• Stars
    star
    4,941
  • Rank 8,092 (Top 0.2 %)
  • Language
    Objective-C
  • License
    Other
  • Created over 10 years ago
  • Updated over 3 years ago

Reviews

There are no reviews yet. Be the first to send feedback to the community and the maintainers!

Repository Details

[DEPRECATED]

WARNING: THIS PROJECT IS DEPRECATED

It will not receive any future updates or bug fixes. If you are using it, please migrate to another solution.


Purpose

FXBlurView is a UIView subclass that replicates the iOS 7 realtime background blur effect, but works on iOS 5 and above. It is designed to be as fast and as simple to use as possible. FXBlurView offers two modes of operation: static, where the view is rendered only once when it is added to a superview (though it can be updated by calling setNeedsDisplay or updateAsynchronously:completion:) or dynamic, where it will automatically redraw itself on a background thread as often as possible.

Supported iOS & SDK Versions

  • Supported build target - iOS 8.4 (Xcode 6.4, Apple LLVM compiler 6.1)
  • Earliest supported deployment target - iOS 7.0
  • Earliest compatible deployment target - iOS 4.3

NOTE: 'Supported' means that the library has been tested with this version. 'Compatible' means that the library should work on this iOS version (i.e. it doesn't rely on any unavailable SDK features) but is no longer being tested for compatibility and may require tweaking or bug fixes to run correctly.

ARC Compatibility

As of version 1.3, FXBlurView requires ARC. If you wish to use FXBlurView in a non-ARC project, just add the -fobjc-arc compiler flag to the FXBlurView.m class. To do this, go to the Build Phases tab in your target settings, open the Compile Sources group, double-click FXBlurView.m in the list and type -fobjc-arc into the popover.

If you wish to convert your whole project to ARC, comment out the #error line in FXBlurView.m, then run the Edit > Refactor > Convert to Objective-C ARC... tool in Xcode and make sure all files that you wish to use ARC for (including FXBlurView.m) are checked.

Installation

To use FXBlurView, just drag the class files into your project and add the Accelerate framework. You can create FXBlurView instances programatically, or create them in Interface Builder by dragging an ordinary UIView into your view and setting its class to FXBlurView.

If you are using Interface Builder, to set the custom properties of FXBlurView (ones that are not supported by regular UIViews) either create an IBOutlet for your view and set the properties in code, or use the User Defined Runtime Attributes feature in Interface Builder (introduced in Xcode 4.2 for iOS 5+).

UIImage extensions

FXBlurView extends UIImage with the following method:

- (UIImage *)blurredImageWithRadius:(CGFloat)radius
                         iterations:(NSUInteger)iterations
                          tintColor:(UIColor *)tintColor;

This method applies a blur effect and returns the resultant blurred image without modifying the original. The radius property controls the extent of the blur effect. The iterations property controls the number of iterations. More iterations means higher quality. The tintColor is an optional color that will be blended with the resultant image. Note that the alpha component of the tintColor is ignored.

FXBlurView methods

+ (void)setBlurEnabled:(BOOL)blurEnabled;

This method can be used to globally enable/disable the blur effect on all FXBlurView instances. This is useful for testing, or if you wish to disable blurring on iPhone 4 and below (for consistency with iOS7 blur view behavior). By default blurring is enabled.

+ (void)setUpdatesEnabled;
+ (void)setUpdatesDisabled;

These methods can be used to enable and disable updates for all dynamic FXBlurView instances with a single command. Useful for disabling updates immediately before performing an animation so that the FXBlurView updates don't cause the animation to stutter. Calls can be nested, but ensure that the enabled/disabled calls are balanced, or the updates will be left permanently enabled or disabled.

- (void)updateAsynchronously:(BOOL)async completion:(void (^)())completion;

This method can be used to trigger an update of the blur effect (useful when dynamic = NO). The async argument controls whether the blur will be redrawn on the main thread or in the background. The completion argument is an optional callback block that will be called when the blur is completed.

