vtprotobuf
, the Vitess Protocol Buffers compiler
This repository provides the protoc-gen-go-vtproto
plug-in for protoc
, which is used by Vitess to generate optimized marshall & unmarshal code.
The code generated by this compiler is based on the optimized code generated by gogo/protobuf
, although this package is not a fork of the original gogo
compiler, as it has been implemented to support the new ProtoBuf APIv2 packages.
Available features
vtprotobuf
is implemented as a helper plug-in that must be run alongside the upstream protoc-gen-go
generator, as it generates fully-compatible auxiliary code to speed up (de)serialization of Protocol Buffer messages.
The following features can be generated:
-
size
: generates afunc (p *YourProto) SizeVT() int
helper that behaves identically to callingproto.Size(p)
on the message, except the size calculation is fully unrolled and does not use reflection. This helper function can be used directly, and it'll also be used by themarshal
codegen to ensure the destination buffer is properly sized before ProtoBuf objects are marshalled to it. -
equal
: generates the following helper methods-
func (this *YourProto) EqualVT(that *YourProto) bool
: this function behaves almost identically to callingproto.Equal(this, that)
on messages, except the equality calculation is fully unrolled and does not use reflection. This helper function can be used directly. -
func (this *YourProto) EqualMessageVT(thatMsg proto.Message) bool
: this function behaves like the abovethis.EqualVT(that)
, but allows comparing against arbitrary proto messages. IfthatMsg
is not of type*YourProto
, false is returned. The uniform signature provided by this method allows accessing this method via type assertions even if the message type is not known at compile time. This allows implementing a genericfunc EqualVT(proto.Message, proto.Message) bool
without reflection.
-
-
marshal
: generates the following helper methods-
func (p *YourProto) MarshalVT() ([]byte, error)
: this function behaves identically to callingproto.Marshal(p)
, except the actual marshalling has been fully unrolled and does not use reflection or allocate memory. This function simply allocates a properly sized buffer by callingSizeVT
on the message and then usesMarshalToSizedBufferVT
to marshal to it. -
func (p *YourProto) MarshalToVT(data []byte) (int, error)
: this function can be used to marshal a message to an existing buffer. The buffer must be large enough to hold the marshalled message, otherwise this function will panic. It returns the number of bytes marshalled. This function is useful e.g. when using memory pooling to re-use serialization buffers. -
func (p *YourProto) MarshalToSizedBufferVT(data []byte) (int, error)
: this function behaves likeMarshalTo
but expects that the input buffer has the exact size required to hold the message, otherwise it will panic.
-
-
marshal_strict
: generates the following helper methods-
func (p *YourProto) MarshalVTStrict() ([]byte, error)
: this function behaves likeMarshalVT
, except fields are marshalled in a strict order by field's numbers they were declared in .proto file. -
func (p *YourProto) MarshalToVTStrict(data []byte) (int, error)
: this function behaves likeMarshalToVT
, except fields are marshalled in a strict order by field's numbers they were declared in .proto file. -
func (p *YourProto) MarshalToSizedBufferVTStrict(data []byte) (int, error)
: this function behaves likeMarshalToSizedBufferVT
, except fields are marshalled in a strict order by field's numbers they were declared in .proto file.
-
-
unmarshal
: generates afunc (p *YourProto) UnmarshalVT(data []byte)
that behaves similarly to callingproto.Unmarshal(data, p)
on the message, except the unmarshalling is performed by unrolled codegen without using reflection and allocating as little memory as possible. If the receiverp
is not fully zeroed-out, the unmarshal call will actually behave likeproto.Merge(data, p)
. This is because theproto.Unmarshal
in the ProtoBuf API is implemented by resetting the destionation message and then callingproto.Merge
on it. To ensure properUnmarshal
semantics, ensure you've calledproto.Reset
on your message before callingUnmarshalVT
, or that your message has been newly allocated. -
pool
: generates the following helper methods-
func (p *YourProto) ResetVT()
: this function behaves similarly toproto.Reset(p)
, except it keeps as much memory as possible available on the message, so that further calls toUnmarshalVT
on the same message will need to allocate less memory. This an API meant to be used with memory pools and does not need to be used directly. -
func (p *YourProto) ReturnToVTPool()
: this function returns messagep
to a local memory pool so it can be reused later. It clears the object properly withResetVT
before storing it on the pool. This method should only be used on messages that were obtained from a memory pool by callingYourProtoFromVTPool
. Usingp
after calling this method will lead to undefined behavior. -
func YourProtoFromVTPool() *YourProto
: this function returns aYourProto
message from a local memory pool, or allocates a new one if the pool is currently empty. The returned message is always empty and ready to be used (e.g. by callingUnmarshalVT
on it). Once the message has been processed, it must be returned to the memory pool by callingReturnToVTPool()
on it. Returning the message to the pool is not mandatory (it does not leak memory), but if you don't return it, that defeats the whole point of memory pooling.
