EyeLoop
EyeLoop is a Python 3-based eye-tracker tailored specifically to dynamic, closed-loop experiments on consumer-grade hardware. Users are encouraged to contribute to EyeLoop's development.
Features
- High-speed > 1000 Hz on non-specialized hardware (no dedicated processing units necessary).
- Modular, readable, customizable.
- Open-source, and entirely Python 3.
- Works on any platform, easy installation.
Overview
- How it works
- Getting started
- Your first experiment
- Data
- User interface
- Authors
- Examples
- EyeLoop Playground
How it works
EyeLoop consists of two functional domains: the engine and the optional modules. The engine performs the eye-tracking, whereas the modules perform optional tasks, such as:
- Experiments
- Data acquisition
- Importing video sequences to the engine
The modules import or extract data from the engine, and are therefore called Importers and Extractors, respectively.
One of EyeLoop's most appealing features is its modularity: Experiments are built simply by combining modules with the core Engine. Thus, the Engine has one task only: to compute eye-tracking data based on an imported sequence, and offer the generated data for extraction.
How does the Engine work?
How does the Importer work?
How does the Extractor work?
Getting started
Installation
Install EyeLoop by cloning the repository:
git clone https://github.com/simonarvin/eyeloop.git
Dependencies:
python -m pip install -r requirements.txt
Using pip:
pip install .
You may want to use a Conda or Python virtual environment when
installing eyeloop
, to avoid mixing up with your system dependencies.
Using pip and a virtual environment:
python -m venv venv
source venv/bin/activate
(venv) pip install .
Alternatively:
- numpy:
python pip install numpy
- opencv:
python pip install opencv-python
To download full examples with footage, check out EyeLoop's playground repository:
git clone https://github.com/simonarvin/eyeloop_playground.git
Initiation
EyeLoop is initiated through the command-line utility eyeloop
.
eyeloop
To access the video sequence, EyeLoop must be connected to an appropriate importer class module. Usually, the default opencv importer class (cv) is sufficient. For some machine vision cameras, however, a vimba-based importer (vimba) is neccessary.
eyeloop --importer cv/vimba
Click here for more information on importers.
To perform offline eye-tracking, we pass the video argument --video
with the path of the video sequence:
eyeloop --video [file]/[folder]
EyeLoop can be used on a multitude of eye types, including rodents, human and non-human primates. Specifically, users can suit their eye-tracking session to any species using the --model
argument.
eyeloop --model ellipsoid/circular
In general, the ellipsoid pupil model is best suited for rodents, whereas the circular model is best suited for primates.
To learn how to optimize EyeLoop for your video material, see EyeLoop Playground.
To see all command-line arguments, pass:
eyeloop --help
Designing your first experiment
In EyeLoop, experiments are built by stacking modules. By default, EyeLoop imports two base extractors, namely a FPS-counter and a data acquisition tool. To add custom extractors, e.g., for experimental purposes, use the argument tag --extractors
:
eyeloop --extractors [file_path]/p (where p = file prompt)
Inside the extractor file, or a composite python file containing several extractors, define the list of extractors to be added:
extractors_add = [extractor1, extractor2, etc]
Extractors are instantiated by EyeLoop at start-up. Then, at every subsequent time-step, the extractor's fetch()
function is called by the engine.
class Extractor:
def __init__(self) -> None:
...
def fetch(self, core) -> None:
...
fetch()
gains access to all eye-tracking data in real-time via the core pointer.
Click here for more information on extractors.
Open-loop example
As an example, we'll here design a simple open-loop experiment where the brightness of a PC monitor is linked to the phase of the sine wave function. We create anew python-file, say "test_ex.py", and in it define the sine wave frequency and phase using the instantiator:
class Experiment:
def __init__(self) -> None:
self.frequency = ...
self.phase = 0
Then, by using fetch()
, we shift the phase of the sine wave function at every time-step, and use this to control the brightness of a cv-render.
...
def fetch(self, engine) -> None:
self.phase += self.frequency
sine = numpy.sin(self.phase) * .5 + .5
brightness = numpy.ones((height, width), dtype=float) * sine
cv2.imshow("Experiment", brightness)
To add our test extractor to EyeLoop, we'll need to define an extractors_add array:
extractors_add = [Experiment()]
Finally, we test the experiment by running command:
eyeloop --extractors path/to/test_ex.py
See Examples for demo recordings and experimental designs.
For extensive test data, see EyeLoop Playground
Data
EyeLoop produces a json-datalog for each eye-tracking session. The datalog's first column is the timestamp. The next columns define the pupil (if tracked):
((center_x, center_y), radius1, radius2, angle)
The next columns define the corneal reflection (if tracked):
((center_x, center_y), radius1, radius2, angle)
The next columns contain any data produced by custom Extractor modules
Graphical user interface
The default graphical user interface in EyeLoop is minimum-gui.
EyeLoop is compatible with custom graphical user interfaces through its modular logic. Click here for instructions on how to build your own.
Running unit tests
Install testing requirements by running in a terminal:
pip install -r requirements_testing.txt
Then run tox: tox
Reports and results will be outputted to /tests/reports
Known issues
- Respawning/freezing windows when running minimum-gui in Ubuntu.
References
If you use any of this code or data, please cite [Arvin et al. 2021] (article).
@ARTICLE{Arvin2021-tg,
title = "{EyeLoop}: An open-source system for high-speed, closed-loop
eye-tracking",
author = "Arvin, Simon and Rasmussen, Rune and Yonehara, Keisuke",
journal = "Front. Cell. Neurosci.",
volume = 15,
pages = "494",
year = 2021
}
License
This project is licensed under the GNU General Public License v3.0. Note that the software is provided "as is", without warranty of any kind, express or implied.
Authors
Lead Developer: Simon Arvin, [email protected]
Researchers:
- Simon Arvin, [email protected]
- Rune Rasmussen, [email protected]
- Keisuke Yonehara, [email protected]
Corresponding Author:
Keisuke Yonehera, [email protected]