Treason Coup
A clone of the card game Coup written in Node.js. Play online at http://treason.thebrown.net.
To run it, checkout the source code, install Node.js (version 6 or later), and run:
npm install
node server.js [--debug]
Then open http://localhost:8080
in one or more browser windows. For an explanation of how to play, see web/rules.html
.
I use BrowserStack for testing - thanks for the free account guys!
AI
To play against the AI, click the "Add AI" button before starting the game. The AI implementation is in ai-player.js
. The onStateChange
method responds to the current game state and sends commands to the server to play its turn.
The game state object:
{
stateId: 1, // a token that is passed back to the server when sending a command
players: [
{
name: "", // The name of the player
cash: 2, // The amount of money owned by the player
influenceCount: 2 // The number of unrevealed influences the player has remaining
influence: [
{
role: "unknown", // The player's role, if known
revealed: false // Whether this influence has been revealed
},
{
...
}
]
},
{
...
}
],
playerIdx: 0 // The index of your player
numPlayers: 2 // The number of players in the game
state: {
playerIdx: 0, // The index of the player whose turn it is
name: "", // The name of the current game state
action: "", // The action which is being attempted in the current turn, or null
target: 1, // The index of the player who is targeted by the current action, or null
blockingRole: "", // The role being used to block the current action, or null
exchangeOptions: [], // When exchanging, the roles you can choose from
playerToReveal: 1 // When revealng an influence, the player who must reveal
}
}
In state waiting-for-players
, the game has not yet started.
In state start-of-turn
, the player whose turn it is may play an action using the command play-action
.
In state action-response
, any player may challenge the action (held in the action
field) using the challenge
command. Actions which can be blocked by another player can be blocked using the block
command. Players who do not wish to challenge or block should send the allow
command.
After an action has been unsuccessfully challenged, the target of the action may have a final chance to block. This is represented by state final-action-response
. The action can be blocked using the block
command, or if the targeted player does not wish to block, they should send the allow
command.
In state block-response
, the player in the target
field is attempting to block the action using the role in the blockingRole
field. Any player may challenge the block using the challenge
command. Players who do not which to challenge should send the allow
command.
In state reveal-influence
, the player in the playerToReveal
field must reveal an influence using the reveal
command. This occurs after a coup, a successful assassination, or a challenge.
The exchange
state occurs after playing the exchange action; the player whose turn it is must choose which of their cards to exchange. The player chooses their roles from those in the exchangeOptions
field, and then sends an exchange
command with the roles
field containing their choice in the form of an array.
When a player wins, the game returns to waiting-for-players
, and the state.winnerIdx
field is set to the winner.
Commands sent to the server look like this:
{
command: "", // The name of the command: play-action, block, challenge, allow, reveal, exchange
action: "", // For the play-action command, the action to play
target: 0, // When playing an action which targets another player, the index of the player to target
blockingRole: "", // For the block command, the role to block with
role: "", // For the reveal command, the role to reveal
roles: [""], // For the exchange command, the role(s) you wish to keep
stateId: 1 // Must match the stateId from the latest game state
}