• Stars
    star
    1
  • Language
    C#
  • Created almost 4 years ago
  • Updated almost 4 years ago

Reviews

There are no reviews yet. Be the first to send feedback to the community and the maintainers!

Repository Details

intro to procedural generation activity for Intermediate Game Development course at NYU Game Center

More Repositories

1

hedera

paint 3D ivy in the Unity Editor, watch procedurally generated meshes simulate growth and clinging in real-time
C#
775
star
2

merino

Merino is a narrative design tool that lets you write Yarn scripts inside the Unity Editor
C#
305
star
3

bobbin

small Unity editor tool that can automatically download and import Google Docs or Sheets (or anything with a URL) into your Unity project; perfect for collaborating with designers, writers, or translators
C#
183
star
4

ropework

a visual novel framework template for Yarn Spinner / Unity C#
C#
111
star
5

scopa

Unity level design plugin that adds support for Quake .MAP / Half-Life .RMF / Source .VMF, Q1 HL1 .WAD textures, and .FGD export.
C#
110
star
6

Yarn-Weaver

simple tool built in Unity C# to test Yarn files, good for game devs and narrative designers
C#
53
star
7

unity-triplanar-terrain-cliff-shader

drop-in replacement shader to add triplanar cliffs to Unity terrain (built-in 3D pipeline, 2021.2+)
HLSL
25
star
8

nyu_studio_spring2015

This is a repository for the NYU Tisch / Game Center courses GAME DEVELOPMENT: TEAM STUDIO (GAMES-UT 122-001) and GAME DEVELOPMENT STUDIO (OART-UT 1612) in Spring 2015.
Mathematica
11
star
9

buildingworlds_spring2013

Building Worlds, Spring 2013
JavaScript
10
star
10

lipstick

an open-source fork of Oculus' OVRLipSync implementation for Unity (under Oculus Audio license)
C#
9
star
11

spring2019_leveldesign

class repo for Level Design Studio (Spring 2019) course at NYU Game Center
8
star
12

spring2019_studio2

class repo for Game Studio 2 course (Spring 2019) at NYU Game Center
C#
8
star
13

spring2017_intermediate

[spring2017] Class repository for NYU Game Center class "Intermediate Game Development"
Mathematica
8
star
14

fall2019_gamedev

Class repo for Intermediate Game Development course at NYU Game Center, Fall 2019 semester
Mathematica
6
star
15

poly_gamedev_fall2015

This is a course repository / wiki for DM-UY 2153-A / CS-UY 3233-A "Intro to Game Development" / "Game Development Studio 1" at NYU Poly School of Engineering in Fall 2015.
C#
6
star
16

poly_gamedev_spring2015

This is a course repository / wiki for DM-UY 2153-A / CS-UY 3233-A "Intro to Game Development" / "Game Development Studio 1" at NYU Poly School of Engineering in Spring 2015.
C#
6
star
17

nyu_studio_fall2015

This is a repository for the NYU Tisch / Game Center courses GAME DEVELOPMENT: TEAM STUDIO (GAMES-UT 122-001) and GAME DEVELOPMENT STUDIO (OART-UT 1612) in Fall 2015.
Mathematica
6
star
18

spring2018_leveldesign

class repo for Level Design Studio class at NYU Game Center, spring 2018
6
star
19

fall2017_intermediate001

course repo for section 001 of "Intermediate Game Development" at NYU Game Center, Fall 2017
Mathematica
5
star
20

spring2016_vrstudio

This is a course respository for the NYU Game Center class "VR Studio", Spring 2016.
Mathematica
5
star
21

mohair

scans your Unity C# project to auto generate documentation for Yarn Spinner Commands / Functions
HTML
5
star
22

buildingworlds_spring2014

This is a class repository for the Parsons the New School for Design PSAM class "Building Worlds" running in Spring 2014.
JavaScript
5
star
23

levelwithme2

This is the repository for Level With Me (cohort 2), an interview series at Rock Paper Shotgun that culminated in a collaborative game by all the interviewed developers. All implementation was handled by Robert Yang in Unity. The code and scene construction is quite messy... you've been warned.
C#
5
star
24

nyu_studio_summer2015

This is a repository for the NYU Tisch / Game Center courses GAME DEVELOPMENT: TEAM STUDIO (GAMES-UT 122-001) and GAME DEVELOPMENT STUDIO (OART-UT 1612) in Summer 2015, session 2.
Mathematica
4
star
25

summer2016_gamedev

[summer2016] This is a class repository for the NYU Game Center class "Intro to Game Development"
C#
4
star
26

fall2017_introToVR

class repository for Intro to VR class at NYU Game Center, Fall 2017
C#
4
star
27

nyu_studio_spring2014

This is a class repository for the NYU Game Center class "Game Development: Studio" running in Spring 2014. This course reflects the various skills and disciplines that are brought together in modern game development: game design, programming, visual art, animation, sound design, and writing. The workshop will situate these disciplines within a larger context of game literacy and a historical and critical understanding of games as cultural objects. Classroom lectures and lab time will all be used to bring these different educational vectors together into a coherent whole; the workshop will be organized around a single, long-term, hands-on, game creation project. Working in small groups under the close supervision of instructors, students will collaborate on the creation of a playable game. As a creative constraint to help inspire them and guide their designs, the students will be given a theme to express in their game projects.
JavaScript
4
star
28

