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A cross-platform Swift library for evaluating mathematical expressions at runtime

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Introduction

What?

Expression is a Swift framework for evaluating expressions at runtime on Apple and Linux platforms

The Expression library is split into two parts:

  1. The Expression class, which is similar to Foundation's built-in NSExpression class, but with better support for custom operators, a more Swift-friendly API, and superior performance.

  2. AnyExpression, an extension of Expression that handles arbitrary types and provides additional built-in support for common types such as String, Dictionary, Array and Optional.

Why?

There are many situations where it is useful to be able to evaluate a simple expression at runtime. Some are demonstrated in the example apps included with the library:

  • A scientific calculator
  • A CSS-style color string parser
  • A basic layout engine, similar to AutoLayout

But there are other possible applications, e.g.

  • A spreadsheet app
  • Configuration (e.g. using expressions in a config file to avoid data duplication)
  • The basis for simple scripting language

(If you find any other use cases, let me know and I'll add them)

Normally these kind of calculations would involve embedding a heavyweight interpreted language such as JavaScript or Lua into your app. Expression avoids that overhead, and is also more secure as it reduces the risk of arbitrary code injection or crashes due to infinite loops, buffer overflows, etc.

Expression is fast, lightweight, well-tested, and written entirely in Swift. It is substantially faster than using JavaScriptCore for evaluating simple expressions (see the Benchmark app for a scientific comparison.

How?

Expression works by parsing an expression string into a tree of symbols, which can then be evaluated at runtime. Each symbol maps to a Swift closure (function) which is executed during evaluation. There are built-in functions representing common math operations, or you can provide your own custom ones.

Although the Expression class only works with Double values, AnyExpression uses a technique called NaN boxing to reference arbitrary data via the unused bit patterns in the IEEE floating point specification.

Usage

Installation

The Expression class is encapsulated in a single file, and everything public is prefixed or name-spaced, so you can simply drag the Expression.swift file into your project to use it. If you wish to use the AnyExpression extension then include the AnyExpression.swift file as well.

If you prefer, there's a framework that you can import which includes both the Expression and AnyExpression classes. You can install this manually by drag and drop, or automatically using CocoaPods, Carthage, or Swift Package Manager.

To install Expression using CocoaPods, add the following to your Podfile:

pod 'Expression', '~> 0.13'

To install using Carthage, add this to your Cartfile:

github "nicklockwood/Expression" ~> 0.13

To install using Swift Package Manager, add this to the dependencies: section in your Package.swift file:

.package(url: "https://github.com/nicklockwood/Expression.git", .upToNextMinor(from: "0.13.0")),

Integration

You create an Expression instance by passing a string containing your expression, and (optionally) any or all of the following:

  • A set of configuration options - used to enabled or disable certain features
  • A dictionary of named constants - this is the simplest way to specify predefined constants
  • A dictionary of named array constants - this is the simplest way to specify predefined arrays of related values
  • A dictionary of symbols and SymbolEvaluator functions - this allows you to provide custom variables, functions or operators

You can then calculate the result by calling the evaluate() method.

Note: The evaluate() function for a given Expression or AnyExpression instance is thread-safe, meaning that you can call it concurrently from multiple threads.

By default, Expression already implements most standard math functions and operators, so you only need to provide a custom symbol dictionary if your app needs to support additional functions or variables. You can mix and match implementations, so if you have some custom constants or arrays and some custom functions or operators, you can provide separate constants and symbols dictionaries.

