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  • Rank 221,201 (Top 5 %)
  • Language
    Python
  • License
    Apache License 2.0
  • Created over 10 years ago
  • Updated over 3 years ago

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Repository Details

Simple Python implementation of Conway's game of life and other cellular automata, computed using numpy.fft

Alt text

Fast Python implementation of Conway's game of life and other cellular automata

Running

Requires Python 2.7+ or Python 3+ with Numpy and Matplotlib.

To run Game of Life:

$ python conway.py

To run Replicator:

$ python replicator.py

Other cellular automata implementations in the top-level directory are run the same way.

Alternatively, a general-purpose neighbor-oriented automata state transition function is also available. This will take an array encoding the current state (see below) along with a rule string, and outputs the next state for all cells. rule_string.py shows how to use this.

End each program using a keyboard interrupt (ctrl-c).

How it's written

The game grid is encoded as a simple m by n array (default 100x100 in the code) of zeros and ones. In each program, a state transition is determined for each pixel by looking at the 8 pixel values all around it, and counting how many of them are "alive", then applying some rules based that number. Since the "alive" or "dead" states are just encoded as 1 or 0, this is equivalent to summing up the values of all 8 neighbors.

If you want to do this for all pixels in a single shot, this is equivalent to computing the 2D convolution between the game state array and the matrix [[1,1,1],[1,0,1],[1,1,1]]. Convolution is an operation that basically applies that matrix as a "stencil" at every position around the game grid array, and sums up the values according to the values in that stencil. And convolution can be very efficiently computed using the FFT, thanks to the Fourier Convolution Theorem.

One side effect: the convolution using FFT implicitly involves periodic boundary conditions, so the game grid is "wrapped" around itself (like in Pacman, or Mario Bros. 2). If you wanted to change this, you would just have to modify the 2D convolution function to use an orthogonal form of the DCT instead of the FFT. This would correspond to "hard" (i.e. Dirichlet) boundary conditions on the convolution operator.

I think you could do this with scipy using the 1D orthogonal dct provided:

from scipy import fftpack
fftpack.dct(data, norm='ortho')

but I haven't tried that yet. You'd have to define a dct2() method using fftpack.dct and separability (ie. the 1D transform matrix is rank-one, and the 2D transform operator is the Kronecker product of two 1D transforms ).

Goals

Ultimately, I'd like to study automata patterns with rule sets that depend on information beyond only the immediate 8 neighbors to a cell. For this code, this basically comes down to finding interesting behavior that results from using different convolution kernels.

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