-
-
clone
: generates the following helper methods-
func (p *YourProto) CloneVT() *YourProto
: this function behaves similarly to callingproto.Clone(p)
on the message, except the cloning is performed by unrolled codegen without using reflection. If the receiverp
isnil
a typednil
is returned. -
func (p *YourProto) CloneMessageVT() proto.Message
: this function behaves like the abovep.CloneVT()
, but provides a uniform signature in order to be accessible via type assertions even if the type is not known at compile time. This allows implementing a genericfunc CloneVT(proto.Message)
without reflection. If the receiverp
isnil
, a typednil
pointer of the message type will be returned inside aproto.Message
interface.
-
Usage
- Install
protoc-gen-go-vtproto
:
go install github.com/planetscale/vtprotobuf/cmd/protoc-gen-go-vtproto@latest
-
Ensure your project is already using the ProtoBuf v2 API (i.e.
google.golang.org/protobuf
). Thevtprotobuf
compiler is not compatible with APIv1 generated code. -
Update your
protoc
generator to use the new plug-in. Example from Vitess:
for name in $(PROTO_SRC_NAMES); do \
$(VTROOT)/bin/protoc \
--go_out=. --plugin protoc-gen-go="${GOBIN}/protoc-gen-go" \
--go-grpc_out=. --plugin protoc-gen-go-grpc="${GOBIN}/protoc-gen-go-grpc" \
--go-vtproto_out=. --plugin protoc-gen-go-vtproto="${GOBIN}/protoc-gen-go-vtproto" \
--go-vtproto_opt=features=marshal+unmarshal+size \
proto/$${name}.proto; \
done
Note that the vtproto
compiler runs like an auxiliary plug-in to the protoc-gen-go
in APIv2, just like the new GRPC compiler plug-in, protoc-gen-go-grpc
. You need to run it alongside the upstream generator, not as a replacement.
-
(Optional) Pass the features that you want to generate as
--go-vtproto_opt
. If no features are given, all the codegen steps will be performed. -
Compile the
.proto
files in your project. You should see_vtproto.pb.go
files next to the.pb.go
and_grpc.pb.go
files that were already being generated. -
(Optional) Switch your RPC framework to use the optimized helpers (see following sections)
Using the optimized code with RPC frameworks
The protoc-gen-go-vtproto
compiler does not overwrite any of the default marshalling or unmarshalling code for your ProtoBuf objects. Instead, it generates helper methods that can be called explicitly to opt-in to faster (de)serialization.
vtprotobuf
with GRPC
To use vtprotobuf
with the new versions of GRPC, you need to register the codec provided by the github.com/planetscale/vtprotobuf/codec/grpc
package.
package servenv
import (
"github.com/planetscale/vtprotobuf/codec/grpc"
"google.golang.org/grpc/encoding"
_ "google.golang.org/grpc/encoding/proto"
)
func init() {
encoding.RegisterCodec(grpc.Codec{})
}
Note that we perform a blank import _ "google.golang.org/grpc/encoding/proto"
of the default proto
coded that ships with GRPC to ensure it's being replaced by us afterwards. The provided Codec will serialize & deserialize all ProtoBuf messages using the optimized codegen.
Mixing ProtoBuf implementations with GRPC
If you're running a complex GRPC service, you may need to support serializing ProtoBuf messages from different sources, including from external packages that will not have optimized vtprotobuf
marshalling code. This is perfectly doable by implementing a custom codec in your own project that serializes messages based on their type. The Vitess project implements a custom codec to support ProtoBuf messages from Vitess itself and those generated by the etcd
API -- you can use it as a reference.
Twirp
Twirp does not support customizing the Marshalling/Unmarshalling codec by default. In order to support vtprotobuf
, you'll need to perform a search & replace on the generated Twirp files after running protoc
. Here's an example:
for twirp in $${dir}/*.twirp.go; \
do \
echo 'Updating' $${twirp}; \
sed -i '' -e 's/respBytes, err := proto.Marshal(respContent)/respBytes, err := respContent.MarshalVT()/g' $${twirp}; \
sed -i '' -e 's/if err = proto.Unmarshal(buf, reqContent); err != nil {/if err = reqContent.UnmarshalVT(buf); err != nil {/g' $${twirp}; \
done; \
DRPC
To use vtprotobuf
as a DRPC encoding, simply pass github.com/planetscale/vtprotobuf/codec/drpc
as the protolib
flag in your protoc-gen-go-drpc
invocation.
Example:
protoc --go_out=. --go-vtproto_out=. --go-drpc_out=. --go-drpc_opt=protolib=github.com/planetscale/vtprotobuf/codec/drpc
Connect
To use vtprotobuf
with Connect simply pass in connect.WithCodec(grpc.Codec{})
as a connect option to the client and handler constructors.
package main
import (
"net/http"
"github.com/bufbuild/connect-go"
"github.com/foo/bar/pingv1connect"
"github.com/planetscale/vtprotobuf/codec/grpc"
)
func main() {
mux := http.NewServeMux()
mux.Handle(pingv1connect.NewPingServiceHandler(
&PingServer{},
connect.WithCodec(grpc.Codec{}), // Add connect option to handler.
))
// handler serving ...
client := pingv1connect.NewPingServiceClient(
http.DefaultClient,
"http://localhost:8080",
connect.WithCodec(grpc.Codec{}), // Add connect option to client.
)
/// client code here ...
}