• Stars
    star
    898
  • Rank 49,039 (Top 1.0 %)
  • Language
    JavaScript
  • License
    MIT License
  • Created almost 12 years ago
  • Updated over 1 year ago

Reviews

There are no reviews yet. Be the first to send feedback to the community and the maintainers!

Repository Details

Utility that takes sprites and converts them into a stylesheet and its coordinates

spritesmith Build status Subscribe to newsletter

Convert images into spritesheets and coordinate maps.

spritesmith is also available as:

A folder of icons processed by spritesmith:

Fork icon + GitHub icon + Twitter icon =

generates a spritesheet:

spritesheet

and a coordinate map:

{
  "/home/todd/github/spritesmith/docs/fork.png": {
    "x": 0,
    "y": 0,
    "width": 32,
    "height": 32
  },
  "/home/todd/github/spritesmith/docs/github.png": {
    "x": 32,
    "y": 0,
    "width": 32,
    "height": 32
  },
  // ...
}

Do you like spritesmith?

Support us via donations or spread word on Twitter

Breaking changes in 2.0.0

We have moved from result.image being a binary string to it being a Buffer. This is to use more canonical conventions in Node.js.

We have moved from [email protected] to [email protected]. This means if you use an custom engine (e.g. gmsmith, canvassmith), then you will need to upgrade it.

npm install my-engine-smith@latest --save-dev

By upgrading the engine, we added support for Vinyl objects via src as well as future-proof ourselves for forwarding streaming outputs.

Breaking changes in 3.0.0

We have updated our API to return streams for images. This required moving to a constructor and splitting apart image creation and processing.

We have maintained legacy support for spritesmith via Spritesmith.run which has an identical API to the spritesmith function in spritesmith<3.0.0.

// Before
var spritesmith = require('spritesmith');
spritesmith({src: sprites}, function handleResult (err, result) { /* ... */ });

// After
var Spritesmith = require('spritesmith');
Spritesmith.run({src: sprites}, function handleResult (err, result) { /* ... */ });

Getting started

spritesmith can be installed via npm: npm install spritesmith

// Load in dependencies
var Spritesmith = require('spritesmith');

// Generate our spritesheet
var sprites = ['fork.png', 'github.png', 'twitter.png'];
Spritesmith.run({src: sprites}, function handleResult (err, result) {
  result.image; // Buffer representation of image
  result.coordinates; // Object mapping filename to {x, y, width, height} of image
  result.properties; // Object with metadata about spritesheet {width, height}
});

Usage with streaming output

We support streaming output by breaking down run into 2 parts:

// Load in dependencies
var Spritesmith = require('spritesmith');

// Create a new spritesmith and process our images
var sprites = ['fork.png', 'github.png', 'twitter.png'];
var spritesmith = new Spritesmith();
spritesmith.createImages(sprites, function handleImages (err, images) {
  images[0].width; // Width of image
  images[0].height; // Height of image

  // Create our result
  var result = spritesmith.processImages(images);
  result.image; // Readable stream outputting image
  result.coordinates; // Object mapping filename to {x, y, width, height} of image
  result.properties; // Object with metadata about spritesheet {width, height}
});

Documentation

spritesmith exports a Spritesmith constructor as its module.exports.

If you would like a faster build time or need to support an obscure image format, see params.engine.

If you would like to adjust how images are laid out, see params.algorithm and params.algorithmOpts.

Spritesmith.run(params, callback)

Helper function that initializes a new Spritesmith instance, creates images, and processes them into a spritesheet

  • params Object - Container for parameters
    • src String[]|Object[] - Same as src for spritesmith.createImages
    • All other parameters accepted by new Spritesmith or processImages should be passed in here (e.g. engine, algorithm)
  • callback Function - Error-first function that receives compiled spritesheet and information
    • callback should have signature function (err, result)
    • err Error|null - If an error occurred, this will be it
    • result Object - Container for result items
      • Same signature as content returned by spritesmith.processImages (i.e. {image, coordinates, properties})
      • image Buffer - In-memory representation of image
      • coordinates Object - Same as coordinates returned by spritesmith.processImages
      • properties Object - Same as properties returned by spritesmith.processImages

new Spritesmith(params)

