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Principles of Writing Consistent, Idiomatic JavaScript

Principles of Writing Consistent, Idiomatic JavaScript

This is a living document and new ideas for improving the code around us are always welcome. Contribute: fork, clone, branch, commit, push, pull request.

All code in any code-base should look like a single person typed it, no matter how many people contributed.

The following list outlines the practices that I use in all code that I am the original author of; contributions to projects that I have created should follow these guidelines.

I do not intend to impose my style preferences on other people's code or projects; if an existing common style exists, it should be respected.

"Arguments over style are pointless. There should be a style guide, and you should follow it"

Rebecca Murphey

 

"Part of being a good steward to a successful project is realizing that writing code for yourself is a Bad Idea™. If thousands of people are using your code, then write your code for maximum clarity, not your personal preference of how to get clever within the spec."

Idan Gazit

Translations

Important, Non-Idiomatic Stuff:

Code Quality Tools, Resources & References

Get Smart

Annotated ECMAScript 5.1

EcmaScript Language Specification, 5.1 Edition

The following should be considered 1) incomplete, and 2) REQUIRED READING. I don't always agree with the style written by the authors below, but one thing is certain: They are consistent. Furthermore, these are authorities on the language.

Build & Deployment Process

Projects should always attempt to include some generic means by which source can be linted, tested and compressed in preparation for production use. For this task, grunt by Ben Alman is second to none and has officially replaced the "kits/" directory of this repo.

Test Facility

Projects must include some form of unit, reference, implementation or functional testing. Use case demos DO NOT QUALIFY as "tests". The following is a list of test frameworks, none of which are endorsed more than the other.

Table of Contents


Preface

The following sections outline a reasonable style guide for modern JavaScript development and are not meant to be prescriptive. The most important take-away is the law of code style consistency. Whatever you choose as the style for your project should be considered law. Link to this document as a statement of your project's commitment to code style consistency, readability and maintainability.

Idiomatic Style Manifesto

  1. Whitespace
  • Never mix spaces and tabs.
  • When beginning a project, before you write any code, choose between soft indents (spaces) or real tabs, consider this law.
    • For readability, I always recommend setting your editor's indent size to two characters — this means two spaces or two spaces representing a real tab.
  • If your editor supports it, always work with the "show invisibles" setting turned on. The benefits of this practice are:
    • Enforced consistency
    • Eliminating end of line whitespace
    • Eliminating blank line whitespace
    • Commits and diffs that are easier to read
  • Use Editorconfig when possible. It supports most IDEs and handles most whitespace settings.
  1. Beautiful Syntax

    A. Parens, Braces, Linebreaks

    // if/else/for/while/try always have spaces, braces and span multiple lines
    // this encourages readability
    
    // 2.A.1.1
    // Examples of really cramped syntax
    
    if(condition) doSomething();
    
    while(condition) iterating++;
    
    for(var i=0;i<100;i++) someIterativeFn();
    
    
    // 2.A.1.1
    // Use whitespace to promote readability
    
    if ( condition ) {
      // statements
    }
    
    while ( condition ) {
      // statements
    }
    
    for ( var i = 0; i < 100; i++ ) {
      // statements
    }
    
    // Even better:
    
    var i,
      length = 100;
    
    for ( i = 0; i < length; i++ ) {
      // statements
    }
    
    // Or...
    
    var i = 0,
      length = 100;
    
    for ( ; i < length; i++ ) {
      // statements
    }
    
    var prop;
    
    for ( prop in object ) {
      // statements
    }
    
    
    if ( true ) {
      // statements
    } else {
      // statements
    }

    B. Assignments, Declarations, Functions ( Named, Expression, Constructor )

    // 2.B.1.1
    // Variables
    var foo = "bar",
      num = 1,
      undef;
    
    // Literal notations:
    var array = [],
      object = {};
    
    
    // 2.B.1.2
    // Using only one `var` per scope (function) or one `var` for each variable,
    // promotes readability and keeps your declaration list free of clutter.
    // Using one `var` per variable you can take more control of your versions
    // and makes it easier to reorder the lines.
    // One `var` per scope makes it easier to detect undeclared variables
    // that may become implied globals.
    // Choose better for your project and never mix them.
    
