There are no reviews yet. Be the first to send feedback to the community and the maintainers!
GameDevelopmentLinks
This is a collection of useful game-development links including, but not restricted to, development with MonoGame.FiniteStateMachine
This project is a finite state machine designed to be used in games.Monogame-Textbox
An editable, multi-language, event-driven textbox for MonoGame that supports selection and cut/copy/paste.collisiongrid
This is a structure allowing you to find suitable collision-candidates out of a bulk of sprites or similar very fast.threadpool
This is a C# thread-pool allowing you to do various tasks in parallel on different threads.lockfreequeue
This is a lock-free queue. Implemented without wait-states at all.BloomEffectRenderer
This is a PCL library for MonoGame. It uses your local MG installation and provides an easy way to render a bloom-post-process-effect from and to any RenderTarget you like.htl
Presentations for HTL-Leondingbulkmakemkv
MakeMKV is a program that extracts MKV-files from DVD/BR-rips that are saved as an image (ISO) or a DVD/BR in general (a mounted one, preferably). This program helps you to do so unattended, scheduled and in bulk.InputStateManager
This is a helper class for MonoGame useful for querying keyboard, mouse, touch and gamepad inputs.java
Console progress bar, splitstopwatch (debug-timer), null-annotations, CSV-reader and CSV-writer, various tools and data-structures.Nexus
Cross-platform implementation of a communication-hub for use with Steamworks or its own server. Currently this project is just a draft.perPixelCollision
This repo should demonstrate a technique to acquire pixel-perfect collision results. It also contains an explanation of why you shouldn't do that in general.ShaderTools
A PCL library that helps with some useful tools when working with shaders in MonoGame, like a reflection helper that determines if the project gets used for OpenGL or DirectX.splitstopwatch
This is a little helper for dealing with the tedious task of formatting output of time-measurements.java-http-server
A wrapper around Javalin that helps develop secured, database-backed RESTful services with minimal overhead and maximum flexibility.GameTimers
This repository contains some timers / faders that are designed to help you reduce boilerplate code in your games.MonoGameDemoTools
This repository contains a PCL library that helps you with everyday MonoGame debugging and demo writing.MyStromRestApiCSharp
An implementation of the MyStrom REST API in C#.htl_website
A repository to practice forking, pushing and pulling with multiple devshtl-zeromq
Example of a ZeroMQ Client and Server implementing a Hello-World protocol and a primitive chat-server using the concept of rooms.syncdir
This is a command line tool that allows you to sync one or more directories into a single target directory.quarkus
SimpleCSV
A small but powerful library for writing and reading CSV files. Supports buffered stream-input, so you don't have to have all of it in RAM.Love Open Source and this site? Check out how you can help us