Constructor for a new Spritesmith instance

  • params Object - Container for parameters
    • engine String|Object - Optional engine override to use
    • engineOpts Object - Options to pass through to engine for settings
      • For example phantomjssmith accepts timeout via {engineOpts: {timeout: 10000}}
      • See your engine's documentation for available options

spritesmith.createImages(src, callback)

Interpret images via the spritesmith engine

  • src String[]|Object[] - Array of filepaths for images to include in spritesheet
    • If a String is provided, then it's used as the image's filepath
    • If an Object is provided, then it should be a Vinyl object pointing to the source image
      • Depending on the engine, we may/may not use the contents (e.g. gmsmith uses filepaths only)
  • callback Function - Error-first function that receives compiled spritesheet and map
    • callback should have signature function (err, images)
    • err Error|null - If an error occurred, this will be it
    • images Object[] - Array of processed images
      • Each image will be a proprietary object for the engine
      • Each image will line up with the specification from spritesmith-engine-spec
      • image Object - Metadata container about corresponding input image at same index
        • height Number - Height in pixels of corresponding input image at same index
        • width Number - Width in pixels of corresponding input image at same index

spritesheet.processImages(images, options)

Place interpretted images on a canvas and export spritesheet

  • images Object[] - Images generated via spritesmith.createImages
  • options Object - Container for options
    • padding Number - Padding to use between images
      • For example if 2 is provided, then there will be a 2px gap to the right and bottom between each image
      • An example usage of padding can be found in the Examples section
    • exportOpts Mixed - Options to pass through to engine for export
      • For example gmsmith supports quality via {exportOpts: {quality: 75}}
      • See your engine's documentation for available options
    • algorithm String - Optional algorithm to pack images with
      • By default we use binary-tree which packs images as efficiently as possible
      • An example usage of algorithm can be found in the Examples section
      • For more algorithm options, see the Algorithms section
    • algorithmOpts Object - Optional algorithm options to pass through to algorithm for layout

Returns:

  • result Object - Container for result information
    • image ReadableStream - Readable stream outputting generated image contents
    • coordinates Object - Map from filepath to coordinate information between original sprite and spritesheet
      • filepath will be the same as provided in params.src
      • [filepath] Object - Container for coordinate information
        • For those keeping track, this is result.coordinates[filepath]
        • x Number - Horizontal position of top-left corner of original sprite on spritesheet
        • y Number - Vertical position of top-left corner of original sprite on spritesheet
        • width Number - Width of original sprite
        • height Number - Height of original sprite
    • properties Object - Container for information about spritesheet
      • width Number - Width of the spritesheet
      • height Number - Height of the spritesheet

Algorithms

Images can be laid out in different fashions depending on the algorithm. We use layout to provide you as many options as possible. At the time of writing, here are your options for params.algorithm:

top-down left-right diagonal alt-diagonal binary-tree
top-down left-right diagonal alt-diagonal binary-tree

More information can be found in the layout documentation:

https://github.com/twolfson/layout

Engines

An engine can greatly improve the speed of your build (e.g. canvassmith) or support obscure image formats (e.g. gmsmith).

All spritesmith engines adhere to a common specification:

https://github.com/twolfson/spritesmith-engine-spec

This repository adheres to specification version: 2.0.0

Below is a list of known engines with their tradeoffs:

pixelsmith

pixelsmith is a node based engine that runs on top of get-pixels and save-pixels.

Key differences: Doesn't support uncommon image formats (e.g. tiff) and not as fast as a compiled library (e.g. canvassmith).

phantomjssmith

phantomjssmith is a phantomjs based engine. It was originally built to provide cross-platform compatibility but has since been succeeded by pixelsmith.

Requirements: phantomjs must be installed on your machine and on your PATH environment variable. Visit the phantomjs website for installation instructions.

Key differences: phantomjs is cross-platform and supports all image formats.

canvassmith

canvassmith is a node-canvas based engine that runs on top of Cairo.

Requirements: Cairo and node-gyp must be installed on your machine.

Instructions on how to install Cairo are provided in the node-canvas wiki.

node-gyp should be installed via npm:

npm install -g node-gyp

Key differences: canvas has the best performance (useful for over 100 sprites). However, it is UNIX only.

gmsmith

gmsmith is a gm based engine that runs on top of either Graphics Magick or Image Magick.

