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minECS
Minimal hackable C# ECSCullminator9000
The fastest culler everSharpPhysX
Modern C# bindings for NVIDIA PhysX SDK 4UnmanagedCollection
Blazing fast collection implementation in unmanaged heap written in modern C#, useful for buffers you have to pass the pointer to native (e.g. GPU buffers for pinvoked libs). NOTE: Development happens in the "dev" branch so "master" isn't polluted with projects and tests (in order to be usable as clean submodule). LICENSE: MITaelum
2D game engine so simple it works :trollface:Bigged
Testbed for 3D stuff. Bgfx + Imgui + Glm + Glfw + EnTT + DebugDrawingGreedyMesh
GreedyMesh ported to C# (no deps), fully consistent with original by Mikola Lysenko (no slow crap added)Cullminator2704
C# version of my Cullminator9000 culling library: https://github.com/Alan-FGR/Cullminator9000MassiveDynamics
Performant realtime 2D physics engineJustTheMD
Efortless web pages for your Markdown files in GitHub style without the clutterminBND
minBND is a C# to C++ bindings generator powered by Clang. This repository currently contains common API documentation for libraries that use minBND (docs.md)XandX
Utility that allows you to control client size and window size, decoration and position of Windows applications by injecting code and intercepting Windows API calls.Car-Shop-Mod
Attach-It--Mod
Auto-Theft-Mod
GitterLogger
A Gitter Log Archiver in Py3k (Just Worksโข)LTO
Persistance-Mod
Official Repos for Szabo's Persistance Mod for GTA V (PC)minThd
Minimal Threading Helpers. License: MITMonoCraft
Block building game in less than 300 lines using only MonoGame https://gfycat.com/gifs/detail/BadVacantLeechLove Open Source and this site? Check out how you can help us