    // Bad
    var foo = "",
      bar = "";
    var qux;
    
    // Good
    var foo = "";
    var bar = "";
    var qux;
    
    // or..
    var foo = "",
      bar = "",
      qux;
    
    // or..
    var // Comment on these
    foo = "",
    bar = "",
    quux;
    
    // 2.B.1.3
    // var statements should always be in the beginning of their respective scope (function).
    
    
    // Bad
    function foo() {
    
      // some statements here
    
      var bar = "",
        qux;
    }
    
    // Good
    function foo() {
      var bar = "",
        qux;
    
      // all statements after the variables declarations.
    }
    
    // 2.B.1.4
    // const and let, from ECMAScript 6, should likewise be at the top of their scope (block).
    
    // Bad
    function foo() {
      let foo,
        bar;
      if ( condition ) {
        bar = "";
        // statements
      }
    }
    // Good
    function foo() {
      let foo;
      if ( condition ) {
        let bar = "";
        // statements
      }
    }
    // 2.B.2.1
    // Named Function Declaration
    function foo( arg1, argN ) {
    
    }
    
    // Usage
    foo( arg1, argN );
    
    
    // 2.B.2.2
    // Named Function Declaration
    function square( number ) {
      return number * number;
    }
    
    // Usage
    square( 10 );
    
    // Really contrived continuation passing style
    function square( number, callback ) {
      callback( number * number );
    }
    
    square( 10, function( square ) {
      // callback statements
    });
    
    
    // 2.B.2.3
    // Function Expression
    var square = function( number ) {
      // Return something valuable and relevant
      return number * number;
    };
    
    // Function Expression with Identifier
    // This preferred form has the added value of being
    // able to call itself and have an identity in stack traces:
    var factorial = function factorial( number ) {
      if ( number < 2 ) {
        return 1;
      }
    
      return number * factorial( number - 1 );
    };
    
    
    // 2.B.2.4
    // Constructor Declaration
    function FooBar( options ) {
    
      this.options = options;
    }
    
    // Usage
    var fooBar = new FooBar({ a: "alpha" });
    
    fooBar.options;
    // { a: "alpha" }

    C. Exceptions, Slight Deviations

    // 2.C.1.1
    // Functions with callbacks
    foo(function() {
      // Note there is no extra space between the first paren
      // of the executing function call and the word "function"
    });
    
    // Function accepting an array, no space
    foo([ "alpha", "beta" ]);
    
    // 2.C.1.2
    // Function accepting an object, no space
    foo({
      a: "alpha",
      b: "beta"
    });
    
    // Single argument string literal, no space
    foo("bar");
    
    // Expression parens, no space
    if ( !("foo" in obj) ) {
      obj = (obj.bar || defaults).baz;
    }

    D. Consistency Always Wins

    In sections 2.A-2.C, the whitespace rules are set forth as a recommendation with a simpler, higher purpose: consistency. It's important to note that formatting preferences, such as "inner whitespace" should be considered optional, but only one style should exist across the entire source of your project.

    // 2.D.1.1
    
    if (condition) {
      // statements
    }
    
    while (condition) {
      // statements
    }
    
    for (var i = 0; i < 100; i++) {
      // statements
    }
    
    if (true) {
      // statements
    } else {
      // statements
    }

    E. Quotes

    Whether you prefer single or double shouldn't matter, there is no difference in how JavaScript parses them. What ABSOLUTELY MUST be enforced is consistency. Never mix quotes in the same project. Pick one style and stick with it.

    F. End of Lines and Empty Lines

    Whitespace can ruin diffs and make changesets impossible to read. Consider incorporating a pre-commit hook that removes end-of-line whitespace and blanks spaces on empty lines automatically.

