Vladislav Kantaev (@Delt06)
  • Stars
    star
    870
  • Global Rank 33,789 (Top 2 %)
  • Followers 85
  • Following 30
  • Registered over 6 years ago
  • Most used languages
    C#
    67.9 %
    ShaderLab
    21.4 %
    HCL
    3.6 %
    C++
    3.6 %
    GLSL
    3.6 %
  • Location πŸ‡·πŸ‡Έ Serbia
  • Country Total Rank 49
  • Country Ranking
    ShaderLab
    1
    GLSL
    4
    C#
    5
    HCL
    16
    C++
    41

Top repositories

1

urp-toon-shader

πŸŒ” Toon shader for Unity's Universal Render Pipeline.
ShaderLab
364
star
2

toon-rp

πŸŒ” A Scriptable Render Pipeline (SRP) designed for toon/stylized visuals. Features custom lighting pipeline, multiple shadow algorithms, tiled lighting, Shader Graph support, and more.
C#
313
star
3

di-framework

β†— A Dependency Injection framework for Unity game engine.
C#
38
star
4

unity-graphics

A collection of URP shaders and render features.
ShaderLab
33
star
5

dx12-renderer

A DirectX 12 renderer featuring Deferred and Forward rendering paths, PBR, various post-processing effects, and more.
C++
20
star
6

voxel-terrain

🧱Minecraft-like voxel world made with Unity.
C#
19
star
7

unity-pcf-poisson

PCF (Percentage Closer Filtering) via Poisson sampling for Unity and Universal Render Pipeline.
ShaderLab
15
star
8

unity-generate-uml

A GitHub action that generates UML diagrams for Unity C# code automatically.
C#
10
star
9

computer-battle

A simple mobile game created with free assets only.
C#
8
star
10

ui-scaling-toolkit

A collection of components to ensure proper UI scaling for mobile devices.
ShaderLab
8
star
11

unity-android-vibrations

Small performance-focused vibrations implementation for the Android platform.
C#
5
star
12

urp-toon-shader-cyberpunk-demo

A small scene showcasing some of the capabilities of URP Toon Shader.
4
star
13

raymarching-playground

A collection of Unity shaders implemented with raymarching.
GLSL
4
star
14

leo-ecs-extensions

Advanced Unity integration for LeoECS (Lite).
C#
3
star
15

fp-roguelike

A mobile first-person roguelike game with turn-based combat and procedurally generated levels.
C#
3
star
16

cg-portfolio

A list of shaders/graphical effects I worked on.
2
star
17

leo-ecs-mirror-pong

An implementation of Pong using Mirror Networking and LeoECS Lite.
C#
2
star
18

vertex-ao

A proof of concept for a simple per-vertex ambient occlusion baking system.
C#
2
star
19

malioc-unity

C#
2
star
20

urp-toon-shader-custom

A collection of custom shaders made with URP Toon Shader.
ShaderLab
2
star
21

devops-2

HCL
1
star
22

leo-ecs-extensions-codegen

Source generators, analyzers, and code fixes for LeoECS Extensions.
C#
1
star
23

opaque-texture-shaders

A collection of Unity shaders relying on Opaque Texture.
ShaderLab
1
star
24

unity-framework

C#
1
star
25

ui-framework

A UI screen animation system for Unity.
C#
1
star
26

differential-equations

C#
1
star
27

di-systems

An extension to DI Framework that allows defining a specific order of execution for gameplay systems.
C#
1
star
28

srp-msaa-resolve-repro

C#
1
star
29

srp-demo

C#
1
star
30

persistence

A library for saving player's progress in Unity.
C#
1
star