• Stars
    star
    976
  • Rank 46,912 (Top 1.0 %)
  • Language
    C
  • License
    zlib License
  • Created almost 11 years ago
  • Updated over 3 years ago

Reviews

There are no reviews yet. Be the first to send feedback to the community and the maintainers!

Repository Details

A faster and more flexible binary file format replacement for NSCoding, Property Lists and JSON

Build Status

Purpose

FastCoder is a high-performance binary serialization format for Cocoa objects and object graphs. It is intended as a replacement for NSPropertyList, NSJSONSerializer, NSKeyedArchiver/Unarchiver and Core Data.

The design goals of the FastCoder library are to be fast, flexible and secure.

FastCoder is already faster (on average) for reading than any of the built-in serialization mechanisms in Cocoa, and is faster for writing than any mechanism except for JSON (which doesn't support arbitrary object types). File size is smaller than NSKeyedArchiver, and comparable to the other methods.

FastCoder supports more data types than either JSON or Plist coding (including NSURL, NSValue, NSSet and NSOrderedSet), and allows all supported object types to be used as the keys in a dictionary, not just strings.

FastCoder can also serialize your custom classes automatically using property inspection. For cases where this doesn't work automatically, you can easily implement your own serialization using the FastCoding or NSCoding protocols.

Supported OS & SDK Versions

  • Supported build target - iOS 11.0 / Mac OS 10.12 (Xcode 9.2)
  • Earliest supported deployment target - iOS 9.0 / Mac OS 10.10
  • Earliest compatible deployment target - iOS 4.0 / Mac OS 10.6

NOTE: 'Supported' means that the library has been tested with this version. 'Compatible' means that the library should work on this OS version (i.e. it doesn't rely on any unavailable SDK features) but is no longer being tested for compatibility and may require tweaking or bug fixes to run correctly.

ARC Compatibility

FastCoder is compatible with both ARC and non-ARC compile targets, however, performance is better when running with ARC disabled, and it is recommended that you apply the -fno-objc-arc compiler flag to the FastCoder.m class. To do this, go to the Build Phases tab in your target settings, open the Compile Sources group, double-click FastCoder.m in the list and type -fno-objc-arc into the popover.

Thread Safety

It is safe to call the FastCoder encoding and decoding class methods concurrently from multiple threads. It should also be safe to encode the same object concurrently on multiple threads provided that you do not mutate the object while it is being encoded.

Installation

To use FastCoder, just drag the FastCoder.h and .m files into your project.

Security

The FastCoding parser checks for buffer overflow errors whilst parsing, and will throw an exception if the data instructs it to try to read past the end of the data file. This should prevent most kinds of code injection attack.

Whilst it is not possible to use a FastCoded file to inject code, as with NSCoding, an attacker could use a modified FastCoded file to cause unexpected classes to be created in your object graph, which might present a potential attack risk (note that only classes that already exist in your code base or a built-in Cocoa Framework can be created this way).

For the time being, it is best not to try to load arbitrary FastCoded files from an untrusted source (although it is fine to use them for saving data internally within your application's sandbox). If you want to exchange FastCoded files between apps or users, use only the explicitly supported class types (listed below) and load the file using propertyListWithData:, which only supports safe types and will refuse to load a file containing unknown classes. A future release of the FastCoding library will add more sophisticated whitelisting capabilities.

Supported Classes

FastCoding supports the following class types natively:

NSNull
NSNumber
NSDecimalNumber
NSValue (only the following subtypes)
    CGPoint/NSPoint
    CGSize/NSSize
    CGRect/NSRect
    CGVector
    NSRange
    CGAffineTransform
    CATransform3D
NSString
NSMutableString
NSArray
NSMutableArray
NSDictionary
NSMutableDictionary
NSSet
NSMutableSet
NSOrderedSet
NSMutableOrderedSet
NSIndexSet
NSMutableIndexSet
NSData
NSMutableData
NSDate

FastCoding also automatically supports any class that complies with the NSCoding protocol, or any class whose properties are all KVC-compliant, or that explicity implements the FastCoding protocol.

