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    685
  • Rank 65,982 (Top 2 %)
  • Language
    Objective-C
  • License
    MIT License
  • Created about 7 years ago
  • Updated about 4 years ago

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Repository Details

Just 1 line:Show a banner the same as iOS 9~13 Notification, or show a custom view. 只需一行代码:展示跟 iOS 系统一样的推送通知横幅,或展示一个自定义的 view。支持横屏、自动适应各种机型、自动声音/震动。
Swift beta version is now available! Swift README.md
Swift beta 版本现已推出! 中文 Swift README.md

查看中文文档 Chinese README.md

Email:[email protected]

微信:pikacode

EBBannerView

Only one line to show:

  • a banner the same style as iOS Push Notifications (auto show iOS 9~13 styles up to system version)

  • auto play a sound or vibrate when the banner is showing

  • support swipe down gesture for a long text

And more:

  • custom banner's icon/title/date/content/animation_time_interval

  • custom the sound (use system sound or play a sound file)

  • autosize portrait/landscape frame

  • show a custom view with different frame in portrait/landscape

  • custom view has different animation mode, appear from top/left/right/left/center

  • NSNotification with click event and pass a value

Screenshot

System style:

Custom style:

Installation

pod

target 'YourTargetName' do
  pod 'EBBannerView'
end

Usage

System style


#import <EBBannerView.h>

2 ways to use:

1.Show a iOS style banner with one line

up to system version,will show iOS 9~13 style,auto show app icon/name.

[EBBannerView showWithContent:@"custom content"];

2.Customize all values include iOS style

//1.create a banner, custom all values
EBBannerView *banner = [EBBannerView bannerWithBlock:^(EBBannerViewMaker *make) {
   make.style = EBBannerViewStyleiOS9;//custom system, default is current
   //make.style = 9;
   make.content = @"MINE eye hath played the painter and hath stelled";
   //make.object = ...
   //make.icon = ...
   //make.title = ...
   //make.soundID = ...
}];
 
//2.show
[banner show];
Parameters:

(if not set will use default values)

  • style:the iOS style, default is UIDevice.currentDevice.systemVersion.intValue, type enum : NSInteger {9/10/11}
  • icon:the icon, default is app icon, type UIImage
  • title:the title, default is app name, type NSString
  • date:the date, default is localized string @"现在" = @"now", type NSString
  • content:the content, type NSString
  • showAnimationDuration:the animation time(show the banner), type NSTimeInterval, default is 0.3
  • hideAnimationDuration:the animation time(hide the banner), type NSTimeInterval, default is 0.5
  • stayDuration:how long the banner will stay before hide, type NSTimeInterval, default is 4.0
  • swipeDownStayDuration:how long a long text banner will stay before hide when it is expanded, default is 4.0. U can set it a large value, then the banner will not hide, until customer click it or call 'hide'
  • object:you can set it when create, then get it when clicked by adding an observer (see below), default is content,type id
  • soundID:the sound will play when the banner is showing (when the mute is turn on iPhone will vibrate), type UInt32
    • it's iOS system sound id, default push notification sound "Tritone" is 1312

    • More sound id to see here iOS Predefined sounds or here AudioServices sounds

    • You can download all the system sounds UISounds.zip , listen and choose one which you perfer, then check out it's id with the form above

  • soundName:play a cusome sound file, type NSString
    • drag the file to Xcode proj
    • pass the file name and extension,e.g. banner.soundName = @"sound.mp3"
  • showDetailOrHideWhenClickLongText: when click a long text banner, expand it for all height or hide it, YES = expand/NO = hide, default is YES

Custom style


#import <EBCustomBannerView.h>

2 ways to use:

1.create and show immediately

UIView *view = ...;//the view want to show

[EBCustomBannerView showCustomView:view block:^(EBCustomBannerViewMaker *make) {
   make.portraitFrame = ...;//frame in portrait
   make.portraitMode = EBCustomViewAppearModeTop;//appear from top in portrait
   make.soundID = 1312;
   make.stayDuration = 3.0;
   //......
}];

2.create and show after

UIView *view = ...;//the view want to show

//1.
EBCustomBannerView *customView = [EBCustomBannerView customView:view block:^(EBCustomBannerViewMaker *make) {
   make.portraitFrame = ...;
   make.portraitMode = EBCustomViewAppearModeTop;
   make.soundID = 1312;
   make.stayDuration = 3.0;
   //......
}];

//2.
[customView show];
//[customView hide];
Parameters:
  • portraitFrame: frame in portrait,default is view.frame,type CGRect
  • landscapeFrame: frame in landscape,default is view.frame,type CGRect
  • soundID: (the same as system style's)
  • soundName: (the same as system style's)
  • animationDuration: (the same as system style's)
  • stayDuration: (the same as system style's)
  • portraitMode: in portrait view appears from top/bottom/left/right/center, default is top, type enum
  • landscapeMode: in landscape view appears from top/bottom/left/right/center, default is top, type enum
  • centerModeDurations: the animation time of view appears from center, default is @[@0.3, @0.2, @0.1], animationDuration is invalid for center animation

Handle click event and pass value (system style)

  • add an observer for EBBannerViewDidClickNotification and handle click event
  • pass an object when init the banner, and get it when clicked
#import <EBBannerView.h>
{
   ...
   EBBannerView *banner = [EBBannerView bannerWithBlock:^(EBBannerViewMaker *make) {
      ...
      make.object = aObject;
   }];
}

{
   ...
   [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(bannerViewDidClick:) name:EBBannerViewDidClickNotification object:nil];
}

-(void)bannerViewDidClick:(NSNotification*)noti{
   NSLog(@"%@",noti.object);
}