Requirements: Either Graphics Magick or Image Magick must be installed on your machine.

For the best results, install from the site rather than through a package manager (e.g. apt-get). This avoids potential transparency issues which have been reported.

Image Magick is implicitly discovered. However, you can explicitly use it via engineOpts

{
  engineOpts: {
    imagemagick: true
  }
}

Key differences: gmsmith allows for configuring image quality whereas others do not.

Examples

Algorithm

This is an example of using a custom layout via the alt-diagonal algorithm.

// Load in dependencies
var fs = require('fs');
var Spritesmith = require('spritesmith');

// Generate our spritesheet
Spritesmith.run({
  src: [
    __dirname + '/fork.png',
    __dirname + '/github.png',
    __dirname + '/twitter.png'
  ],
  algorithm: 'alt-diagonal'
}, function handleResult (err, result) {
  // If there was an error, throw it
  if (err) {
    throw err;
  }

  // Output the image
  fs.writeFileSync(__dirname + '/alt-diagonal.png', result.image);
  result.coordinates, result.properties; // Coordinates and properties
});

Result:

alt-diagonal spritesheet

Engine

This is an example of using a custom engine (canvassmith in this case).

// Inside package.json
{
    "dependencies": {
        "canvassmith": "~0.2.4"
    }
}
// In our script
// Load in dependencies
var fs = require('fs');
var Spritesmith = require('spritesmith');

// Generate our spritesheet
Spritesmith.run({
  src: [
    __dirname + '/fork.png',
    __dirname + '/github.png',
    __dirname + '/twitter.png'
  ],
  engine: require('canvassmith')
}, function handleResult (err, result) {
  // If there was an error, throw it
  if (err) {
    throw err;
  }

  // Output the image
  fs.writeFileSync(__dirname + '/canvassmith.png', result.image);
  result.coordinates, result.properties; // Coordinates and properties
});

Result:

canvassmith spritesheet

Padding

This is an example of adding padding between images.

// Load in dependencies
var fs = require('fs');
var Spritesmith = require('spritesmith');

// Generate our spritesheet
Spritesmith.run({
  src: [
    __dirname + '/fork.png',
    __dirname + '/github.png',
    __dirname + '/twitter.png'
  ],
  padding: 20 // Exaggerated for visibility, normally 1 or 2
}, function handleResult (err, result) {
  // If there was an error, throw it
  if (err) {
    throw err;
  }

  // Output the image
  fs.writeFileSync(__dirname + '/padding.png', result.image);
  result.coordinates, result.properties; // Coordinates and properties
});

Result:

padding spritesheet

Contributing

In lieu of a formal styleguide, take care to maintain the existing coding style. Add unit tests for any new or changed functionality. Lint via npm run lint and test via npm test.

Attribution

GitHub and Twitter icons were taken from Alex Peattie's JustVector Social Icons.

Fork designed by P.J. Onori from The Noun Project

Plus and Equals icons were built using the Ubuntu Light typeface.

License

Copyright (c) 2012 Todd Wolfson

Licensed under the MIT license.

More Repositories

1

grunt-spritesmith

Grunt task for converting a set of images into a spritesheet and corresponding CSS variables
JavaScript
1,140
star
2

sexy-bash-prompt

Bash prompt with colors, git statuses, and git branches.
Shell
1,116
star
3

gulp.spritesmith

Convert a set of images into a spritesheet and CSS variables via gulp
JavaScript
1,080
star
4

google-music-electron

Desktop app for Google Music on top of Electron
JavaScript
265
star
5

restructuredtext-lint

reStructuredText linter
Python
162
star
6

layout

Organize and layout items based on various algorithms
JavaScript
112
star
7

spritesheet-templates

Convert spritesheet data into CSS or CSS pre-processor data
JavaScript
106
star
8

sublime-hooks

Run Sublime commands on common event hooks (e.g. on_new, on_post_save).
Python
96
star
9