FastCoder methods

FastCoder implements the following methods:

+ (id)objectWithData:(NSData *)data;

Constructs an object tree from an FastCoded data object and returns it. FastCoder does not currently provide any mechanism for class validation or substitution, so this method should not be used for loading files with unknown provenance (i.e. where you can't guarantee where the file came from, or that the file hasn't been tampered with). For exchanging files between apps, or for user-accessible documents, it is recommended that you use the propertyListWithData: method for loading the file instead (although this does not support arbitrary classes).

If an unknown class type is encountered in the file, it will be loaded as a dictionary of properties that can be converted back into a real class later (see 'Bootstrapping', below). Attempting to load a malformed or corrupt file will throw an exception (caught internally) and return nil.

+ (id)propertyListWithData:(NSData *)data;

Like objectWithData:, but this method is limited to loading "safe" object types such as NSString, NSNumber, NSArray, etc. Despite the name, this method is not actually limited to objects supported by NSPropertyList - for example it supports NSNull and NSURL - however it is safe to use for loading files from untrusted sources. Also, unlike ordinary property list methods, this can handle circular references, aliased objects and mutable containers like NSMutableArray. Attempting to load a malformed or corrupt file, or one containing unsupported classes, will throw an exception (caught internally) and return nil.

+ (NSData *)dataWithRootObject:(id)object;

Archives an object graph as a block of data, which can then be saved to a file or transmitted via a network. The file can be loaded again using objectWithData:, or propertyListWithData: (provided that it only contains supported class types).

The FastCoding Protocol

FastCoding supports encoding/decoding of arbitrary objects using the FastCoding protocol. The FastCoding protocol is an informal protocol, implemented as a category on NSObject. The protocol consists of the following methods:

+ (NSArray *)fastCodingKeys;

This method returns a list of property names that should be encoded/decoded for an object. The default implementation automatically detects all of the non-virtual (i.e. ivar-backed) @properties (including private and read-only properties) of the object and returns them, so in most cases it is not necessary to override this method. NOTE: if you override +fastCodingKeys, you should only include property keys for the current class, not properties that are inherited from the superclass.

- (id)awakeAfterFastCoding;

This method is called after an object has been deserialized using the FastCoding protocol, and all of its properties have been set. The deserialized object will be replaced by the one returned by this method, so you can use this method to either modify or completely replace the object. The default implementation just returns self. NOTE: returning a different object from -awakeAfterFastCoding may lead to unexpected behaviour if the object being decoded (or any of its children) contains a reference to itself.

- (Class)classForFastCoding;

This method is used to supply an alternative class to use for coding/decoding an object. This works the same way as the -classForCoder method of NSCoding, and by default returns the same value.

- (BOOL)preferFastCoding;

Because FastCoding automatically supports NSCoding, any object that conforms to the NSCoding protocol (except for types that are explicitly supported by FastCoding) will be encoded using the NSCoding methods by default. This is better for compatibility purposes, but may be significantly slower than using the FastCoding protocol. If your class supports both NSCoding and FastCoding, and you would prefer FastCoder to use the FastCoding protocol, override this method and return YES (the default value is NO).

- (BOOL)preferKeyedArchiver;

Occasionally you may find that a given class does not work correctly with the FastCoding protocol. Typically this will only be the case for built-in Foundation or UIKit/AppKit classes (the only known case so far is AppKit's NSColorSpace - if you find any others, please report them). In such cases, you can use preferKeyedArchiver to encode these objects using an ordinary NSKeyedArchive embedded within the FastCoded archive. Note that this option has no effect if preferFastCoding is set to YES.

