wl-screenrec
High performance screen recorder for wlroots Wayland.
Uses dma-buf transfers to get surface, and uses the GPU to do both the pixel format conversion and the encoding, meaning the raw video data never touches the CPU, leaving it free to run your applications.
Open an issue if something is not working, I'm happy to take a look.
System Requirements
-
wayland compositor supporting the following unstable protocols:
-
vaapi
encode support, consult your distribution for how to set this up. Known good configurations:- Intel iGPUs
- Radeon GPUs
Performance
(relatively unscientific) benchmark setup:
- 4kp60 display
- i9-11900H CPU/GPU
vkcube
running on screen, as bothwf-recorder
andwl-screenrec
don't copy/encode frames when there is no difference
command | CPU Usage | GPU 3D Δ | GPU Video Δ |
---|---|---|---|
wf-recorder |
~500% | +44% | 0% |
wf-recorder -c h264_vaapi -d /dev/dri/card0 |
~75% | +88% | +23% |
wl-screenrec |
~2.5% | +91% | +30% |
Additionally, with either wf-recorder
setup there is visible stuttering in the vkcube
window. wl-screenrec
does not seem to stutter at all.
However, it does come at the cost of using slightly more GPU. Those number seem stable and I hypothesize that they are statistically significant, but still not a huge change.
Installation
From the AUR
paru -S wl-screenrec
# OR
paru -S wl-screenrec-git
Or, manually:
git clone https://aur.archlinux.org/wl-screenrec-git.git
cd wl-screenrec-git
makepkg -si
From source using cargo
Install ffmpeg, which is a required dependency.
cargo install wl-screenrec # stable version
# OR
cargo install --git https://github.com/russelltg/wl-screenrec # git version
FreeBSD
There is currently an upstream bug preventing
builds on FreeBSD from succeeding, but you can fix this by patching the rust-ffmpeg
dependency:
git clone https://github.com/russelltg/wl-screenrec
cd wl-screenrec
echo '[patch.crates-io]
ffmpeg-next = { git = "https://github.com/russelltg/rust-ffmpeg", branch = "fix_freebsd_build" }' >> Cargo.toml
cargo install --path .
Usage
Capture entire output:
wl-screenrec # valid when you only have one output
wl-screenrec -o DP-1 # specify outuput
Capture region:
wl-screenrec -g "$(slurp)" # use slurp
wl-screenrec -g "0,0 128x128" # manual region
Capture 444 video (no pixel format compression):
NOTE: Look at
vainfo -a
to see your supported pixel formats. Support is very hardware-dependent. For example, on my machine only HEVC suports 444 formats, and all of 8-bit RGB formats didn't work for whatever reason.
wl-screenrec --codec hevc --encode-pixfmt vuyx # 8-bit 444
wl-screenrec --codec hevc --encode-pixfmt xrgb10 # 10-bit 444
Capture with audio:
wl-screenrec --audio # default capture device
wl-screenrec --audio --audio-device alsa_output.pci-0000_00_1f.3.hdmi-stereo.monitor # capture desktop audio (example, use `pactl list short sources` to figure out what you should put here)
Record with history
wl-screenrec --history 10 & # record the most recent 10 seconds into memory, not writing into the file
# ... some important event occurs
killall -USR1 wl-screenrec # flush the most recent 10 seconds onto the file, and start appending to the file like recording normally
All options
$ wl-screenrec --help
Usage: wl-screenrec [OPTIONS]
Options:
--no-hw
don't use the GPU encoder, download the frames onto the CPU and use a software encoder. Ignored if `encoder` is supplied
-f, --filename <FILENAME>
filename to write to. container type is detected from extension [default: screenrecord.mp4]
-g, --geometry <GEOMETRY>
geometry to capture, format x,y WxH. Compatiable with the output of `slurp`. Mutually exclusive with --output
-o, --output <OUTPUT>
Which output to record to. Mutually exclusive with --geometry. Defaults to your only display if you only have one [default: ]
-v, --verbose...
add very loud logging. can be specified multiple times
--dri-device <DRI_DEVICE>
which dri device to use for vaapi. by default, this is obtained from the drm-lease-v1 protocol, if present. if not present, /dev/dri/renderD128 is guessed
--low-power <LOW_POWER>
[default: auto] [possible values: auto, on, off]
--codec <CODEC>
which codec to use. Used in conjunction with --no-hw to determine which encoder to use. Ignored if `encoder` is supplied [default: auto] [possible values: auto, avc, hevc, vp8, vp9]
--ffmpeg-muxer <FFMPEG_MUXER>
Which ffmpeg muxer to use. Guessed from output filename by default
--ffmpeg-encoder <FFMPEG_ENCODER>
Use this to force a particular ffmpeg encoder. Generally, this is not necessary and the combo of --codec and --hw can get you to where you need to be
--encode-pixfmt <ENCODE_PIXFMT>
which pixel format to encode with. not all codecs will support all pixel formats. This should be a ffmpeg pixel format string, like nv12 or x2rgb10
--encode-resolution <ENCODE_RESOLUTION>
what resolution to encode at. example: 1920x1080. Default is the resolution of the captured region. If your goal is reducing filesize, it's suggested to try --bitrate/-b first
-b, --bitrate <BITRATE>
bitrate to encode at. Unit is bytes per second, so 5 MB is 40 Mbps [default: "5 MB"]
--history <HISTORY>
run in a mode where the screen is recorded, but nothing is written to the output file until SIGUSR1 is sent to the process. Then, it writes the most recent N seconds to a file and continues recording
--audio
record audio with the stream. Defaults to the default audio capture device
--audio-device <AUDIO_DEVICE>
which audio device to record from. list devices with `pactl list short sources` [default: default]
--audio-backend <AUDIO_BACKEND>
which ffmpeg audio capture backend (see https://ffmpeg.org/ffmpeg-devices.html`) to use. you almost certainally want to specify --audio-device if you use this, as the values depend on the backend used [default: pulse]
--no-damage
copy every frame, not just unique frames. This can be helpful to get a non-variable framerate video, but is generally discouraged as it uses much more resources. Useful for testing
--gop-size <GOP_SIZE>
GOP (group of pictures) size
-h, --help
Print help
-V, --version
Print version
Known issues
- Cannot capture a region that spans more than one display. This is probably possible but quite difficult, espeicially with potential differences in refresh rate. Probably will never be supported.