  2. Type Checking (Courtesy jQuery Core Style Guidelines)

    A. Actual Types

    String:

     typeof variable === "string"
    

    Number:

     typeof variable === "number"
    

    Boolean:

     typeof variable === "boolean"
    

    Object:

     typeof variable === "object"
    

    Array:

     Array.isArray( arrayLikeObject )
     (wherever possible)
    

    Node:

     elem.nodeType === 1
    

    null:

     variable === null
    

    null or undefined:

     variable == null
    

    undefined:

    Global Variables:

     typeof variable === "undefined"
    

    Local Variables:

     variable === undefined
    

    Properties:

     object.prop === undefined
     object.hasOwnProperty( prop )
     "prop" in object
    

    B. Coerced Types

    Consider the implications of the following...

    Given this HTML:

    <input type="text" id="foo-input" value="1">
    // 3.B.1.1
    
    // `foo` has been declared with the value `0` and its type is `number`
    var foo = 0;
    
    // typeof foo;
    // "number"
    ...
    
    // Somewhere later in your code, you need to update `foo`
    // with a new value derived from an input element
    
    foo = document.getElementById("foo-input").value;
    
    // If you were to test `typeof foo` now, the result would be `string`
    // This means that if you had logic that tested `foo` like:
    
    if ( foo === 1 ) {
    
      importantTask();
    
    }
    
    // `importantTask()` would never be evaluated, even though `foo` has a value of "1"
    
    
    // 3.B.1.2
    
    // You can preempt issues by using smart coercion with unary + or - operators:
    
    foo = +document.getElementById("foo-input").value;
    //    ^ unary + operator will convert its right side operand to a number
    
    // typeof foo;
    // "number"
    
    if ( foo === 1 ) {
    
      importantTask();
    
    }
    
    // `importantTask()` will be called

    Here are some common cases along with coercions:

    // 3.B.2.1
    
    var number = 1,
      string = "1",
      bool = false;
    
    number;
    // 1
    
    number + "";
    // "1"
    
    string;
    // "1"
    
    +string;
    // 1
    
    +string++;
    // 1
    
    string;
    // 2
    
    bool;
    // false
    
    +bool;
    // 0
    
    bool + "";
    // "false"
    // 3.B.2.2
    
    var number = 1,
      string = "1",
      bool = true;
    
    string === number;
    // false
    
    string === number + "";
    // true
    
    +string === number;
    // true
    
    bool === number;
    // false
    
    +bool === number;
    // true
    
    bool === string;
    // false
    
    bool === !!string;
    // true
    // 3.B.2.3
    
    var array = [ "a", "b", "c" ];
    
    !!~array.indexOf("a");
    // true
    
    !!~array.indexOf("b");
    // true
    
    !!~array.indexOf("c");
    // true
    
    !!~array.indexOf("d");
    // false
    
    // Note that the above should be considered "unnecessarily clever"
    // Prefer the obvious approach of comparing the returned value of
    // indexOf, like:
    
    if ( array.indexOf( "a" ) >= 0 ) {
      // ...
    }
    // 3.B.2.4
    
    
    var num = 2.5;
    
    parseInt( num, 10 );
    
    // is the same as...
    
    ~~num;
    
    num >> 0;
    
    num >>> 0;
    
    // All result in 2
    
    
    // Keep in mind however, that negative numbers will be treated differently...
    
    var neg = -2.5;
    
    parseInt( neg, 10 );
    
    // is the same as...
    
    ~~neg;
    
    neg >> 0;
    
    // All result in -2
    // However...
    
    neg >>> 0;
    
    // Will result in 4294967294
    
    
    
  3. Conditional Evaluation

    // 4.1.1
    // When only evaluating that an array has length,
    // instead of this:
    if ( array.length > 0 ) ...
    
    // ...evaluate truthiness, like this:
    if ( array.length ) ...
    