Overriding Default FastCoding Behaviour

If you wish to exclude certain properties of your object from being encoded, you can do so in any of the following ways:

  • Only use an ivar, without declaring a matching @property.
  • Change the name of the ivar to something that is not KVC compliant (i.e. not the same as the property, or the property name with an _ prefix). You can do this using the @synthesize directive, e.g. @synthesize foo = unencodableFoo;
  • Override the +fastCodingKeys method

If you wish to encode additional data that is not represented by an @property, override the +fastCodingKeys method and add the names of your virtual properties. You will need to implement suitable setter/getter methods for these properties, or the encoding/decoding process won't work.

If you wish to substitute a different class for decoding, you can implement the -classForFastCoding method and FastCoding will encode the object as that class instead. If you wish to substitute a different object after decoding, use the -awakeAfterFastCoding method.

If you have removed or renamed a property of a class, and want to provide backward compatibility for a previously saved FastCoder file, you should implement a private setter method for the old property, which you can then map to wherever it should go in the new object structure. E.g. if the old property was called foo, add a private -setFoo: method. Alternatively, override the -setValue:forUndefinedKey: method to gracefully handle any unknown property.

If you want more precise control of the coding, such as using different names for keys, etc. then you can implement the NSCoding protocol. By default, if a class implements NSCoding, FastCoder will rely on the NSCoding methods to encode the object instead of automatically detecting the keys.

Bootstrapping

Sometimes it is useful to be able to define an object graph by hand using a human-readable format such as JSON, but it's tedious and error-prone to write the recursive logic needed to convert the JSON dictionaries to the correct custom objects.

FastCoder has a neat feature that allows you to bootstrap a carefully structured JSON or Plist file into a native object graph via the FastCoding format. To define an object of class Foo using JSON, you would use the following structure:

{
    "$class": "Foo",
    "someProperty1": 1
    "someProperty2": "Hello World!"
}

You could then load this as an ordinary NSDictionary using NSJSONSerialization. But when you then convert this to data using FastCoder, it will detect the $class key and save this using the custom object record format instead of as a dictionary. When the resultant FastCoded data is decoded again, this will be initialized as an object of type Foo instead of a dictionary.

If you attempt to load the FastCoded file in an app that doesn't contain a class called Foo, the Foo object will just be loaded as an ordinary dictionary with a $class key, and then saved as a custom object again when the object is re-serialized. This means that it is possible to write applications and scripts that can process arbitrary FastCoded files without needing to know about or implement all of the classes used in the file (this is not possible using NSCoding, or at least would require a lot more work).

Aliases

Another limitation of ordinary Plist or JSON files versus an NSKeyedArchive or FastCoded file is that they don't support pointers or references. If you want multiple dictionary keys in a JSON file to point to the same object instance, there's no way to do that. FastCoding solves this problem using aliases.

As with the $class syntax used for bootstrapping custom object types, FastCoding treats a key with the name $alias as an internal file reference. The $alias value is a keypath relative to the root object in the file, used to specify an existing object instance. For example, see the following JSON:

{
    "foo": {
        "baz": { "text": "Hello World" },
        "someProperty1": 1
    },
    "bar": {
        "baz": { "text": "Hello World" },
        "someProperty2": 2
    }
}

Here, the objects foo and bar both contain an object baz. But if you want foo and bar to both reference the same baz instance, you would do that as follows:

{
    "foo": {
        "baz": { "text": "Hello World" },
        "someProperty1": 1
    },
    "bar": {
        "baz": { "$alias": "foo.baz" }
        "someProperty2": 2
    }
}

Note that the baz inside bar contains an alias to the baz inside foo. When saved as a FastCoded file and the loaded again, these will actually be the same object. It doesn't matter whether bar.baz aliases foo.baz or vice-versa; FastCoder aliasing supports forward references, and even circular references (where an object contains an alias to itself). The alias syntax works like a keypath, although, unlike regular keypaths, you can use numbers to represent array indices. For example, in the following code, foo points to the second object in the bar array, "Cruel":

{
    "foo": { "$alias": "bar.1" },
    "bar": [ "Goodbye", "Cruel", "World" ]
}

File structure

The FastArchive format is quite simple:

There is a header consisting of a 32-bit identifier, followed by two 16-bit version numbers (major and minor). The header is followed by three 32-bit integers representing the total number of unique objects, classes and strings encoded in the file, respectively (this is not the same as the number of chunks). These values can be used to set the capacities of the object caches in advance, which provides some performance benefit. If the object counts are not set (have a value of zero), the cache will be grown dynamically.