Here are some examples:

// Basic usage:
// Only using built-in math functions

let expression = Expression("5 + 6")
let result = try expression.evaluate() // 11

// Intermediate usage:
// Custom constants, variables and  and functions

var bar = 7 // variable
let expression = Expression("foo + bar + baz(5) + rnd()", constants: [
    "foo": 5,
], symbols: [
    .variable("bar"): { _ in bar },
    .function("baz", arity: 1): { args in args[0] + 1 },
    .function("rnd", arity: 0): { _ in arc4random() },
])
let result = try expression.evaluate()

// Advanced usage:
// Using the alternative constructor to dynamically hex color literals

let hexColor = "#FF0000FF" // rrggbbaa
let expression = Expression(hexColor, pureSymbols: { symbol in
    if case .variable(let name) = symbol, name.hasPrefix("#") { {
        let hex = String(name.characters.dropFirst())
        guard let value = Double("0x" + hex) else {
            return { _ in throw Expression.Error.message("Malformed color constant #\(hex)") }
        }
        return { _ in value }
    }
    return nil // pass to default evaluator
})
let color: UIColor = {
    let rgba = UInt32(try expression.evaluate())
    let red = CGFloat((rgba & 0xFF000000) >> 24) / 255
    let green = CGFloat((rgba & 0x00FF0000) >> 16) / 255
    let blue = CGFloat((rgba & 0x0000FF00) >> 8) / 255
    let alpha = CGFloat((rgba & 0x000000FF) >> 0) / 255
    return UIColor(red: red, green: green, blue: blue, alpha: alpha)
}()

Note that the evaluate() function may throw an error. An error will be thrown automatically during evaluation if the expression was malformed, or if it references an unknown symbol. Your custom symbol implementations may also throw application-specific errors, as in the colors example above.

For a simple, hard-coded expression like the first example there is no possibility of an error being thrown, but if you accept user-entered expressions, you must always ensure that you catch and handle errors. The error messages produced by Expression are detailed and human-readable (but not localized).

do {
    let result = try expression.evaluate()
    print("Result: \(result)")
} catch {
    print("Error: \(error)")
}

When using the constants, arrays and symbols dictionaries, error message generation is handled automatically by the Expression library. If you need to support dynamic symbol decoding (as in the hex color example earlier), you can use the init(impureSymbols:pureSymbols) initializer, which is a little bit more complex.

The init(impureSymbols:pureSymbols) initializer accepts a pair of lookup functions that take a Symbol and return a SymbolEvaluator function. This interface is very powerful because it allows you to dynamically resolve symbols (such as the hex color constants in the colors example) without needing to create a dictionary of all possible values in advance.

For each symbol, your lookup functions can return either a SymbolEvaluator function, or nil. If you do not recognize a symbol, you should return nil so that it can be handled by the default evaluator. If neither lookup function matches the symbol, and it is not one of the standard math or boolean functions, evaluate() will throw an error.

In some cases you may recognize a symbol, but be certain that it is incorrect, and this is an opportunity to provide a more specific error message than Expression would generate by default. The following example matches a function bar with an arity of 1 (meaning that it takes one argument). This will only match calls to bar that take a single argument, and will ignore calls with zero or multiple arguments.

switch symbol {
case .function("bar", arity: 1):
    return { args in args[0] + 1 }
default:
    return nil // pass to default evaluator
}

Since bar is a custom function, we know that it should only take one argument, so it's more helpful to throw an error if it is called with the wrong number of arguments, rather than returning nil to indicate that the function doesn't exist. That would look something like this:

switch symbol {
case .function("bar", let arity):
    guard arity == 1 else {
        return { _ in throw Expression.Error.message("function bar expects 1 argument") }
    }
    return { arg in args[0] + 1 }
default:
    return nil // pass to default evaluator
}

Note: Newer versions of Expression can correctly report trivial arity errors like this anyway, so this is a slightly contrived example, but this approach may be useful for other types of error, such as when arguments are out of range, or the wrong type.

Symbols

Expressions are formed from a mixture of numeric literals and symbols, which are instances of the Expression.Symbol enum type. The built-in math and boolean libraries define a number of standard symbols, but you are free to define your own.

The Expression.Symbol enum supports the following symbol types:

Variables

.variable(String)

This is an alphanumeric identifier representing a constant or variable in an expression. Identifiers can be any sequence of letters and numbers, beginning with a letter, underscore (_), dollar symbol ($), at sign (@) or hash/pound sign (#).