    
    // 4.1.2
    // When only evaluating that an array is empty,
    // instead of this:
    if ( array.length === 0 ) ...
    
    // ...evaluate truthiness, like this:
    if ( !array.length ) ...
    
    
    // 4.1.3
    // When only evaluating that a string is not empty,
    // instead of this:
    if ( string !== "" ) ...
    
    // ...evaluate truthiness, like this:
    if ( string ) ...
    
    
    // 4.1.4
    // When only evaluating that a string _is_ empty,
    // instead of this:
    if ( string === "" ) ...
    
    // ...evaluate falsy-ness, like this:
    if ( !string ) ...
    
    
    // 4.1.5
    // When only evaluating that a reference is true,
    // instead of this:
    if ( foo === true ) ...
    
    // ...evaluate like you mean it, take advantage of built in capabilities:
    if ( foo ) ...
    
    
    // 4.1.6
    // When evaluating that a reference is false,
    // instead of this:
    if ( foo === false ) ...
    
    // ...use negation to coerce a true evaluation
    if ( !foo ) ...
    
    // ...Be careful, this will also match: 0, "", null, undefined, NaN
    // If you _MUST_ test for a boolean false, then use
    if ( foo === false ) ...
    
    
    // 4.1.7
    // When only evaluating a ref that might be null or undefined, but NOT false, "" or 0,
    // instead of this:
    if ( foo === null || foo === undefined ) ...
    
    // ...take advantage of == type coercion, like this:
    if ( foo == null ) ...
    
    // Remember, using == will match a `null` to BOTH `null` and `undefined`
    // but not `false`, "" or 0
    null == undefined

    ALWAYS evaluate for the best, most accurate result - the above is a guideline, not a dogma.

    // 4.2.1
    // Type coercion and evaluation notes
    
    // Prefer `===` over `==` (unless the case requires loose type evaluation)
    
    // === does not coerce type, which means that:
    
    "1" === 1;
    // false
    
    // == does coerce type, which means that:
    
    "1" == 1;
    // true
    
    
    // 4.2.2
    // Booleans, Truthies & Falsies
    
    // Booleans:
    true, false
    
    // Truthy:
    "foo", 1
    
    // Falsy:
    "", 0, null, undefined, NaN, void 0
  4. Practical Style

    // 5.1.1
    // A Practical Module
    
    (function( global ) {
      var Module = (function() {
    
        var data = "secret";
    
        return {
          // This is some boolean property
          bool: true,
          // Some string value
          string: "a string",
          // An array property
          array: [ 1, 2, 3, 4 ],
          // An object property
          object: {
            lang: "en-Us"
          },
          getData: function() {
            // get the current value of `data`
            return data;
          },
          setData: function( value ) {
            // set the value of `data` and return it
            return ( data = value );
          }
        };
      })();
    
      // Other things might happen here
    
      // expose our module to the global object
      global.Module = Module;
    
    })( this );
    // 5.2.1
    // A Practical Constructor
    
    (function( global ) {
    
      function Ctor( foo ) {
    
        this.foo = foo;
    
        return this;
      }
    
      Ctor.prototype.getFoo = function() {
        return this.foo;
      };
    
      Ctor.prototype.setFoo = function( val ) {
        return ( this.foo = val );
      };
    
    
      // To call constructor's without `new`, you might do this:
      var ctor = function( foo ) {
        return new Ctor( foo );
      };
    
    
      // expose our constructor to the global object
      global.ctor = ctor;
    
    })( this );
  5. Naming

    A. You are not a human code compiler/compressor, so don't try to be one.

    The following code is an example of egregious naming:

    // 6.A.1.1
    // Example of code with poor names
    
    function q(s) {
      return document.querySelectorAll(s);
    }
    var i,a=[],els=q("#foo");
    for(i=0;i<els.length;i++){a.push(els[i]);}

    Without a doubt, you've written code like this - hopefully that ends today.

