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minECS
Minimal hackable C# ECSCullminator9000
The fastest culler everSharpPhysX
Modern C# bindings for NVIDIA PhysX SDK 4UnmanagedCollection
Blazing fast collection implementation in unmanaged heap written in modern C#, useful for buffers you have to pass the pointer to native (e.g. GPU buffers for pinvoked libs). NOTE: Development happens in the "dev" branch so "master" isn't polluted with projects and tests (in order to be usable as clean submodule). LICENSE: MITaelum
2D game engine so simple it works :trollface:Bigged
Testbed for 3D stuff. Bgfx + Imgui + Glm + Glfw + EnTT + DebugDrawingGreedyMesh
GreedyMesh ported to C# (no deps), fully consistent with original by Mikola Lysenko (no slow crap added)Cullminator2704
C# version of my Cullminator9000 culling library: https://github.com/Alan-FGR/Cullminator9000MassiveDynamics
Performant realtime 2D physics engineJustTheMD
Efortless web pages for your Markdown files in GitHub style without the clutterminBND
minBND is a C# to C++ bindings generator powered by Clang. This repository currently contains common API documentation for libraries that use minBND (docs.md)JustTheMD-Sample-Advanced
XandX
Utility that allows you to control client size and window size, decoration and position of Windows applications by injecting code and intercepting Windows API calls.Car-Shop-Mod
Attach-It--Mod
Auto-Theft-Mod
GitterLogger
A Gitter Log Archiver in Py3k (Just Worksβ’)Persistance-Mod
Official Repos for Szabo's Persistance Mod for GTA V (PC)minThd
Minimal Threading Helpers. License: MITMonoCraft
Block building game in less than 300 lines using only MonoGame https://gfycat.com/gifs/detail/BadVacantLeechLove Open Source and this site? Check out how you can help us