Following the header and object counts, there are a series of chunks. Each chunk consists of an 8-bit type identifier, followed by zero or more additional bytes of data, depending on the chunk type.

Commonly used types and values are represented by their own chunk in order to reduce file size and processing overhead. Compound or variable-length types such as strings or collections are encoded in the sequence of bytes that follow the chunk.

Migration from version 3.0

Unfortunately, version 3.0 files crashed on ARM7/ARM7s due to data alignment issues (this was fixed in version 3.0.1). If you saved data using that version and need to recover it, do the following:

Find the following macro in the FastCoder.m file:

#define FC_ALIGN_INPUT(type, offset) { \
unsigned long align = offset % sizeof(type); \
if (align) offset += sizeof(type) - align; }

Modify it to this:

#define FC_ALIGN_INPUT(type, offset)

Load the file and save it again. Now change the macro back again.

Release notes

Version 3.3

  • Fix objects being released during decoding, causing a crash with exc_bad_access
  • Added prefersKeyedArchive option to fix a problem with encoding NSColorSpace objects
  • Fixed precision loss when serializing NSDate objects (now uses -timeIntervalSinceReferenceDate rather than -timeIntervalSince1970)
  • Fixed build errors on macOS

Version 3.2.2

  • Fixed warnings on Xcode 9
  • Fixed corruption bug when writing NSCoded archives containing nil properties
  • Added tvOS support to Podspec

Version 3.2.1

  • Fixed possible alignment issue with Float64 types on 32-bit processors

Version 3.2

  • Fixed subtle bug where @YES and @1 were unexpectedly being treated as different keys in a CFMutableDictionary on 32-bit devices
  • NSNumber values of 1 and 0 are no longer encoded as booleans (related to the above fix)
  • Fixed leak when reading NSCoded objects

Version 3.1.1

  • Fixed crash when encoding classes where encodeWithCoder: contains an enumeration block

Version 3.1

  • NSDecimalNumber is now supported (previously was encoded as NSNumber)
  • Fixed bug with NSCoding support
  • Fixed alignment issue when reading encoded NSDate objects (dates are hard, OK?)
  • Fixed crash when using FastCoding with ARC (but you still shouldn't use ARC)

Version 3.0.2

  • Fixed bug when encoding NSDate objects, due to alignment error
  • Fixed bug where class and string counts were set incorrectly (minor performance impact)

Version 3.0.1

  • Enabled data alignment to fix crash on ARM 32 devices
  • Files created using version 3.0 cannot be loaded, there is a manual migration process if needed (see above)

Version 3.0

  • Brand new file format that is both smaller and faster to encode/decode than before
  • Added +propertyListWithData method for safely loading files from untrusted sources
  • Parsing exceptions are now caught internally - in the event of an error, methods will return nil
  • Fully backwards compatible with version 2.x files
  • Fixed floating point precision bug
  • Added support for CGVector type

Version 2.3

  • FastCoding now includes compatibility for NSCoding, so any class that supports NSCoding will now be encoded by calling the NSCoding methods instead of using the FastCoding protocol (this is slightly slower, but more compatible)
  • Fixed a bug in NSIndexSet decoding
  • Fixed a minor memory leak in FCClassDefinition
  • FastCoding 2.3 is fully backwards compatible (can read any version 2.x file). FastCoding 2.3 files can be read by a 2.2 implementation provided that they do not include NSCoded objects