    Here's the same piece of logic, but with kinder, more thoughtful naming (and a readable structure):

    // 6.A.2.1
    // Example of code with improved names
    
    function query( selector ) {
      return document.querySelectorAll( selector );
    }
    
    var idx = 0,
      elements = [],
      matches = query("#foo"),
      length = matches.length;
    
    for ( ; idx < length; idx++ ) {
      elements.push( matches[ idx ] );
    }

    A few additional naming pointers:

    // 6.A.3.1
    // Naming strings
    
    `dog` is a string
    
    
    // 6.A.3.2
    // Naming arrays
    
    `dogs` is an array of `dog` strings
    
    
    // 6.A.3.3
    // Naming functions, objects, instances, etc
    
    camelCase; function and var declarations
    
    
    // 6.A.3.4
    // Naming constructors, prototypes, etc.
    
    PascalCase; constructor function
    
    
    // 6.A.3.5
    // Naming regular expressions
    
    rDesc = //;
    
    
    // 6.A.3.6
    // From the Google Closure Library Style Guide
    
    functionNamesLikeThis;
    variableNamesLikeThis;
    ConstructorNamesLikeThis;
    EnumNamesLikeThis;
    methodNamesLikeThis;
    SYMBOLIC_CONSTANTS_LIKE_THIS;

    B. Faces of this

    Beyond the generally well known use cases of call and apply, always prefer .bind( this ) or a functional equivalent, for creating BoundFunction definitions for later invocation. Only resort to aliasing when no preferable option is available.

    // 6.B.1
    function Device( opts ) {
    
      this.value = null;
    
      // open an async stream,
      // this will be called continuously
      stream.read( opts.path, function( data ) {
    
        // Update this instance's current value
        // with the most recent value from the
        // data stream
        this.value = data;
    
      }.bind(this) );
    
      // Throttle the frequency of events emitted from
      // this Device instance
      setInterval(function() {
    
        // Emit a throttled event
        this.emit("event");
    
      }.bind(this), opts.freq || 100 );
    }
    
    // Just pretend we've inherited EventEmitter ;)

    When unavailable, functional equivalents to .bind exist in many modern JavaScript libraries.

    // 6.B.2
    
    // eg. lodash/underscore, _.bind()
    function Device( opts ) {
    
      this.value = null;
    
      stream.read( opts.path, _.bind(function( data ) {
    
        this.value = data;
    
      }, this) );
    
      setInterval(_.bind(function() {
    
        this.emit("event");
    
      }, this), opts.freq || 100 );
    }
    
    // eg. jQuery.proxy
    function Device( opts ) {
    
      this.value = null;
    
      stream.read( opts.path, jQuery.proxy(function( data ) {
    
        this.value = data;
    
      }, this) );
    
      setInterval( jQuery.proxy(function() {
    
        this.emit("event");
    
      }, this), opts.freq || 100 );
    }
    
    // eg. dojo.hitch
    function Device( opts ) {
    
      this.value = null;
    
      stream.read( opts.path, dojo.hitch( this, function( data ) {
    
        this.value = data;
    
      }) );
    
      setInterval( dojo.hitch( this, function() {
    
        this.emit("event");
    
      }), opts.freq || 100 );
    }

    As a last resort, create an alias to this using self as an Identifier. This is extremely bug prone and should be avoided whenever possible.

    // 6.B.3
    
    function Device( opts ) {
      var self = this;
    
      this.value = null;
    
      stream.read( opts.path, function( data ) {
    
        self.value = data;
    
      });
    
      setInterval(function() {
    
        self.emit("event");
    
      }, opts.freq || 100 );
    }

    C. Use thisArg

    Several prototype methods of ES 5.1 built-ins come with a special thisArg signature, which should be used whenever possible

    // 6.C.1
    
    var obj;
    
    obj = { f: "foo", b: "bar", q: "qux" };
    
    Object.keys( obj ).forEach(function( key ) {
    
      // |this| now refers to `obj`
    
      console.log( this[ key ] );
    
    }, obj ); // <-- the last arg is `thisArg`
    
    // Prints...
    
