Unterrainer Informatik OG (@UnterrainerInformatik)
  • Stars
    star
    588
  • Global Org. Rank 21,670 (Top 7 %)
  • Registered over 9 years ago
  • Most used languages
    C#
    69.6 %
    Java
    21.7 %
    HTML
    4.3 %
    Vue
    4.3 %
  • Location 🇦🇹 Austria
  • Country Total Rank 302
  • Country Ranking
    C#
    44
    Vue
    149
    Java
    294
    HTML
    870

Top repositories

1

GameDevelopmentLinks

This is a collection of useful game-development links including, but not restricted to, development with MonoGame.
394
star
2

FiniteStateMachine

This project is a finite state machine designed to be used in games.
C#
54
star
3

Monogame-Textbox

An editable, multi-language, event-driven textbox for MonoGame that supports selection and cut/copy/paste.
C#
35
star
4

collisiongrid

This is a structure allowing you to find suitable collision-candidates out of a bulk of sprites or similar very fast.
C#
29
star
5

threadpool

This is a C# thread-pool allowing you to do various tasks in parallel on different threads.
C#
17
star
6

lockfreequeue

This is a lock-free queue. Implemented without wait-states at all.
C#
9
star
7

BloomEffectRenderer

This is a PCL library for MonoGame. It uses your local MG installation and provides an easy way to render a bloom-post-process-effect from and to any RenderTarget you like.
C#
9
star
8

htl

Presentations for HTL-Leonding
8
star
9

bulkmakemkv

MakeMKV is a program that extracts MKV-files from DVD/BR-rips that are saved as an image (ISO) or a DVD/BR in general (a mounted one, preferably). This program helps you to do so unattended, scheduled and in bulk.
Java
5
star
10

InputStateManager

This is a helper class for MonoGame useful for querying keyboard, mouse, touch and gamepad inputs.
C#
5
star
11

java

Console progress bar, splitstopwatch (debug-timer), null-annotations, CSV-reader and CSV-writer, various tools and data-structures.
Java
4
star
12

Nexus

Cross-platform implementation of a communication-hub for use with Steamworks or its own server. Currently this project is just a draft.
C#
4
star
13

Metaballs

This is a demo-project for metaballs using Aether.Physics2D from nkast
C#
3
star
14

perPixelCollision

This repo should demonstrate a technique to acquire pixel-perfect collision results. It also contains an explanation of why you shouldn't do that in general.
C#
3
star
15

ShaderTools

A PCL library that helps with some useful tools when working with shaders in MonoGame, like a reflection helper that determines if the project gets used for OpenGL or DirectX.
C#
2
star
16

splitstopwatch

This is a little helper for dealing with the tedious task of formatting output of time-measurements.
C#
2
star
17

java-http-server

A wrapper around Javalin that helps develop secured, database-backed RESTful services with minimal overhead and maximum flexibility.
Java
2
star
18

GameTimers

This repository contains some timers / faders that are designed to help you reduce boilerplate code in your games.
C#
2
star
19

MonoGameDemoTools

This repository contains a PCL library that helps you with everyday MonoGame debugging and demo writing.
C#
1
star
20

MyStromRestApiCSharp

An implementation of the MyStrom REST API in C#.
C#
1
star
21

htl_website

A repository to practice forking, pushing and pulling with multiple devs
Vue
1
star
22

htl-zeromq

Example of a ZeroMQ Client and Server implementing a Hello-World protocol and a primitive chat-server using the concept of rooms.
Java
1
star
23

syncdir

This is a command line tool that allows you to sync one or more directories into a single target directory.
Java
1
star
24

quarkus

HTML
1
star
25

SimpleCSV

A small but powerful library for writing and reading CSV files. Supports buffered stream-input, so you don't have to have all of it in RAM.
C#
1
star