Like Swift, Expression allows unicode characters in identifiers, such as emoji and scientific symbols. Unlike Swift, Expression's identifiers may also contain periods (.) as separators, which is useful for name-spacing (as demonstrated in the Layout example app).

The parser also accepts quoted strings as identifiers. Single quotes, double quotes, or backticks may be used. Since Expression only deals with numeric values, it's up to your application to map these string identifiers to numbers (if you are using AnyExpression then this is handled automatically).

Unlike regular identifiers, quoted identifiers can contain any unicode character, including spaces. Newlines, quotes and other special characters can be escaped using a backslash (). Escape sequences are decoded for you, but the outer quotes are retained so you can distinguish strings from other identifiers.

Finally, unquoted identifiers are permitted to end with a single quote ('), as this is a common notation used in mathematics to indicate modified values. A quote at any other point in the identifier will be treated as the end of the name.

To verify that a given string is safe for use as an identifier, you can use the Expression.isValidIdentifier() method.

Operators

.infix(String)
.prefix(String)
.postfix(String)

These symbols represent operators. Operators can be one or more characters long, and can contain almost any symbol that doesn't conflict with a valid identifier name, with some caveats:

  • Comma (,) is a valid operator on its own, but cannot form part of a longer character sequence

  • The bracket characters [, '(', '{', and their counterparts are reserved and cannot be used as operators

  • An operator may begin with one or more dots (.) or hyphens (-), but a dot or hyphen cannot appear after any other character. The following are permitted:

    ..., ..<, ., -, --, -=, -->

    but the following are not:

    +., >.<, *-, -+-, <--, .-, -.

To verify that a given character sequence is safe for use as an operator, you can use the Expression.isValidOperator() method.

You can overload existing infix operators with a post/prefix variant, or vice-versa. Disambiguation depends on the white-space surrounding the operator (which is the same approach used by Swift).

Any valid identifier may also be used as an infix operator, by placing it between two operands, or as a postfix operator, by placing it after an operand. For example, you could define m and cm as postfix operators when handling distance logic, or use and as a more readable alternative to the boolean && operator.

Operator precedence follows standard BODMAS order, with multiplication/division given precedence over addition/subtraction. Prefix operators take precedence over postfix operators, which take precedence over infix ones. There is currently no way to specify precedence for custom operators - they all have equal priority to addition/subtraction.

Standard boolean operators are supported, and follow the normal precedence rules, with the caveat that short-circuiting (where the right-hand argument(s) may not be evaluated, depending on the left-hand-side) is not supported. The parser will also recognize the ternary ?: operator, treating a ? b : c as a single infix operator with three arguments.

Functions

.function(String, arity: Arity)

A function symbol is defined with a name and an Arity, which is the number of arguments that it expects. The Arity type is an enum that can be set to either exactly(Int) or atLeast(Int) for variadic functions. A given function name can be overloaded multiple times with different arities.

Note: Arity conforms to ExpressibleByIntegerLiteral, so for fixed-arity functions you can just write .function("foo", arity: 2) instead of .function("foo", arity: .exactly(2))

Functions are called by using their name followed by a comma-delimited sequence of arguments in parentheses. If the argument count does not match any of the specified arity variants, an arityError will be thrown.

Since function symbols must have a name, it is not directly possible to use anonymous functions in an expression (e.g. functions that are stored in a variable, or returned by another function).

There is syntax support for this however, if you implement the function call operator .infix("()"), which accepts one or more arguments, with the first being treated as the function to be called. This is of limited use in Expression (where values are all numeric) but AnyExpression uses this approach to provide full support for [anonymous functions(#anonymous-functions).

Arrays

.array(String)

Array symbols represent a sequence of values that can be accessed by index. Array symbols are referenced in an expression by using their name followed by an index argument in square brackets.

The simplest way to use arrays with Expression is to pass in a constant array value via the arrays initializer argument. For variable arrays, you can return an .array() symbol implementation via the symbols argument.