    // "foo"
    // "bar"
    // "qux"

    thisArg can be used with Array.prototype.every, Array.prototype.forEach, Array.prototype.some, Array.prototype.map, Array.prototype.filter

  6. Misc

    This section will serve to illustrate ideas and concepts that should not be considered dogma, but instead exists to encourage questioning practices in an attempt to find better ways to do common JavaScript programming tasks.

    A. Using switch should be avoided, modern method tracing will blacklist functions with switch statements

    There seems to be drastic improvements to the execution of switch statements in latest releases of Firefox and Chrome. http://jsperf.com/switch-vs-object-literal-vs-module

    Notable improvements can be witnessed here as well: #13

    // 7.A.1.1
    // An example switch statement
    
    switch( foo ) {
      case "alpha":
        alpha();
        break;
      case "beta":
        beta();
        break;
      default:
        // something to default to
        break;
    }
    
    // 7.A.1.2
    // A alternate approach that supports composability and reusability is to
    // use an object to store "cases" and a function to delegate:
    
    var cases, delegator;
    
    // Example returns for illustration only.
    cases = {
      alpha: function() {
        // statements
        // a return
        return [ "Alpha", arguments.length ];
      },
      beta: function() {
        // statements
        // a return
        return [ "Beta", arguments.length ];
      },
      _default: function() {
        // statements
        // a return
        return [ "Default", arguments.length ];
      }
    };
    
    delegator = function() {
      var args, key, delegate;
    
      // Transform arguments list into an array
      args = [].slice.call( arguments );
    
      // shift the case key from the arguments
      key = args.shift();
    
      // Assign the default case handler
      delegate = cases._default;
    
      // Derive the method to delegate operation to
      if ( cases.hasOwnProperty( key ) ) {
        delegate = cases[ key ];
      }
    
      // The scope arg could be set to something specific,
      // in this case, |null| will suffice
      return delegate.apply( null, args );
    };
    
    // 7.A.1.3
    // Put the API in 7.A.1.2 to work:
    
    delegator( "alpha", 1, 2, 3, 4, 5 );
    // [ "Alpha", 5 ]
    
    // Of course, the `case` key argument could easily be based
    // on some other arbitrary condition.
    
    var caseKey, someUserInput;
    
    // Possibly some kind of form input?
    someUserInput = 9;
    
    if ( someUserInput > 10 ) {
      caseKey = "alpha";
    } else {
      caseKey = "beta";
    }
    
    // or...
    
    caseKey = someUserInput > 10 ? "alpha" : "beta";
    
    // And then...
    
    delegator( caseKey, someUserInput );
    // [ "Beta", 1 ]
    
    // And of course...
    
    delegator();
    // [ "Default", 0 ]
    

    B. Early returns promote code readability with negligible performance difference

    // 7.B.1.1
    // Bad:
    function returnLate( foo ) {
      var ret;
    
      if ( foo ) {
        ret = "foo";
      } else {
        ret = "quux";
      }
      return ret;
    }
    
    // Good:
    
    function returnEarly( foo ) {
    
      if ( foo ) {
        return "foo";
      }
      return "quux";
    }
  7. Native & Host Objects

    The basic principle here is:

    Don't do stupid shit and everything will be ok.

    To reinforce this concept, please watch the following presentation:

    “Everything is Permitted: Extending Built-ins” by Andrew Dupont (JSConf2011, Portland, Oregon)

    https://www.youtube.com/watch?v=xL3xCO7CLNM

  8. Comments

    Single line above the code that is subject

    Multiline is good

    End of line comments are prohibited!

    JSDoc style is good, but requires a significant time investment

  9. One Language Code

    Programs should be written in one language, whatever that language may be, as dictated by the maintainer or maintainers.

Appendix

Comma First.

Any project that cites this document as its base style guide will not accept comma first code formatting, unless explicitly specified otherwise by that project's author.