Version 2.2

  • Encoding NSIndexSet and NSMutableIndexSet is now supported
  • Mac benchmark no longer relies on hardcoded path to json file
  • FastCoding 2.2 is fully backwards compatible (can read version 2.0 or 2.1 files). FastCoding 2.2 files can be read by a 2.0 or 2.1 implementation provided that they do not include any of the new data types

Version 2.1.9

  • Now imports CoreGraphics if not already included in .pch file
  • Fixed some new warnings that cropped up in latest Xcode

Version 2.1.8

  • Fixed memory leak when writing data

Version 2.1.7

  • Fixed crash when saving

Version 2.1.6

  • Fixed some conversion warnings when using ARC

Version 2.1.5

  • Major speed improvements to object encoding (decoding speed is unaffected)
  • FIxed some potential bugs cuased by empty strings or collections
  • Fixed some minor memory leaks

Version 2.1.4

  • Fixed bug when encoding NSURLs.

Version 2.1.3

  • Fixed issue where properties from inherited classes would not be coded
  • fastCodingKeys no longer includes properties with nonstandard ivar names (this brings the behaviour in line with the documentation)
  • Fixed some compiler warnings

Version 2.1.2

  • Fixed crash when loading bootstrapped objects
  • Added benchmark for coding custom objects

Version 2.1.1

  • Fixed a bug where multiple aliases to an object that returns a different instance from -awakeAfterFastCoding would not work correctly. This fix improves the common case, but there are still some caveats (see the documentation for the -awakeAfterFastCoding method for details).

Version 2.1

  • Encoding NSURL and NSValue is now supported
  • Immutable arrays, dictionaries and sets are no longer converted to mutable variants when encoded
  • Added -classForFastCoding method (to avoid conflicts with NSCoding)
  • Fixed a bug in object bootrapping when a $class dictionary does not contain a value for every property of the class that it represents
  • FastCoding 2.1 is fully backwards compatible (can read version 2.0 files). FastCoding 2.1 files can be read by a 2.0 implementation provided that they do not include any of the new data types

Version 2.0.1

  • Fixed bug in NSDate serialization

Version 2.0

  • FastCoding 2.0 is not forwards or backwards compatible with version 1.0 files
  • Added ability to automatically encode any object type
  • Mutability of NSString and NSData objects is now preserved
  • Added bootstrapping mechanism for creating native objects from plist/json
  • Improved decoding performance

Version 1.1

  • Improved security by throwing an exception if unexpected EOF is encountered
  • Improved performance when using ARC (but don't use ARC)
  • Refactored to use polymorphic style for serializing (cleaner code)
  • Refactored to use function pointer array for parsing (slightly faster)
  • Now complies with -Weverything warning level
  • Addd Cocopods podspec file

Version 1.0.1

  • Fixed bug in the aliasing logic

Version 1.0

  • Initial release

More Repositories

1

iCarousel

A simple, highly customisable, data-driven 3D carousel for iOS and Mac OS
Objective-C
11,999
star
2

SwiftFormat

A command-line tool and Xcode Extension for formatting Swift code
Swift
7,781
star
3

FXBlurView

[DEPRECATED]
Objective-C
4,942
star
4

iRate

[DEPRECATED]
Objective-C
4,100
star
5

FXForms

[DEPRECATED]
Objective-C
2,926
star
6

SwipeView

SwipeView is a class designed to simplify the implementation of horizontal, paged scrolling views on iOS. It is based on a UIScrollView, but adds convenient functionality such as a UITableView-style dataSource/delegate interface for loading views dynamically, and efficient view loading, unloading and recycling.
Objective-C
2,646
star
7

layout

A declarative UI framework for iOS
Swift
2,231
star
8

iVersion

[DEPRECATED]
Objective-C
1,947
star
9

NullSafe

NullSafe is a simple category on NSNull that returns nil for unrecognised messages instead of throwing an exception
Objective-C
1,943
star
10