grunt-zip

Zip and unzip files via a grunt plugin
JavaScript
89
star
10

File-Watcher

Watch multiple files for changes
JavaScript
88
star
11

gif-encoder

Streaming GIF encoder
JavaScript
82
star
12

grunt-curl

Download files from the internet via grunt.
JavaScript
73
star
13

FindPlusPlus

Find code quickly in Sublime Text.
Python
62
star
14

sublime-files

An extracted backup of Sublime Text's files
Python
60
star
15

karma-electron

Karma launcher and preprocessor for Electron
JavaScript
59
star
16

google-music.js

Browser-side JS library for controlling Google Music
JavaScript
47
star
17

iframe2image

Convert an iframe to an image
JavaScript
47
star
18

grunt-jsmin-sourcemap

Grunt task for JSMin with sourcemap
JavaScript
44
star
19

foundry

Release manager for npm, bower, component, PyPI, git tags, and any command you want
JavaScript
41
star
20

computedStyle

Cross-browser currentStyle/getComputedStyle implementation
JavaScript
40
star
21

css-validator

Validate CSS via W3C's service
JavaScript
40
star
22

grunt-fontsmith

**DEPRECATED** Grunt plugin for composing SVGs into multiple fonts, a character mapping, and CSS variables
JavaScript
38
star
23

jojo

the 10 second blog-engine for hackers (in javascript)
JavaScript
36
star
24

twolfson.com-scripts

Scripts used for bootstrapping and deploying services for twolfson.com and its subdomains
Ruby
32
star
25

reverse-mustache

Reverse templating library for mustache, generating variables from a template's output
JavaScript
29
star
26

gifsockets

Stream never-ending animated GIFs
JavaScript
28
star
27

line-height

Calculate line-height of an HTML element (IE6 compatible)
JavaScript
27
star
28

commander-completion

Shell completion for commander.js
JavaScript
26
star
29

bookmarks

Webpage representing a collection of bookmarks
JavaScript
26
star
30

pixelsmith

Node based engine for `spritesmith` built of top of `get-pixels` and `save-pixels`.
JavaScript
23
star
31

sublime-plugin-tests

Testing framework for Sublime Text plugins
Python
22
star
32

source-map-index-generator

Generate source-maps from index mappings.
JavaScript
21
star
33

icomoon-phantomjs

**DEPRECATED** IcoMoon driver written in PhantomJS
JavaScript
20
star
34

sublime-edit-command-palette

Add/edit commands for your Command Palette
Python
19
star
35

css-controls

Cross-browser stylesheet creation and css rule creation/deletion (includes IE6 support)
JavaScript
18
star
36

dotfiles

A collection of my dotfiles (e.g. `.config`, `.bashrc`)
Shell
15
star
37

vagrant-lime

Vagrantfile for limetext/lime
14
star
38

grunt-html-prettyprinter

Grunt task that beautifies your HTML
JavaScript
13
star
39

twolfson.com

Repository for twolfson.com
JavaScript
13
star
40

function-to-string

Extract parameters and body of a function into strings
JavaScript
12
star
41

sublime-request

Make HTTP requests from Sublime Text
Python
11
star
42

ecma-variable-scope

AST utility to collect scope info for variables
JavaScript
11
star
43

nine-track

Record and playback HTTP requests
JavaScript
10
star
44

node-jsmin-sourcemap

JSMin with sourcemaps!
JavaScript
10
star
45

firefox-bookmarks

Extract information from your Firefox bookmarks
JavaScript
10
star
46

gmsmith

GM engine for spritesmith
JavaScript
10
star
47

record-a-cast

Select and record a portion of your desktop
JavaScript
9
star
48

shenzhen-io-solutions

@twolfson's solutions for Shenzhen I/O
9
star
49

katex-screenshot

Convert KaTeX to images via screenshots
JavaScript
9
star
50

google-music-webkit

Google Music desktop client via nw.js
JavaScript
9
star
51

completion

Completion library for CLI commands
JavaScript
9
star
52

fontsmith

**DEPRECATED** Collect SVGs into multiple fonts and a character code mapping
JavaScript
9
star
53

victorious-git

Play fanfare after triumphing over git conflicts
Shell
8
star
54

paypal-github-button

GitHub styled button for PayPal
JavaScript
8
star
55

spritesmith-engine-test

Common test suite for spritesmith engines
JavaScript
7
star
56

pinboard.js

Library for talking to the Pinboard API
JavaScript
7
star
57

cli-presentation

Give presentations from your terminal
JavaScript
7
star
58

esformatter-var-each

Esformatter plugin that converts comma `var` statements into separate `var` statements
JavaScript
6
star
59

