hedera
paint 3D ivy in the Unity Editor, watch procedurally generated meshes simulate growth and clinging in real-timemerino
Merino is a narrative design tool that lets you write Yarn scripts inside the Unity Editorbobbin
small Unity editor tool that can automatically download and import Google Docs or Sheets (or anything with a URL) into your Unity project; perfect for collaborating with designers, writers, or translatorsropework
a visual novel framework template for Yarn Spinner / Unity C#scopa
Unity level design plugin that adds support for Quake .MAP / Half-Life .RMF / Source .VMF, Q1 HL1 .WAD textures, and .FGD export.Yarn-Weaver
simple tool built in Unity C# to test Yarn files, good for game devs and narrative designersunity-triplanar-terrain-cliff-shader
drop-in replacement shader to add triplanar cliffs to Unity terrain (built-in 3D pipeline, 2021.2+)nyu_studio_spring2015
This is a repository for the NYU Tisch / Game Center courses GAME DEVELOPMENT: TEAM STUDIO (GAMES-UT 122-001) and GAME DEVELOPMENT STUDIO (OART-UT 1612) in Spring 2015.buildingworlds_spring2013
Building Worlds, Spring 2013lipstick
an open-source fork of Oculus' OVRLipSync implementation for Unity (under Oculus Audio license)spring2019_leveldesign
class repo for Level Design Studio (Spring 2019) course at NYU Game Centerspring2019_studio2
class repo for Game Studio 2 course (Spring 2019) at NYU Game Centerspring2017_intermediate
[spring2017] Class repository for NYU Game Center class "Intermediate Game Development"fall2019_gamedev
Class repo for Intermediate Game Development course at NYU Game Center, Fall 2019 semesterpoly_gamedev_fall2015
This is a course repository / wiki for DM-UY 2153-A / CS-UY 3233-A "Intro to Game Development" / "Game Development Studio 1" at NYU Poly School of Engineering in Fall 2015.poly_gamedev_spring2015
This is a course repository / wiki for DM-UY 2153-A / CS-UY 3233-A "Intro to Game Development" / "Game Development Studio 1" at NYU Poly School of Engineering in Spring 2015.nyu_studio_fall2015
This is a repository for the NYU Tisch / Game Center courses GAME DEVELOPMENT: TEAM STUDIO (GAMES-UT 122-001) and GAME DEVELOPMENT STUDIO (OART-UT 1612) in Fall 2015.spring2018_leveldesign
class repo for Level Design Studio class at NYU Game Center, spring 2018fall2017_intermediate001
course repo for section 001 of "Intermediate Game Development" at NYU Game Center, Fall 2017spring2016_vrstudio
This is a course respository for the NYU Game Center class "VR Studio", Spring 2016.mohair
scans your Unity C# project to auto generate documentation for Yarn Spinner Commands / Functionslevelwithme2
This is the repository for Level With Me (cohort 2), an interview series at Rock Paper Shotgun that culminated in a collaborative game by all the interviewed developers. All implementation was handled by Robert Yang in Unity. The code and scene construction is quite messy... you've been warned.buildingworlds_spring2014
This is a class repository for the Parsons the New School for Design PSAM class "Building Worlds" running in Spring 2014.nyu_studio_summer2015
This is a repository for the NYU Tisch / Game Center courses GAME DEVELOPMENT: TEAM STUDIO (GAMES-UT 122-001) and GAME DEVELOPMENT STUDIO (OART-UT 1612) in Summer 2015, session 2.summer2016_gamedev
[summer2016] This is a class repository for the NYU Game Center class "Intro to Game Development"fall2017_introToVR
class repository for Intro to VR class at NYU Game Center, Fall 2017nyu_studio_spring2014
This is a class repository for the NYU Game Center class "Game Development: Studio" running in Spring 2014. This course reflects the various skills and disciplines that are brought together in modern game development: game design, programming, visual art, animation, sound design, and writing. The workshop will situate these disciplines within a larger context of game literacy and a historical and critical understanding of games as cultural objects. Classroom lectures and lab time will all be used to bring these different educational vectors together into a coherent whole; the workshop will be organized around a single, long-term, hands-on, game creation project. Working in small groups under the close supervision of instructors, students will collaborate on the creation of a playable game. As a creative constraint to help inspire them and guide their designs, the students will be given a theme to express in their game projects.spring2018_vrstudio