RetroRampage

Tutorial series demonstrating how to build a retro first-person shooter from scratch in Swift
Swift
1,486
star
11

XMLDictionary

[DEPRECATED]
Objective-C
1,139
star
12

AutoCoding

AutoCoding is a category on NSObject that provides automatic support for NSCoding and NSCopying to every object.
Objective-C
1,068
star
13

GZIP

A simple NSData category for gzipping/unzipping data in iOS and Mac OS
Objective-C
983
star
14

AsyncImageView

[DEPRECATED]
Objective-C
906
star
15

iConsole

[DEPRECATED]
Objective-C
859
star
16

Expression

A cross-platform Swift library for evaluating mathematical expressions at runtime
Swift
822
star
17

FXLabel

[DEPRECATED]
Objective-C
816
star
18

CountryPicker

CountryPicker is a custom UIPickerView subclass that provides an iOS control allowing a user to select a country from a list. It can optionally display a flag next to each country name, and the library includes a set of 249 high-quality, public domain flag images from FAMFAMFAM (http://www.famfamfam.com/lab/icons/flags/) that have been painstakingly re-named by country code to work with the library.
Objective-C
740
star
19

Euclid

A Swift library for creating and manipulating 3D geometry
Swift
637
star
20

SoundManager

Simple sound and music player class for playing audio on Mac and iPhone
Objective-C
630
star
21

FXImageView

FXImageView is a class designed to simplify the application of common visual effects such as reflections and drop-shadows to images, and also to help the performance of image loading by handling it on a background thread.
Objective-C
628
star
22

Base64

[DEPRECATED]
Objective-C
578
star
23

FXKeychain

[DEPRECATED]
Objective-C
554
star
24

MustOverride

Provides a macro that you can use to ensure that a method of an abstract base class *must* be overriden by its subclasses.
Objective-C
523
star
25

LayerSprites

LayerSprites is a library designed to simplify the use of sprite sheets (image maps containing multiple sub-images) in UIKit applications without using OpenGL or 3rd-party game libraries. Can load sprite sheets in the Coco2D format.
Objective-C
504
star
26

GLView

[DEPRECATED]
Objective-C
477
star
27

FXNotifications

An alternative API for NSNotificationCenter that doesn't suck
Objective-C
392
star
28

ShapeScript

The ShapeScript 3D modeling app for macOS and iOS
Swift
391
star
29

LRUCache

LRUCache is an open-source replacement for NSCache that behaves in a predictable, debuggable way
Swift
378
star
30

VectorMath

A Swift library for Mac and iOS that implements common 2D and 3D vector and matrix functions, useful for games or vector-based graphics
Swift
367
star
31

ReflectionView

[DEPRECATED]
Objective-C
359
star
32

Swiftenstein

Simple Wolfenstein 3D clone written in Swift
Swift
359
star
33

JPNG

JPNG is a bespoke image file format that combines the compression benefits of JPEG with the alpha channel support of a PNG file. The JPNG library provides an Objective-C implementation of this format along with transparent JPNG loading support for iOS and Mac OS.
Objective-C
340
star
34

StandardPaths

StandardPaths is a category on NSFileManager for simplifying access to standard application directories on iOS and Mac OS and abstracting the iCloud backup flags on iOS. It also provides support for working with device-specific file suffixes, such as the @2x suffix for Retina displays, or the -568h suffix for iPhone 5 and can optionally swizzle certain UIKit methods to support these suffixes more consistently.
Objective-C
336
star
35

ViewUtils

ViewUtils is a collection of category methods designed that extend UIView with all the handy little properties and functionality that you always wished were built-in to begin with.
Objective-C
324
star
36

FXPageControl

Simple, drop-in replacement for the iPhone UIPageControl that allows customisation of the dot colour, size and spacing.
Objective-C
298
star
37

BaseModel

BaseModel provides a base class for building model objects for your iOS or Mac OS projects. It saves you the hassle of writing boilerplate code, and encourages good practices by reducing the incentive to cut corners in your model implementation.
Objective-C
288
star
38