esformatter-phonetic

Esformatter plugin that renames variables and functions to pronounceable names
JavaScript
6
star
60

git-sqwish

Squash commits without repetitive conflicts
Shell
6
star
61

listen-spawn

Run commands in your terminal via HTTP.
JavaScript
6
star
62

Style-Tile-SVG

Style tile template in SVG format
6
star
63

sublime-info

Gather information about Sublime Text
Python
5
star
64

develop-faster-presentation

Presentation on removing the tedium from creating, developing, and publishing repos.
JavaScript
5
star
65

whatsizeismybrowser

Determine the dimensions of your browser
JavaScript
5
star
66

canvassmith

node-canvas engine for spritesmith
JavaScript
5
star
67

json2fontcss

Converter from JSON to font variables for CSS
JavaScript
5
star
68

vagrant-nodebugme

Vagrant for `nodebugme`
Shell
4
star
69

grunt-install-init

Install a grunt init template
JavaScript
4
star
70

pngsmith

png engine for spritesmith
JavaScript
4
star
71

Facebook-Scraper

Javascript project to scrape friend data from Facebook's mobile site
JavaScript
4
star
72

spritesmith-engine-spec

Specification for spritesmith engines
Shell
4
star
73

phantomjssmith

PhantomJS engine for spritesmith
JavaScript
4
star
74

winfiles

Dotfiles variant for Windows
Shell
4
star
75

sublime-snippet-destroyer

Destroy all Sublime Text completions and snippets
Python
4
star
76

Resource-Collector

Collect the urls of all relative resources from a webpage and return them to a callback.
JavaScript
4
star
77

fix-travis-ci

Repair annoying repetitive issues with Travis CI
Shell
4
star
78

sublime-plugin-tests-base

Base layer for testing and assertion frameworks against Sublime Text
Python
3
star
79

single-child

Spawn a single child process which kills itself on restart.
JavaScript
3
star
80

Mason.js

HTML power tool that generates robust UI elements near-transparently
JavaScript
3
star
81

json-content-demux

Break up JSON from content in a JSON-first file
JavaScript
3
star
82

phantomjsify

Browserify transform to fallback node.js basics in PhantomJS
JavaScript
3
star
83

kaleidoscope

View multiple pages at the same time
JavaScript
3
star
84

controlpad

WindowPad functionality for Linux.
JavaScript
3
star
85

CSS-Off--2011-

Website created for the 2011 CSS Off by Unmatched Style
JavaScript
3
star
86

grunt-init-init

Create a grunt template from any grunt template
JavaScript
3
star
87

vagrant-gitlist

Plug and play Vagrantfile for GitList
3
star
88

arduino-playground

Playground environment for one-offs as I learn Arduino and electronics in general
C++
2
star
89

sublime-js-var-shortcuts

Insert and delete shortcuts for JavaScript variables in Sublime Text
Python
2
star
90

Facebook-Auto-Subscriber

Automatically change your friend subscriptions to one standard format
JavaScript
2
star
91

multi-image-mergetool

Resolve multiple image conflicts at the same time
JavaScript
2
star
92

sublime-installer

Shell script to install Sublime Text 2 and 3
Shell
2
star
93

ecma-scopes

Listing of block and lexical scope names for ECMAScript AST
JavaScript
2
star
94

object-fusion2

Another way to combine outline and content into an object.
JavaScript
2
star
95

gifsockets-middleware

Set of HTTP middlewares for gifsockets
JavaScript
2
star
96

phantomjs-pixel-server

PhantomJS server that converts canvas actions into pixels
JavaScript
2
star
97

foundry-release-git

git release library for foundry
JavaScript
2
star
98

trunkata

Truncation utility which preserves HTML content and can truncate by lines.
JavaScript
2
star
99

IndexedDB-Editor

Indexed DB Editor for MDN Dev Derby December 2011
2
star
100

lantern-wall

Documentation for a glowing lantern wall
C++
2
star