- (void)setNeedsDisplay;

Inherited from UIView, this method can be used to trigger a (synchronous) update of the view. Calling this method is more-or-less equivalent to calling [view updateAsynchronously:NO completion:NULL].

FXBlurView properties

@property (nonatomic, getter = isBlurEnabled) BOOL blurEnabled;

This property toggles blurring on and off for an individual FXBlurView instance. Blurring is enabled by default. Note that if you disable blurring using the +setBlurEnabled method then that will override this setting.

@property (nonatomic, getter = isDynamic) BOOL dynamic;

This property controls whether the FXBlurView updates dynamically, or only once when the view is added to its superview. Defaults to YES. Note that if dynamic is set to NO, you can still force the view to update by calling setNeedsDisplay or updateAsynchronously:completion:. Dynamic blurring is extremely cpu-intensive, so you should always disable dynamic views immediately prior to performing an animation to avoid stuttering. However, if you have multiple FXBlurViews on screen then it is simpler to disable updates using the setUpdatesDisabled method rather than setting the dynamic property to NO.

@property (nonatomic, assign) NSUInteger iterations;

The number of blur iterations. More iterations improves the quality but reduces the performance. Defaults to 2 iterations.

@property (nonatomic, assign) NSTimeInterval updateInterval;

This controls the interval (in seconds) between successive updates when the FXBlurView is operating in dynamic mode. This defaults to zero, which means that the FXBlurView will update as fast as possible. This yields the best frame rate, but is also extremely CPU intensive and may cause the rest of your app's performance to degrade, especially on older devices. To alleviate this, try increasing the updateInterval value.

@property (nonatomic, assign) CGFloat blurRadius;	

This property controls the radius of the blur effect (in points). Defaults to a 40 point radius, which is similar to the iOS 7 blur effect.

@property (nonatomic, strong) UIColor *tintColor;

This in an optional tint color to be applied to the FXBlurView. The RGB components of the color will be blended with the blurred image, resulting in a gentle tint. To vary the intensity of the tint effect, use brighter or darker colors. The alpha component of the tintColor is ignored. If you do not wish to apply a tint, set this value to nil or [UIColor clearColor]. Note that if you are using Xcode 5 or above, FXBlurViews created in Interface Builder will have a blue tint by default.

@property (nonatomic, weak) UIView *underlyingView;

This property specifies the view that the FXBlurView will sample to create the blur effect. If set to nil (the default), this will be the superview of the blur view itself, but you can override this if you need to.

FAQ

Q. Why are my views all blue-tinted on iOS 7?
A. FXBlurView uses the `UIView` `tintColor` property, which does not exist on iOS 6 and below, but defaults to blue on iOS 7. Just set this property to `[UIColor clearColor]` to disable the tint. To retain iOS 6 compatibility, you can either set this using code, or by using the User Defined Runtime Attributes feature of Interface Builder, which will override the standard `tintColor` value (see the example project nibs for how to do this).

Q. FXBlurView makes my whole app run slowly on [old device], what can I do?
A. To improve performance, try increasing the `updatePeriod` property, reducing the `iterations` property or disabling `dynamic` unless you really need it. If all else fails, set `blurEnabled` to NO on older devices.

Q. My SpriteKit/OpenGL/Video/3D transformed content isn't showing up properly when placed underneath an FXBlurView, why not?
A. This is a limitation of a the `CALayer` `renderInContext:` method used to capture the view contents. There is no workaround for this on iOS 6 and earlier. On iOS 7 you can make use of the `UIView` `drawViewHierarchyInRect:afterScreenUpdates:` method to capture an view and apply the blur effect yourself, but this it too slow for realtime use, so FXBlurView does not use this method by default.

