
dotnet add package Raylib-cs --version 4.5.0.2
If you need to edit Raylib-cs source then you will need to add the bindings as a project (see below).
If you are new to using NuGet (or you've forgotten) and are trying to run the above command in the command prompt, remember that you need to be inside the intended project directory (not just inside the solution directory) otherwise the command won't work.
Installation - Manual
-
Download/clone the repo
-
Add Raylib-cs/Raylib-cs.csproj to your project as an existing project.
-
Download the native libraries for the platforms you want to build for using the official 4.5.0 release. NOTE: the MSVC version is required for Windows platforms
-
(Recommended) Put the native library for each platform under
Raylib-cs/runtimes/{platform}/native/
(Optional) If you want to handle the native libraries yourself, make sure they are either in the same directory as the executable and/or can be found in the search path. See https://www.mono-project.com/docs/advanced/pinvoke/ for details. -
Start coding!
Hello, World!
using Raylib_cs;
namespace HelloWorld
{
static class Program
{
public static void Main()
{
Raylib.InitWindow(800, 480, "Hello World");
while (!Raylib.WindowShouldClose())
{
Raylib.BeginDrawing();
Raylib.ClearBackground(Color.WHITE);
Raylib.DrawText("Hello, world!", 12, 12, 20, Color.BLACK);
Raylib.EndDrawing();
}
Raylib.CloseWindow();
}
}
}
Contributing
If you have any ideas, feel free to open an issue and tell me what you think. If you'd like to contribute, please fork the repository and make changes as you'd like. Pull requests are warmly welcome.
If you want to request features or report bugs related to raylib directly (in contrast to this binding), please refer to the author's project repo.
License
See LICENSE for details.