Expression also supports Swift-style array literal syntax like [1, 2, 3] and subscripting of arbitrary expressions like (a + b)[c]. Array literals map to the array literal constructor symbol .function("[]", arity: .any) and subscripting maps to the array subscripting operator .infix("[]").

Because Expression cannot work with non-numeric types, neither the array literal constructor nor the array subscripting operator have default implementations in Expression, however both of these are implemented in AnyExpression's standard symbol library.

Performance

Caching

By default, Expression caches parsed expressions. The expression cache is unlimited in size. In most applications this is very unlikely to ever be a problem - expressions are tiny, and even the most complex expression you can imagine is probably well under 1KB, so it would take a lot of them to cause memory pressure - But if for some reason you do ever need to reclaim the memory used by cached expressions, you can do so by calling the flushCache() method:

Expression.flushCache())

The flushCache() method takes an optional string argument, so you can also remove a specific expression from the cache without clearing others:

Expression.flushCache(for: "foo + bar"))

If you'd prefer even more fine-grained control of caching, you can pre-parse the expression without caching it, then create the Expression instance from the pre-parsed expression, as follows:

let expressionString = "foo + bar"
let parsedExpression = Expression.parse(expressionString, usingCache: false)
let expression = Expression(parsedExpression, constants: ["foo": 4, "bar": 5])

By setting the usingCache argument to false in the code above, we avoid adding the expression to the global cache. You are also free to implement your own caching by storing the parsed expression and re-using it, which may be more efficient than the built-in cache in some cases (e.g. by avoiding thread management if your code is single-threaded).

A second variant of the Expression.parse() method accepts a String.UnicodeScalarView.SubSequence and optional list of terminating delimiter strings. This can be used to match an expression embedded inside a longer string, and leaves the startIndex of the character sequence in the right place to continue parsing once the delimiter is reached:

let expressionString = "lorem ipsum {foo + bar} dolor sit"
var characters = String.UnicodeScalarView.SubSequence(expression.unicodeScalars)
while characters.popFirst() != "{" {} // Read up to start of expression
let parsedExpression = Expression.parse(&characters, upTo: "}")
let expression = Expression(parsedExpression, constants: ["foo": 4, "bar": 5])

Optimization

By default, expressions are optimized where possible to make evaluation more efficient. Common optimizations include replacing constants with their literal values, and replacing pure functions or operators with their result when all arguments are constant.

The optimizer reduces evaluation time at the cost of increased initialization time, and for an expression that will only be evaluated once or twice this tradeoff may not be worth it, in which case you can disable optimization using the options argument:

let expression = Expression("foo + bar", options: .noOptimize, ...)

On the other hand, if your expressions are being evaluated hundreds or thousands of times, you will want to take full advantage of the optimizer to improve your application's performance. To ensure you are getting the best out of Expression's optimizer, follow these guidelines:

  • Always pass constant values via the constants or arrays arguments instead of as a variable in the symbols dictionary. Constant values can be inlined, whereas variables must be re-computed each time the function is evaluated in case they have changed.

  • If your custom functions and operators are all pure - i.e. they have no side effects and always return the same output for a given set of argument values - then you should set the pureSymbols option for your expression. This option tells the optimizer that it's safe to inline any functions or operators in the symbols dictionary if all their arguments are constant. Note that the pureSymbols option does not affect variables or array symbols, which are never inlined.

  • If your expressions may contain values which are constant, but where not all possible values can be computed in advance - e.g. encoded values such as in the hex colors example, or arbitrary key paths that must be looked up in a deep object graph - you can use the init(pureSymbols:) initializer to decode or look up just the specific values that are needed.

Standard Library

Math Symbols

By default, Expression supports a number of basic math functions, operators, and constants that are generally useful, independent of any particular application.

If you use a custom symbol dictionary, you can override any default symbol, or overload default functions with different numbers of arguments (arity). Any symbols from the standard library that you do not explicitly override will still be available.

