About
This project is a fork of the original Nestopia source code, plus the Linux port. The purpose of the project is to make sure people who want a standalone GUI for the Nestopia emulator have this option available.
Current Project Goals:
- Maintain a functional GUI for the Nestopia emulator on Linux, BSD, and Windows platforms
Contributing/Issues:
- Contributions will be reviewed for anything related to the standalone GUI builds
- Issues related to core emulation will be closed. This project no longer maintains the core emulator. Please submit issues about core emulation upstream at https://gitlab.com/jgemu/nestopia
- When not using a tagged release, please understand that the code is volatile and nothing is set in stone.
The following platforms are supported:
- Linux, BSD, Windows
Libretro notes: The libretro port is no longer maintained in this repo, and is now maintained by the libretro community. For libretro-specific issues, please use the libretro repository: https://github.com/libretro/nestopia
This project depends on the following libraries: FLTK 1.3, SDL2, libarchive, zlib
Installing Dependencies
Install dependencies required for building on Debian-based Linux distributions:
apt-get install build-essential autoconf autoconf-archive automake autotools-dev libfltk1.3-dev libsdl2-dev libarchive-dev zlib1g-dev
FLTK Build
To build using Autotools (optional arguments in square brackets):
autoreconf -vif
./configure [--enable-doc]
make
Optionally:
make install
macOS Build
# Install dependencies
brew install autoconf automake autoconf-archive pkg-config libarchive libepoxy fltk
# Build
autoreconf -vif
export PKG_CONFIG_PATH=/usr/local/opt/libarchive/lib/pkgconfig/
./configure [--enable-doc]
make [install]
Win32 Build
To build the win32 solution with Visual Studio 2010:
- Ensure you have the DirectX 9 SDK
- Manually zip NstDatabase.xml to the destination source/core/database/NstDatabase.zip
- Open projects/nestopia.sln
- Build in release mode