Q. FXBlurView is not capturing some ordinary view content that is behind it, why not?
A. FXBlurView captures the contents of its immediate superview by default. If the superview is transparent or partially transparent, content shown behind it will not be captured. You can override the `underlyingView` property to capture the contents of a different view if you need to.

Release Notes

Version 1.6.4

  • blurredImageWithRadius:iterations:tintColor: now works if image is not in ARGB format
  • Fixed ": CGContextRestoreGState: invalid context 0x0."
  • Empty sublayers are now hidden before snapshotting to prevent renderInContext crash on iOS 8
  • FXBlurView now automatically uses slower drawViewHierarchyInRect method when needed to capture content
  • Added Travis integration

Version 1.6.3

  • FXBlurView image background is no longer opaque/black, so it can be used as a translucent overlay
  • underlyingView property is now an IBOutlet, so it can be connected in Interface Builder
  • Moved imports into header for better Swift compatibility

Version 1.6.2

  • Fixed crash on iOS 8 when animating blur
  • Fixed issue when using FXBlurView with Swift

Version 1.6.1

  • Fixed issue with animation completion block not firing

Version 1.6

  • It is now possible to animate blurRadius
  • Now requires QuartzCore framework

Version 1.5.6

  • Fixed bug introduced in 1.5.4 where snapshot would always be taken from top-left corner of superview

Version 1.5.5

  • Fixed zero-sized context warning in console when view has no presentationLayer

Version 1.5.4

  • It is now possible to animate the FXBlurView frame using ordinary UIView animations

Version 1.5.3

  • Fixed pixelation issue on non-Retina devices running iOS 6 or earlier

Version 1.5.2

  • Fixed bug where edge of blur could be cropped short when using content modes other than scale to fit

Version 1.5.1

  • Fixed bug where completion handler was not called for synchronous blur.

Version 1.5

  • Added underlyingView property to specify source view
  • Added updateAsynchronously:completion: method
  • Fixed glitch with edges on certain views
  • Now conforms to -Weverything warning level

Version 1.4.4

  • Fixed pixelation issue on Retina iPads

Version 1.4.3

  • Fixed error when compiling for iOS 6.1 SDK using Xcode 5

Version 1.4.2

  • Fixed issue where shadow or ghosting could appear at edge of blur view
  • Now conforms to -Wextra warning level

Version 1.4.1

  • Fixed minor memory leak in the setUp method

Version 1.4

  • More intelligent scheduling when multiple dynamic FXBlurView instances are shown on screen at once
  • Added global and individual methods for disabling blur (e.g. so you can disable blur on iPhone 4 and below for consistency with other apps on iOS 7)
  • Added Multiples views example

Version 1.3.3

  • Fixed console warning when adding an FXBlurView of zero size to the window

Version 1.3.2

  • Fixed issue with pixelation on non-Retina devices
  • Tweaked performance/quality tradeoff

Version 1.3.1

  • Improved blur quality (1.3 was slightly blocky)

Version 1.3

  • Added tintColor property
  • Significant performance improvement by reducing snapshot scale based in proportion to blur radius
  • Views placed in front of the FXBlurView in the hierarchy are no longer included in the blur effect
  • Fixed issue where blurView was sometimes partially transparent
  • Added example showing how to implement an iOS7 control center-style overlay
  • FXBlurView now requires ARC

Version 1.2

  • Added +setUpdatesEnabled and +setUpdatesDisabled methods to globally enable/disable dynamic blur updates (e.g. when performing an animation)
  • Added -updateInterval method to control CPU load when updating
  • Changed runloop mode to reduce interference with scrolling, etc

Version 1.1

  • Added ability to set number of blur iterations
  • Fixed setNeedsDisplay behavior when dynamic = NO
  • Reduced memory allocations in blur algorithm
  • Added dynamic mode toggle to example app

Version 1.0

  • Initial release

More Repositories

1

iCarousel

A simple, highly customisable, data-driven 3D carousel for iOS and Mac OS
Objective-C
11,991
star
2