To explicitly disable individual symbols from the standard library, you can override them and throw an exception:

let expression = Expression("pow(2,3)", symbols: [
    .function("pow", arity: 2): { _ in throw Expression.Error.undefinedSymbol(.function("pow", arity: 2)) }
])
try expression.evaluate() // this will throw an error because pow() has been undefined

If you are using the init(impureSymbols:pureSymbols:) initializer, you can fall back to the standard library functions and operators by returning nil for unrecognized symbols. If you do not want to provide access to the standard library functions in your expression, throw an error for unrecognized symbols instead of returning nil.

let expression = Expression("3 + 4", pureSymbols: { symbol in
    switch symbol {
    case .function("foo", arity: 1):
        return { args in args[0] + 1 }
    default:
        return { _ in throw Expression.Error.undefinedSymbol(symbol) }
    }
})
try expression.evaluate() // this will throw an error because no standard library operators are supported, including +

Here are the currently supported math symbols:

constants

pi

infix operators

+ - / * %

prefix operators

-

functions

// Unary functions

sqrt(x)
floor(x)
ceil(x)
round(x)
cos(x)
acos(x)
sin(x)
asin(x)
tan(x)
atan(x)
abs(x)
log(x)

// Binary functions

pow(x,y)
atan2(x,y)
mod(x,y)

// Variadic functions

max(x,y,[...])
min(x,y,[...])

Boolean Symbols

In addition to math, Expression also supports boolean logic, following the C convention that zero is false and any nonzero value is true. The standard boolean symbols are not enabled by default, but you can enable them using the .boolSymbols option:

let expression = Expression("foo ? bar : baz", options: .boolSymbols, ...)

As with the math symbols, all standard boolean operators can be individually overridden or disabled for a given expression using the symbols initializer argument.

Here are the currently supported boolean symbols:

constants

true
false

infix operators

==
!=
>
>=
<
<=
&&
||

prefix operators

!

ternary operator

?:

AnyExpression

Usage

AnyExpression is used in almost the exact same way as the Expression class, with the following exceptions:

  • AnyExpression's SymbolEvaluator functions accept and return Any instead of Double
  • Boolean symbols and operators are enabled by default when you create an AnyExpression
  • There is no separate arrays argument for the AnyExpression constructor. If you wish to pass an array or dictionary constant, you can add it to the constants dictionary like any other value type
  • AnyExpression supports [anonymous functions[(#anonymous-functions), which can be any value of type Expression.SymbolEvaluator or AnyExpression.SymbolEvaluator
  • You can also pass Expression.SymbolEvaluator or AnyExpression.SymbolEvaluator functions into AnyExpression using the constants dictionary, and these will behave just like ordinary function symbols

You can create and evaluate an AnyExpression instance as follows:

let expression = AnyExpression("'hello' + 'world'")
let result: String = try expression.evaluate() // 'helloworld'

Note the use of single quotes (') for string literals. AnyExpression supports single or double quotes for string literals. There is no difference between these, except that single quotes do not need to be escaped inside a Swift string literal.

Since AnyExpression's evaluate() method has a generic return type, you will need to tell it the expected type. In the example above, we did this by specifying an explicit type for the result variable, but you could also do it by using the as operator (without ! or ?):

let result = try expression.evaluate() as String

The evaluate function has a certain amount of built-in leniency with respect to types, so if (for example) the expression returns a boolean, but you specify Double as the expected type, the type will be converted automatically, but if it returns a string and you ask for Bool then a type mismatch error will be thrown.

The currently supported automatic conversions are:

  • T -> Optional
  • Numeric -> Numeric
  • Array -> Array
  • Numeric -> Bool
  • Bool -> Numeric
  • Any -> String

Symbols

In addition to adding support for string literals, AnyExpression extends Expression's standard library with some additional symbols for dealing with Optionals and null values:

  • nil - the null literal
  • ?? - the null coalescing operator

Optional unwrapping is automatic, so there is currently no need for the postfix ? or ! operators. nil (aka Optional.none) and NSNull are both treated the same way to avoid confusion when working with JSON or Objective-C API data.

Comparison operators like == and !=are also extended to work with anyHashabletype, and+` can be used for string concatenation, as in the example above.