class repo for VR Studio class at NYU Game Center, spring 2018unityclass_blockly-base
This is a Blockly maze-solving editor project for use with Unity courses that I teach.nyupoly_gamedev1_spring2014
This is a class repository for the NYU Poly class "Game Development: Studio 1" for Spring 2014.spring2017_vrstudio
[spring2017] Class repository for NYU Game Center class "VR Studio"fall2016_introtogamedev
This is a class repository for the NYU Poly / NYU Tandon IDM class "Intro to Game Development" for Fall 2016spring2017_recursive
[spring2017] Class repository for Parsons MFADT class "Recursive Reality"modding_fall2013
This is a class repo for "Game Development: Modding", a studio elective for undergraduate game development students at NYU Game Center.nyu_vlambeerLab
intro to proc gen / maze generation lab for Intermediate Game Development at NYU Game Centerbuildingworlds_fall2014
class repository for "Building Worlds" Fall 2014 course at Parsons the New School for Designbuildingworlds_fall2015
This is a course repository for BUILDING WORLDS at Parsons The School for Design, Fall 2015.unityclass_sculpt
a repo for my Unity students to clone, to learn interactive mesh deformationliplab
Free lip sync / automatic phoneme extraction tool for game developers.introtogamedev_fall2014
This is a class repository for students in "Intro to Game Development" or "Game Development Studio 1" at NYU Poly School of Engineering, for the Fall 2014 semester.spring2016_intermediategamedev
This is a course respository for the NYU Game Center class "Intermediate Game Development", Spring 2016.spring2016_recursivereality
This is a course respository for the Parsons School for Design MFADT class "Recursive Reality", Spring 2016.fall2020_gamedev
this is a class repository for Intermediate Game Dev, Fall 2020 at NYU Game Centerfall2018_gamedev1_morning
class repo for MORNING SECTION 001 (9:30-12:15) of Intermediate Game Dev at NYU Game Center, Fall 2018gamedev_may2013
This is a class repo for "Game Development: Project Studio," a 6 week studio intensive at NYU Game Center, summer 2013, session 1 (May 28 - July 5).gamedev_july2013
This is a class repo for "Game Development: Project Studio," a 6 week studio intensive at NYU Game Center, summer 2013, session 2 (July 8 β August 15).spring2016_corelab
This is a course respository for the Parsons School for Design BFADT class "Core Lab Collaboration: Game", Spring 2016.fall2016_buildingworlds
Class repository for Parsons MFADT Fall 2016 class "Building Worlds"datatoys_ohsnap
A supermarket retail shopping simulator experience, using real SNAP / EBT foodstamp data. A DataToys project built in Unity. For more info, check out http://petlab.parsons.edu/datatoys/studio1_3dTemplate
DataToys
Prototypes for PetLab: DataToys project ( http://newschallenge2.tumblr.com/post/25575923510/data-toys )unityclass_connect-dots
This is a Connect the Dots editor project for Unity to teach working with vectors.fall2017_intermediate002
course repo for section 002 of Intermediate Game Development class at NYU Game Center, Fall 2017unityclass_mecanim
practice repo for my Unity students to clone, for help with learning Mecanim conceptsld48-35_shapeshit
a game I made for Ludum Dare #38 called "Shapes Hit"mfadt-expo
nyu_vlambeerMazeLab2D
intro to procedural generation activity for Intermediate Game Development course at NYU Game Centerunity_sinetoy
A small toy for playing with a sine wave, useful for teaching sine waves in a creative coding context. Unity 5, C#.fall2018_gamedev2_afternoon
class repo for AFTERNOON SECTION 002 (2:00-4:45) of Intermediate Game Dev at NYU Game Center, Fall 2018quakey_haxe
all-in-one Quake launcher / browser / mod manager with slick UI, built in Haxe + HashLink + Heaps + HaxeUIsummer2017_intermediate
repo for [SUMMER 2017] class Intermediate Game Development at NYU Game Centermild-server
Mild is a very lightweight, very shitty multiplayer server framework via NodeJS and WebSockets.nyu_studio_summer2014
This is a class repository for students in "Game Development Studio" in Summer 2014 at New York University. Course material and homework assignments will be found here.fall2016_intermediategamedev
This is a class repository for the Fall 2016 NYU Game Center class "Intermediate Game Development"Love Open Source and this site? Check out how you can help us