Creative Commons License
Principles of Writing Consistent, Idiomatic JavaScript by Rick Waldron and Contributors is licensed under a Creative Commons Attribution 3.0 Unported License.
Based on a work at github.com/rwldrn/idiomatic.js.

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star
2

tc39-notes

TC39 Meeting Notes
JavaScript
587
star
3

jquery-hive

jQuery Plugin for creating and managing web workers across implementations. Includes Hive.Pollen.js - the thread-safe utility library for connecting worker threads to the Hive.
JavaScript
203
star
4

jquery.eventsource

Harnessing the EventSource API with jQuery
JavaScript
186
star
5

particle-io

Particle/Spark Core/Photon IO Plugin for Johnny-Five
JavaScript
172
star
6

io-plugins

Documentation and discussion point for IO Plugins
118
star
7

dmv

JavaScript
118
star
8

galileo-io

Intel Galileo & Intel Edison IO Plugin for Johnny-Five
JavaScript
101
star
9

temporal

Non-blocking, temporal task sequencing. For use with robots built with Johnny-Five
JavaScript
84
star
10

javascript-robotics

JavaScript
71
star
11

grunt-compare-size

JavaScript
62
star
12

proposal-math-extensions

ES Math Extensions
HTML
58
star
13

popcorn.capture

capture any frame from your popcorn video instance and save as png
JavaScript
57
star
14

tessel-io

A Tessel 2 IO Plugin for Johnny-Five JavaScript Robotics programs
JavaScript
50
star
15

proposal-enum-definitions

47
star
16

fritzing-components

Custom Fritzing parts
40
star
17

fact

JavaScript
38
star
18

popcorn.sequence

JavaScript
36
star
19

mediagroup.js

JavaScript
28
star
20

etherport

EtherPort is a transport layer
JavaScript
23
star
21

navigator.getusermedia

JavaScript
22
star
22

popcorn.kernel

JavaScript
20
star
23

playground-io

Adafruit Circuit Playground IO Plugin for Johnny-Five
JavaScript
15
star
24

nodebot-sbc

NodeBots SBC
14
star
25

rwaldron

JavaScript
14
star
26

esp-io

ESP-IO is an IO Plugin that enables writing JavaScript Robotics programs with Johnny-Five, which interact with ESP8266 boards.
13
star
27

imp-io

Electric Imp IO Plugin for Johnny-Five
JavaScript
12
star
28

arduino-adc-io-expander

Turn any Arduino into an ADC IO Expander with an I2C interface.
Arduino
12
star
29

mock-firmata

Mocks used for testing code that depends on Firmata
JavaScript
11
star
30

compulsive

loops and delays without traditional timers
JavaScript
11
star
31

bro

whats up bro
10
star
32

jquery-mobile-badge

JavaScript
10
star
33

subjectisdead

Haskell
9
star
34

popcorn.embedly

JavaScript
9
star
35

edison-io

Intel Edison & Intel Galileo IO Plugin for Johnny-Five
JavaScript
9
star
36

j5-ds-touch

A DS Touch Screen component plugin for Johnny-Five
JavaScript
9
star
37

idiomatic.json

8
star
38

tyrion

Agent/Device Firmware Pair for Electric Imp. Use with Imp-IO for Johnny-Five
Squirrel
8
star
39

butter

JavaScript
8
star
40

unprefix.js

JavaScript
8
star
41

j5-rc-receiver

RC Receiver component plugin for Johnny-Five
JavaScript
8
star
42

chromakey

html5 video chromakey
JavaScript
8
star
43

nino-io

Linino One & Arduino Yun IO Plugin for Johnny-Five
JavaScript
8
star
44

adventure

JavaScript
7
star
45

burst-core

First pass at re-writing the animation core of The Burst Engine for generic JS Object timeline control.
JavaScript
6
star
46