For array symbols, AnyExpression can use any Hashable type as the index. This means that AnyExpression can work with Dictionary values as well as Arrays and ArraySlices.

Literals

As mentioned above, AnyExpression supports the use of quoted string literals, delimited with either single quotes (') or double quotes ("). Special characters inside the string can be escaped using a backlash ().

AnyExpression supports array literals defined in square brackets, e.g. [1, 2, 3] or ['foo', 'bar', 'baz']. Array literals can contain a mixture of value types and/or sub-expressions.

You can also create range literals using the ..< and ... syntaxes. Closed, half-open and partial ranges are supported. Ranges work with either Int or String.Index values, and can be used in conjunction with subscripting syntax for slicing arrays and strings.

Anonymous Functions

In addition to ordinary named function symbols, AnyExpression also calling anonymous functions, which are values of type Expression.SymbolEvaluator or AnyExpression.SymbolEvaluator that can be stored in a constant or returned from a sub-expression.

You can pass anonymous functions into AnyExpression by using a constant value instead of a .function() symbol, but note that this approach does not allow you the option of overloading functions with the same name by arity.

Unlike function symbols, anonymous functions do not support overloading, but you can use a switch inside the function body to implement different behaviors depending on the number of arguments. You should also throw an arityMismatch error if an unsupported number of arguments is passed, as this cannot be detected automatically, e.g.

let bar = { (args: [Any] throws -> Any in
    switch args.count {
    case 1:
        // behavior 1
    case 2:
        // behavior 2
    default:
        throw Expression.Error.arityMismatch(.function("bar", arity: 2))
    }
}

// static function foo returns anonymous function bar, which is called in the expression
let expression = AnyExpression("foo()(2)", symbols: [
    .function("foo"): { _ in bar }
])

Note: anonymous functions are assumed to be impure, so they are never eligible for inlining, regardless of whether you use the pureSymbols option.

Linux Support

AnyExpression works on Linux, with the following caveat:

  • AnyExpression doesn't support NSString bridging due to a limitation of Linux Foundation. If you want to use AnyExpression with NSString values then you'll have to manually convert them to String before and after evaluation.

Example Projects

Benchmark

The Benchmark app runs a set of test expressions using Expression, AnyExpression, NSExpression and JavaScriptCore's JSContext respectively. It then times how long it takes to parse and evaluate the expressions, and displays the result in a table.

Times are shown in either microseconds (Β΅s) or milliseconds. The fastest result in each category is displayed in green, and the slowest in red.

For accurate results, the Benchmark app should be run in release mode on a real device. You can pull down on the table to refresh the test results. Tests are run on the main thread, so don't be surprised if the display locks up briefly while refreshing.

In my own tests, Expression was consistently the fastest implementation, and JavaScriptCore was consistently the slowest, both for initial setup and for evaluation once the context has been initialized.

Calculator

Not much to say about this. It's a calculator. You can type mathematical expressions into it, and it will evaluate them and produce a result (or an error, if what you typed was invalid).

Colors

The Colors example demonstrates how to use AnyExpression to create a (mostly) CSS-compliant color parser. It takes a string containing a named color, hex color or rgb() function call, and returns a UIColor object.

Layout

This is where things get interesting: The Layout example demonstrates a crude-but-usable layout system, which supports arbitrary expressions for the coordinates of the views.

It's conceptually similar to AutoLayout, but with some important differences:

  • The expressions can be as simple or as complex as you like. In AutoLayout every constraint uses a fixed formula, where only the operands are interchangeable.
  • Instead of applying an arbitrary number of constraints between properties of views, each view just has a size and position that can be calculated however you like.
  • Layout is deterministic. There is no weighting system used for resolving conflicts, and circular references are forbidden. Weighted relationships can be achieved using explicit multipliers.

Default layout values for the example views have been set in the Storyboard, but you can edit them live in the app by tapping a view and typing in new values.

