Vladislav Kantaev (@Delt06)
  • Stars
    star
    1,118
  • Global Rank 27,496 (Top 1.0 %)
  • Followers 113
  • Following 32
  • Registered about 7 years ago
  • Most used languages
    C#
    69.0 %
    ShaderLab
    20.7 %
    HCL
    3.4 %
    C++
    3.4 %
    GLSL
    3.4 %
  • Location ๐Ÿ‡ท๐Ÿ‡ธ Serbia
  • Country Total Rank 49
  • Country Ranking
    ShaderLab
    1
    GLSL
    3
    C#
    4
    HCL
    10
    C++
    30

Top repositories

1

toon-rp

๐ŸŒ” A Scriptable Render Pipeline (SRP) designed for toon/stylized visuals. Features custom lighting pipeline, multiple shadow algorithms, tiled lighting, Shader Graph support, and more.
C#
483
star
2

urp-toon-shader

๐ŸŒ” Toon shader for Unity's Universal Render Pipeline.
ShaderLab
392
star
3

unity-graphics

A collection of URP shaders and render features.
ShaderLab
42
star
4

di-framework

โ†— A Dependency Injection framework for Unity game engine.
C#
39
star
5

dx12-renderer

A DirectX 12 renderer featuring Deferred and Forward rendering paths, PBR, various post-processing effects, and more.
C++
28
star
6

voxel-terrain

๐ŸงฑMinecraft-like voxel world made with Unity.
C#
23
star
7

unity-pcf-poisson

PCF (Percentage Closer Filtering) via Poisson sampling for Unity and Universal Render Pipeline.
ShaderLab
22
star
8

unity-generate-uml

A GitHub action that generates UML diagrams for Unity C# code automatically.
C#
12
star
9

computer-battle

A simple mobile game created with free assets only.
C#
10
star
10

ui-scaling-toolkit

A collection of components to ensure proper UI scaling for mobile devices.
ShaderLab
10
star
11

leo-ecs-mirror-pong

An implementation of Pong using Mirror Networking and LeoECS Lite.
C#
6
star
12

malioc-unity

C#
6
star
13

unity-android-vibrations

Small performance-focused vibrations implementation for the Android platform.
C#
6
star
14

fp-roguelike

A mobile first-person roguelike game with turn-based combat and procedurally generated levels.
C#
5
star
15

urp-toon-shader-cyberpunk-demo

A small scene showcasing some of the capabilities of URP Toon Shader.
5
star
16

raymarching-playground

A collection of Unity shaders implemented with raymarching.
GLSL
5
star
17

leo-ecs-extensions

Advanced Unity integration for LeoECS (Lite).
C#
4
star
18

cg-portfolio

A list of shaders/graphical effects I worked on.
2
star
19

vertex-ao

A proof of concept for a simple per-vertex ambient occlusion baking system.
C#
2
star
20

urp-toon-shader-custom

A collection of custom shaders made with URP Toon Shader.
ShaderLab
2
star
21

devops-2

HCL
1
star
22

opaque-texture-shaders

A collection of Unity shaders relying on Opaque Texture.
ShaderLab
1
star
23

leo-ecs-extensions-codegen

Source generators, analyzers, and code fixes for LeoECS Extensions.
C#
1
star
24

gta-like-public

C#
1
star
25

unity-framework

C#
1
star
26

ui-framework

A UI screen animation system for Unity.
C#
1
star
27

differential-equations

C#
1
star
28

di-systems

An extension to DI Framework that allows defining a specific order of execution for gameplay systems.
C#
1
star
29

srp-demo

C#
1
star
30

persistence

A library for saving player's progress in Unity.
C#
1
star
31

srp-msaa-resolve-repro

C#
1
star