pee-wee-rover

JSConf 2015 JavaScript Robotics Project Files
JavaScript
5
star
47

node-jsdev

JavaScript
5
star
48

jQuery.Mines

Publisher/Subscriber system with expressive and flexible control - and a cool metaphor.
JavaScript
5
star
49

tiny-query

JavaScript
5
star
50

tinyquery

JavaScript
4
star
51

EventSource

THIS IS NOT A RELEASE
JavaScript
4
star
52

polyfill

JavaScript polyfill functions
JavaScript
4
star
53

avrdude

Arduino-specific version of avrdude
C
3
star
54

jquery-classlist

JavaScript
3
star
55

snippets.js

tab triggered js code snippets... everywhere!
JavaScript
3
star
56

i2c-backpack-workshop

3
star
57

sdactivity

JavaScript
3
star
58

sensors

Notes for Sensor API unification
3
star
59

espresso

Small JavaScript VM for Arduino Mega 2560
C
3
star
60

platoon

JavaScript
3
star
61

footils

For exercisin distributed development
JavaScript
3
star
62

nitwit

nitwit is a command line twitter status update program in python
3
star
63

reflecta-io

IO Plugin for controlling Arduino boards with Johnny-Five via Reflecta
JavaScript
3
star
64

popcorn.zoom

Popcorn plugin to zoom and rotate popcorn video objects
JavaScript
3
star
65

vox-populi-tests

2
star
66

burst

A javascript vector animation engine for the HTML5 Canvas supporting SVGs, Blender3D objects, timelines, easing, command chanining and callbacks.
JavaScript
2
star
67

NXTI2CDevice

Patched version of NXTI2CDevice for use with Arduino 1.0+
C++
2
star
68

sotu

JavaScript
2
star
69

popcorn.create

JavaScript
2
star
70

pcduino-io

pcDuino IO Plugin for Johnny-Five
JavaScript
2
star
71

electron-io

Particle Electron IO Plugin for Johnny-Five
JavaScript
2
star
72

j5-button-gestures

JavaScript
2
star
73

lemmy

49% Motherfucker | 51% Son of a Bitch Express + Mocha + HTML5 smart boilerplate for both Javascript and Coffee-Script that kicks your ass!!!
CoffeeScript
2
star
74

jquip

jQuery in Parts
JavaScript
2
star
75

testharness.js

Test framework for writing javascript-based browser tests
JavaScript
1
star
76

b9snvs0

1
star
77

cloudnine

hooking up with cloud9 beta
JavaScript
1
star
78

nodysentary.js

1
star
79

taco

It's a tastier docco built with bootstrap.
CoffeeScript
1
star
80

blitz-node

Node.js API Client for Blitz
JavaScript
1
star
81

Promise

An elegant promise implementation for Javascript
JavaScript
1
star
82

tubeyloops

JavaScript
1
star
83

cloudninetest

cloudninetest
JavaScript
1
star
84

popcorn.scene

JavaScript
1
star
85

t2-project

Build a project for deployment to a Tessel 2
JavaScript
1
star
86

animeiosis

JavaScript
1
star
87

junktown

1
star
88

tessel-include-bundling

JavaScript
1
star
89

sumobot

SumoBot class for Johnny-Five
JavaScript
1
star
90

duokey

JavaScript
1
star
91

junkbox

1
star
92

geniverse

JavaScript
1
star
93

chrome-dev-snippets

JavaScript
1
star
94

ObjectLateral

Passing off objects since jqcon 2009
1
star
95

webOS

webOS Related Projects.
JavaScript
1
star
96

jquery-pollute

jQuery.Pollute() is a plugin designed to make polluting the global scope with variables and functions VERY EASY! Forget about closures and scoping, now all your REALLY USEFUL, ULTRA SPECIFIC code is available anywhere in your program!!
JavaScript
1
star
97

scripty2-contrib

1
star
98

euler

JavaScript
1
star
99

tiny-jquery

Interview project
JavaScript
1
star
100

playback.js

JavaScript
1
star