Here are some things to note:

  • Every view has a top, left, width and height expression to define its coordinates on the screen.
  • Views have an optional key (like a tag, but string-based) that can be used to reference their properties from another view.
  • Any expression-based property of any view can reference any other property (of the same view, or any other view), and can even reference multiple properties.
  • Every view has a bottom and right property. These are computed, and cannot be set directly, but they can be used in expressions.
  • Circular references (a property whose value depends on itself) are forbidden, and will be detected by the system.
  • The width and height properties can use the auto variable, which does nothing useful for ordinary views, but can be used with text labels to calculate the optimal height for a given width, based on the amount of text.
  • Numeric values are measured in screen points. Percentage values are relative to the superview's width or height property.
  • Remember you can use functions like min() and max() to ensure that relative values don't go above or below a fixed threshold.

This is just a toy example, but if you like the concept check out the Layout framework on Github, which takes this idea to the next level.

REPL

The Expression REPL (Read Evaluate Print Loop) is a Mac command-line tool for evaluating expressions. Unlike the Calculator example, the REPL is based on AnyExpression, so it allows the use of any type that can be represented as a literal in Expression syntax - not just numbers.

Each line you type into the REPL is evaluated independently. To share values between expressions, you can define variables using an identifier name followed by = and then an expression, e.g:

foo = (5 + 6) + 7

The named variable ("foo", in this case) is then available to use in subsequent expressions.

Credits

The Expression framework is primarily the work of Nick Lockwood.

(Full list of contributors)

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Objective-C
630
star
21

FXImageView

FXImageView is a class designed to simplify the application of common visual effects such as reflections and drop-shadows to images, and also to help the performance of image loading by handling it on a background thread.
Objective-C
628
star
22

Base64

[DEPRECATED]
Objective-C
578
star
23

FXKeychain

[DEPRECATED]
Objective-C
554
star
24

MustOverride

Provides a macro that you can use to ensure that a method of an abstract base class *must* be overriden by its subclasses.
Objective-C
523
star
25

LayerSprites

LayerSprites is a library designed to simplify the use of sprite sheets (image maps containing multiple sub-images) in UIKit applications without using OpenGL or 3rd-party game libraries. Can load sprite sheets in the Coco2D format.
Objective-C
504
star
26

GLView

[DEPRECATED]
Objective-C
477
star
27

FXNotifications

An alternative API for NSNotificationCenter that doesn't suck
Objective-C
392
star
28

ShapeScript

The ShapeScript 3D modeling app for macOS and iOS
Swift
391
star
29

LRUCache

LRUCache is an open-source replacement for NSCache that behaves in a predictable, debuggable way
Swift
378
star
30

VectorMath

A Swift library for Mac and iOS that implements common 2D and 3D vector and matrix functions, useful for games or vector-based graphics
Swift
367
star
31

ReflectionView

[DEPRECATED]
Objective-C
359
star
32

Swiftenstein

Simple Wolfenstein 3D clone written in Swift
Swift
359
star
33

JPNG

JPNG is a bespoke image file format that combines the compression benefits of JPEG with the alpha channel support of a PNG file. The JPNG library provides an Objective-C implementation of this format along with transparent JPNG loading support for iOS and Mac OS.
Objective-C
340
star
34

StandardPaths

StandardPaths is a category on NSFileManager for simplifying access to standard application directories on iOS and Mac OS and abstracting the iCloud backup flags on iOS. It also provides support for working with device-specific file suffixes, such as the @2x suffix for Retina displays, or the -568h suffix for iPhone 5 and can optionally swizzle certain UIKit methods to support these suffixes more consistently.
Objective-C
336
star
35

ViewUtils

ViewUtils is a collection of category methods designed that extend UIView with all the handy little properties and functionality that you always wished were built-in to begin with.
Objective-C
324
star
36

FXPageControl

Simple, drop-in replacement for the iPhone UIPageControl that allows customisation of the dot colour, size and spacing.
Objective-C
298
star
37

