NOTE:: I consider the project ready to use. Usage won't change significantly between now and v1.0.0
This library can be used to build either an SNMP Agent or Client application. The examples below indicate how to use it as a client.
# Connect to server
socket = UDPSocket.new
socket.connect("demo.snmplabs.com", 161)
socket.sync = false
# Make request
session = SNMP::Session.new
socket.write_bytes session.get("1.3.6.1.2.1.1.4.0")
socket.flush
# Process response
response = session.parse(socket.read_bytes(ASN1::BER))
response.value.get_string # "SNMP Laboratories, [email protected]"
# Connect to server
socket = UDPSocket.new
socket.connect("demo.snmplabs.com", 161)
socket.sync = false
# Setup session
session = SNMP::V3::Session.new("usr-md5-aes", "authkey1", "privkey1", priv_protocol: SNMP::V3::Security::PrivacyProtocol::AES)
# This is required to get the engine ID, boot and tick times
# You can read about it here: https://www.snmpsharpnet.com/?page_id=28
if session.must_revalidate?
socket.write_bytes session.engine_validation_probe
socket.flush
session.validate socket.read_bytes(ASN1::BER)
end
# Make the request
# NOTE:: with SNMPv3 you need to prepare the message for transmission
unencrypted_message = session.get("1.3.6.1.2.1.1.4.0")
socket.write_bytes session.prepare(unencrypted_message)
socket.flush
# Process response
response = session.parse(socket.read_bytes(ASN1::BER))
response.value.get_string # "SNMP Laboratories, [email protected]"
NOTE:: set
currently supports:
- Strings
- Integers
- Boolean
- Nil
More crystal classes will be added over time (such as Float
and Socket::IPAddress
etc)
# Setting a string
session.set("1.3.6.1.2.1.1.3.0", "some string value")
# Setting an integer
session.set("1.3.6.1.2.1.1.3.0", 34)
For more complex or currently unsupported types you can build a custom ASN1.BER.
ber = ASN1::BER.new
ber.tag_class = ASN1::BER::TagClass::Application
ber.tag_number = 12
ber.payload = Bytes[1,2,3,4,5]
session.set("1.3.6.1.2.1.1.3.0", ber)
The response value is always an ASN1::BER
response = session.parse(socket.read_bytes(ASN1::BER))
response.value
You can extract common data types using helper methods:
.get_string
.get_object_id
for SNMP OIDs such as 1.3.6.1.2.1.get_hexstring
for a hex representation of the payload bytes.get_bytes
for the raw byte data.get_boolean
.get_integer
returning anInt64
When writing SNMP messages to the socket, be aware that you should be buffering the write.
session = SNMP::V3::Session.new
message = session.engine_validation_probe
# Ensure sync is false so the message is buffered
socket.sync = false
socket.write_bytes message
# This requires you to call `flush`
socket.flush
This is because the call to to_io
on message involves multiple writes to the IO
as the message is progressively constructed. However you don't want each write to
be sending packets as this will result in a lot of overhead and most SNMP servers
will not accept fragmented messages.
Whilst you'll probably be OK reading data like socket.read_bytes(ASN1::BER)
you should probably be buffering requests based on SNMP PDU Max Size (defaulting to 65507 bytes) and throwing away any buffered data that can't be read after buffering or a short timeout.