OrderedDictionary

This library provides OrderedDictionary and MutableOrderedDictionary subclasses.
Objective-C
278
star
39

ColorUtils

[DEPRECATED]
Objective-C
256
star
40

Tribute

A command-line tool for tracking Swift project licenses
Swift
246
star
41

OSNavigationController

[DEPRECATED]
Objective-C
233
star
42

Consumer

Mac and iOS library for parsing structured text
Swift
226
star
43

iNotify

[DEPRECATED]
Objective-C
225
star
44

FPSControls

An experimental implementation of touch-friendly first-person shooter controls using SceneKit and Swift
Swift
215
star
45

OSCache

OSCache is an open-source re-implementation of NSCache that behaves in a predictable, debuggable way.
Objective-C
200
star
46

Chess

A simple Chess game for iOS, written in Swift
Swift
177
star
47

RequestQueue

[DEPRECATED]
Objective-C
174
star
48

FXReachability

Lightweight reachability class for Mac and iOS
Objective-C
173
star
49

Sprinter

A library for formatting strings on iOS and macOS
Swift
166
star
50

CryptoCoding

CryptoCoding is a superset of the NSCoding protocol that allows for simple, seamless AES encryption of any NSCoding-compatible object.
Objective-C
148
star
51

RequestUtils

A collection of category methods designed to simplify the process of HTTP request construction and manipulation in Cocoa.
Objective-C
142
star
52

CubeController

CubeController is a UIViewController subclass that can be used to create a rotating 3D cube navigation.
Objective-C
142
star
53

HTMLLabel

[DEPRECATED]
Objective-C
139
star
54

NSOperationStack

[DEPRECATED]
Objective-C
118
star
55

SVGPath

Cross-platform Swift library for parsing SVGPath strings
Swift
111
star
56

HRCoder

HRCoder is a replacement for the NSKeyedArchiver and NSKeyedUnarchiver classes that uses a human-readable/editable format that can easily be stored in a regular Plist or JSON file.
Objective-C
104
star
57

iPrompt

[DEPRECATED]
Objective-C
99
star
58

Presentations

Code samples and projects for presentations that I have given
Objective-C
98
star
59

FXPhotoEditView

[DEPRECATED]
Objective-C
92
star
60

StackView

StackView is a class designed to simplify the implementation of vertical stacks of views on iOS. You can think of it as a bit like a simplified version of UITableView.
Objective-C
73
star
61

WebContentView

[DEPRECATED]
Objective-C
69
star
62

StringCoding

StringCoding is a simple Mac/iOS library for setting object properties of any type using string values. It can automatically detect the property type and attempt to interpret the string as the right kind of value. It's particularly oriented towards iOS app theming (see README for details).
Objective-C
57
star
63

ArrayUtils

[DEPRECATED]
Objective-C
49
star
64

Swune

Swift/UIKit reimplementation of the Dune II RTS game
Swift
46
star
65

Parsing

Supporting code for my talk entitled "Parsing Formal Languages with Swift"
Swift
42
star
66

MACAddress

[DEPRECATED]
Objective-C
39
star
67

FXParser

[DEPRECATED]
Objective-C
34
star
68

RotateView

Objective-C
34
star
69

RandomSequence

A class for creating independent, repeatable pseudorandom number sequences on Mac and iOS
Objective-C
28
star
70

FloatyBalloon

This is the source code for a simple game called Floaty Balloon, based on the gameplay of Flappy Bird. It was created as a tutorial for http://iosdevelopertips.com
Objective-C
25
star
71

Concurrency

Full source code for a simple currency calculator app
Objective-C
15
star
72

FXJSON

[DEPRECATED]
Objective-C
15
star
73

PNGvsJPEG

This is a simple benchmark app to compare JPEG vs PNG loading performance on iOS. Spoiler: JPEG wins.
Objective-C
6
star