spring2018_vrstudio

class repo for VR Studio class at NYU Game Center, spring 2018
C#
3
star
29

unityclass_blockly-base

This is a Blockly maze-solving editor project for use with Unity courses that I teach.
C#
3
star
30

nyupoly_gamedev1_spring2014

This is a class repository for the NYU Poly class "Game Development: Studio 1" for Spring 2014.
JavaScript
3
star
31

spring2017_vrstudio

[spring2017] Class repository for NYU Game Center class "VR Studio"
C#
3
star
32

fall2016_introtogamedev

This is a class repository for the NYU Poly / NYU Tandon IDM class "Intro to Game Development" for Fall 2016
C#
3
star
33

spring2017_recursive

[spring2017] Class repository for Parsons MFADT class "Recursive Reality"
C#
3
star
34

modding_fall2013

This is a class repo for "Game Development: Modding", a studio elective for undergraduate game development students at NYU Game Center.
C#
3
star
35

nyu_vlambeerLab

intro to proc gen / maze generation lab for Intermediate Game Development at NYU Game Center
C#
3
star
36

buildingworlds_fall2014

class repository for "Building Worlds" Fall 2014 course at Parsons the New School for Design
Mathematica
3
star
37

buildingworlds_fall2015

This is a course repository for BUILDING WORLDS at Parsons The School for Design, Fall 2015.
Mathematica
3
star
38

unityclass_sculpt

a repo for my Unity students to clone, to learn interactive mesh deformation
C#
2
star
39

liplab

Free lip sync / automatic phoneme extraction tool for game developers.
2
star
40

introtogamedev_fall2014

This is a class repository for students in "Intro to Game Development" or "Game Development Studio 1" at NYU Poly School of Engineering, for the Fall 2014 semester.
C#
2
star
41

spring2016_intermediategamedev

This is a course respository for the NYU Game Center class "Intermediate Game Development", Spring 2016.
Mathematica
2
star
42

spring2016_recursivereality

This is a course respository for the Parsons School for Design MFADT class "Recursive Reality", Spring 2016.
C#
2
star
43

fall2020_gamedev

this is a class repository for Intermediate Game Dev, Fall 2020 at NYU Game Center
C#
2
star
44

fall2018_gamedev1_morning

class repo for MORNING SECTION 001 (9:30-12:15) of Intermediate Game Dev at NYU Game Center, Fall 2018
C#
2
star
45

gamedev_may2013

This is a class repo for "Game Development: Project Studio," a 6 week studio intensive at NYU Game Center, summer 2013, session 1 (May 28 - July 5).
JavaScript
2
star
46

gamedev_july2013

This is a class repo for "Game Development: Project Studio," a 6 week studio intensive at NYU Game Center, summer 2013, session 2 (July 8 – August 15).
C#
2
star
47

spring2016_corelab

This is a course respository for the Parsons School for Design BFADT class "Core Lab Collaboration: Game", Spring 2016.
C#
2
star
48

fall2016_buildingworlds

Class repository for Parsons MFADT Fall 2016 class "Building Worlds"
Mathematica
2
star
49

datatoys_ohsnap

A supermarket retail shopping simulator experience, using real SNAP / EBT foodstamp data. A DataToys project built in Unity. For more info, check out http://petlab.parsons.edu/datatoys/
C#
2
star
50

studio1_3dTemplate

ShaderLab
1
star
51

DataToys

Prototypes for PetLab: DataToys project ( http://newschallenge2.tumblr.com/post/25575923510/data-toys )
1
star
52

unityclass_connect-dots

This is a Connect the Dots editor project for Unity to teach working with vectors.
1
star
53

fall2017_intermediate002

course repo for section 002 of Intermediate Game Development class at NYU Game Center, Fall 2017
Mathematica
1
star
54

unityclass_mecanim

practice repo for my Unity students to clone, for help with learning Mecanim concepts
1
star
55

ld48-35_shapeshit

a game I made for Ludum Dare #38 called "Shapes Hit"
C#
1
star
56

mfadt-expo

1
star
57

unity_sinetoy

A small toy for playing with a sine wave, useful for teaching sine waves in a creative coding context. Unity 5, C#.
C#
1
star
58

fall2018_gamedev2_afternoon

class repo for AFTERNOON SECTION 002 (2:00-4:45) of Intermediate Game Dev at NYU Game Center, Fall 2018
C#
1
star
59

quakey_haxe

all-in-one Quake launcher / browser / mod manager with slick UI, built in Haxe + HashLink + Heaps + HaxeUI
Haxe
1
star
60

summer2017_intermediate

repo for [SUMMER 2017] class Intermediate Game Development at NYU Game Center
Mathematica
1
star
61

mild-server

Mild is a very lightweight, very shitty multiplayer server framework via NodeJS and WebSockets.
JavaScript
1
star
62

nyu_studio_summer2014

This is a class repository for students in "Game Development Studio" in Summer 2014 at New York University. Course material and homework assignments will be found here.
C#
1
star
63

fall2016_intermediategamedev

This is a class repository for the Fall 2016 NYU Game Center class "Intermediate Game Development"
Mathematica
1
star