node-sprite-generator
This project is no longer actively maintained
Generates image sprites and their spritesheets (css, stylus, sass, scss or less) from sets of images. Supports retina sprites. Provides express middleware and grunt task.
Installation
npm install node-sprite-generator
Note:
node-sprite-generator cen either use native libraries or pure javascript to build sprites which requires no native dependencies. To use the pure javascript compositor use 'jimp'
as the compositor module.
- Cairo needs to be installed when using the
'canvas'
compositor because node-canvas depends on it. For more information how to do this on your system go to the node-canvas page. If you have issues installing node-canvas on OSX, please read Issue 23. - ImageMagick/GraphicsMagick needs to be installed when using the
'gm'
compositor
Usage
Standalone
var nsg = require('node-sprite-generator');
nsg({
src: [
'images/sprite/*.png'
],
spritePath: 'images/sprite.png',
stylesheetPath: 'stylus/sprite.styl'
}, function (err) {
console.log('Sprite generated!');
});
This will generate a sprite.png file and the corresponding stylus stylesheet, with can then be included from your stylus files.
With express.js
node-sprite-generator provides a middleware to use with express.js.
var nsg = require('node-sprite-generator'),
express = require('express'),
app = express();
app.use(nsg.middleware({
src: [
'images/sprite/*.png'
],
spritePath: 'images/sprite.png',
stylesheetPath: 'stylus/sprite.styl'
}));
Make sure that the node-sprite-generator middleware is used before any css preprocessors that use the generated stylesheet.
With grunt
node-sprite-generator also provides a grunt plugin. It takes the same options as the other two methods.
module.exports = function (grunt) {
grunt.initConfig({
spriteGenerator: {
sprite: {
src: [
'images/sprite/*.png'
],
spritePath: 'images/sprite.png',
stylesheetPath: 'stylus/sprite.styl'
}
}
});
grunt.loadNpmTasks('node-sprite-generator');
};
Options
node-sprite-generator tries to be very modular, so you can use the options we provide or write your own functions/modules to further customize your sprites.
options.src
Type: String
Default value: []
Specifies the images that will be combined to the sprite. node-sprite-generator uses glob pattern matching, so paths with wildcards are valid as well.
options.spritePath
Type: String
Default value: ''
The path your image sprite will be written to. ATM we only support the PNG format for the image sprite.
options.stylesheetPath
Type: String
Default value: ''
The path your stylesheet will be written to.
options.stylesheet
Type: String|Function
Default value: 'stylus'
Specifies the sylesheet generator (and therefore the stylesheet format) that is used either by using one of the built-in formats or specifying a path to a custom template. It is also possible to specify a function that writes a custom stylesheet (see more at extending node-sprite-generator).
Built-in formats:
'stylus'
: https://learnboost.github.io/stylus/'less'
: http://lesscss.org/'sass'
,'scss'
: http://sass-lang.com/'css'
: http://www.w3.org/Style/CSS/'prefixed-css'
: A version of'css'
that generates a smaller stylesheet but requires the use of the'prefix'
stylesheet option'javascript'
: Creates a file that exports javascrip object with sprites data.
options.stylesheetOptions
Type: Object
Default value: '{}'
Options that will be passed on to the stylesheet generator. The built-in stylesheet generators support the following options:
prefix (Type: String
Default: ''
): A prefix that will be prepended to all classes/functions that are generated
nameMapping (Type: Function
Default: Filename): A function that specifies how filenames are mapped to class names in the stylesheet
spritePath (Type: String
Default: Relative Path): Defines which URL is used as the image path for the image sprite.
pixelRatio (Type: Integer
Default: 1
): Specifies the pixelRatio for retina sprites.
options.layout
Type: String|Function
Default value: 'vertical'
Specifies the layout that is used to generate the sprite by using one of the built-in layouts or using a function that generates a custom layout (see more at extending node-sprite-generator).
Built-in layouts:
'packed'
: Bin-packing Layout'vertical'
: Vertically aligned layout'horizontal'
: Horizontally aligned layout'diagonal'
: Diagonally aligned layout
options.layoutOptions
Type: Object
Default value: {}
Options that will be passed on to the layout generation. The built-in layouters support the following options.
padding (Type: Integer
Default: 0
): Specifies the padding between the images in the layout.
scaling (Type: Number
Default: 1
): Specifies the factor that the images are scaled with in the layout. This allows generating multiple, scaled versions of the same sprites using a single image set.
options.compositor
Type: String|Function
Default value: 'canvas'
The compositor is used to read and render the images. Your can use one of the built-in options or specify your own module that implements this functionality. Have a look at extending node-sprite-generator to see how it's done.
Built-in compositors:
'canvas'
: Uses libcairo. If you have issues installing node-canvas on OSX, please read Issue 23.'gm'
: Uses GraphicsMagick/ImageMagick'jimp'
: A pure javascript compositor
options.compositorOptions
Type: Object
Default value: {}
Options that will be passed on to the compositor. The built-in compositor supports the following options:
compressionLevel (Type: Integer
Default: 6
): Specifies the compression level for the generated png file (compression levels range from 0-9).
filter (Type: String
Default: all
): Specifies the filter used for the generated png file. Possible values: all
, none
, sub
, up
, average
, paeth
.
A more advanced example
var nsg = require('node-sprite-generator');
nsg({
src: [
'public/images/sprite/*.png'
],
spritePath: 'public/images/all-icons.png',
stylesheetPath: 'public/stylesheets/all-icons.css',
layout: 'diagonal',
layoutOptions: {
padding: 30
},
stylesheet: 'app/assets/sprites/template.tpl',
stylesheetOptions: {
prefix: 'all-icons',
spritePath: 'http://static.your-server.org/images/all-icons.png',
pixelRatio: 2
}
});
This will generate a diagonally layouted retina-enabled sprite that can be accessed using classes like all-icons-home
. The sprite will then be loaded from your static asset server.
Extending node-sprite-generator
The internal pipeline for node-sprite-generator is
compositor.readImages(files, callback)
->callback(error, images)
layout(images, options, callback)
->callback(error, layout)
compositor.render(layout, spritePath, options, callback)
->callback(error)
stylesheet(layout, stylesheetPath, spritePath, options, callback)
->callback(error)
The used data formats are:
images
var images = [
{
width: Integer,
height: Integer,
data: compositor-specific
}
]
layout
var layout = {
width: Integer,
height: Integer,
images: [
{
x: Integer,
y: Integer,
width: Integer,
height: Integer,
data: compositor-specific
}
]
}
For more information of how to write your own modules/functions have a look at the existing ones :-D.
Changelog
See CHANGELOG.md
License
(The MIT License)
Copyright (c) 2013 Stefan Lau [email protected]
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the 'Software'), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.