BaseModel

BaseModel provides a base class for building model objects for your iOS or Mac OS projects. It saves you the hassle of writing boilerplate code, and encourages good practices by reducing the incentive to cut corners in your model implementation.
Objective-C
288
star
38

OrderedDictionary

This library provides OrderedDictionary and MutableOrderedDictionary subclasses.
Objective-C
278
star
39

ColorUtils

[DEPRECATED]
Objective-C
256
star
40

Tribute

A command-line tool for tracking Swift project licenses
Swift
246
star
41

OSNavigationController

[DEPRECATED]
Objective-C
233
star
42

Consumer

Mac and iOS library for parsing structured text
Swift
226
star
43

iNotify

[DEPRECATED]
Objective-C
225
star
44

FPSControls

An experimental implementation of touch-friendly first-person shooter controls using SceneKit and Swift
Swift
215
star
45

OSCache

OSCache is an open-source re-implementation of NSCache that behaves in a predictable, debuggable way.
Objective-C
200
star
46

Chess

A simple Chess game for iOS, written in Swift
Swift
177
star
47

RequestQueue

[DEPRECATED]
Objective-C
174
star
48

FXReachability

Lightweight reachability class for Mac and iOS
Objective-C
173
star
49

Sprinter

A library for formatting strings on iOS and macOS
Swift
166
star
50

CryptoCoding

CryptoCoding is a superset of the NSCoding protocol that allows for simple, seamless AES encryption of any NSCoding-compatible object.
Objective-C
148
star
51

RequestUtils

A collection of category methods designed to simplify the process of HTTP request construction and manipulation in Cocoa.
Objective-C
142
star
52

CubeController

CubeController is a UIViewController subclass that can be used to create a rotating 3D cube navigation.
Objective-C
142
star
53

HTMLLabel

[DEPRECATED]
Objective-C
139
star
54

NSOperationStack

[DEPRECATED]
Objective-C
118
star
55

SVGPath

Cross-platform Swift library for parsing SVGPath strings
Swift
111
star
56

HRCoder

HRCoder is a replacement for the NSKeyedArchiver and NSKeyedUnarchiver classes that uses a human-readable/editable format that can easily be stored in a regular Plist or JSON file.
Objective-C
104
star
57

iPrompt

[DEPRECATED]
Objective-C
99
star
58

Presentations

Code samples and projects for presentations that I have given
Objective-C
98
star
59

FXPhotoEditView

[DEPRECATED]
Objective-C
92
star
60

StackView

StackView is a class designed to simplify the implementation of vertical stacks of views on iOS. You can think of it as a bit like a simplified version of UITableView.
Objective-C
73
star
61

WebContentView

[DEPRECATED]
Objective-C
69
star
62

StringCoding

StringCoding is a simple Mac/iOS library for setting object properties of any type using string values. It can automatically detect the property type and attempt to interpret the string as the right kind of value. It's particularly oriented towards iOS app theming (see README for details).
Objective-C
57
star
63

ArrayUtils

[DEPRECATED]
Objective-C
49
star
64

Swune

Swift/UIKit reimplementation of the Dune II RTS game
Swift
46
star
65

Parsing

Supporting code for my talk entitled "Parsing Formal Languages with Swift"
Swift
42
star
66

MACAddress

[DEPRECATED]
Objective-C
39
star
67

FXParser

[DEPRECATED]
Objective-C
34
star
68

RotateView

Objective-C
34
star
69

RandomSequence

A class for creating independent, repeatable pseudorandom number sequences on Mac and iOS
Objective-C
28
star
70

FloatyBalloon

This is the source code for a simple game called Floaty Balloon, based on the gameplay of Flappy Bird. It was created as a tutorial for http://iosdevelopertips.com
Objective-C
25
star
71

Concurrency

Full source code for a simple currency calculator app
Objective-C
15
star
72

FXJSON

[DEPRECATED]
Objective-C
15
star
73

PNGvsJPEG

This is a simple benchmark app to compare JPEG vs PNG loading performance on iOS. Spoiler: JPEG wins.
Objective-C
6
star