SwiftFormat

A command-line tool and Xcode Extension for formatting Swift code
Swift
7,417
star
3

iRate

[DEPRECATED]
Objective-C
4,114
star
4

FXForms

[DEPRECATED]
Objective-C
2,929
star
5

SwipeView

SwipeView is a class designed to simplify the implementation of horizontal, paged scrolling views on iOS. It is based on a UIScrollView, but adds convenient functionality such as a UITableView-style dataSource/delegate interface for loading views dynamically, and efficient view loading, unloading and recycling.
Objective-C
2,648
star
6

layout

A declarative UI framework for iOS
Swift
2,222
star
7

iVersion

[DEPRECATED]
Objective-C
1,955
star
8

NullSafe

NullSafe is a simple category on NSNull that returns nil for unrecognised messages instead of throwing an exception
Objective-C
1,941
star
9

RetroRampage

Tutorial series demonstrating how to build a retro first-person shooter from scratch in Swift
Swift
1,454
star
10

XMLDictionary

[DEPRECATED]
Objective-C
1,139
star
11

AutoCoding

AutoCoding is a category on NSObject that provides automatic support for NSCoding and NSCopying to every object.
Objective-C
1,067
star
12

GZIP

A simple NSData category for gzipping/unzipping data in iOS and Mac OS
Objective-C
980
star
13

FastCoding

A faster and more flexible binary file format replacement for NSCoding, Property Lists and JSON
C
975
star
14

AsyncImageView

[DEPRECATED]
Objective-C
908
star
15

iConsole

[DEPRECATED]
Objective-C
860
star
16

FXLabel

[DEPRECATED]
Objective-C
817
star
17

Expression

A cross-platform Swift library for evaluating mathematical expressions at runtime
Swift
803
star
18

CountryPicker

CountryPicker is a custom UIPickerView subclass that provides an iOS control allowing a user to select a country from a list. It can optionally display a flag next to each country name, and the library includes a set of 249 high-quality, public domain flag images from FAMFAMFAM (http://www.famfamfam.com/lab/icons/flags/) that have been painstakingly re-named by country code to work with the library.
Objective-C
738
star
19

SoundManager

Simple sound and music player class for playing audio on Mac and iPhone
Objective-C
631
star
20

FXImageView

FXImageView is a class designed to simplify the application of common visual effects such as reflections and drop-shadows to images, and also to help the performance of image loading by handling it on a background thread.
Objective-C
629
star
21

Euclid

A Swift library for creating and manipulating 3D geometry
Swift
606
star
22

Base64

[DEPRECATED]
Objective-C
578
star
23

FXKeychain

[DEPRECATED]
Objective-C
556
star
24

MustOverride

Provides a macro that you can use to ensure that a method of an abstract base class *must* be overriden by its subclasses.
Objective-C
524
star
25

LayerSprites

LayerSprites is a library designed to simplify the use of sprite sheets (image maps containing multiple sub-images) in UIKit applications without using OpenGL or 3rd-party game libraries. Can load sprite sheets in the Coco2D format.
Objective-C
505
star
26

GLView

[DEPRECATED]
Objective-C
474
star
27

FXNotifications

An alternative API for NSNotificationCenter that doesn't suck
Objective-C
391
star
28

ShapeScript

The ShapeScript 3D modeling app for macOS and iOS
Swift
383
star
29

VectorMath

A Swift library for Mac and iOS that implements common 2D and 3D vector and matrix functions, useful for games or vector-based graphics
Swift
364
star
30

ReflectionView

[DEPRECATED]
Objective-C
360
star
31

Swiftenstein

Simple Wolfenstein 3D clone written in Swift
Swift
357
star
32

LRUCache

LRUCache is an open-source replacement for NSCache that behaves in a predictable, debuggable way
Swift
353
star
33

JPNG

JPNG is a bespoke image file format that combines the compression benefits of JPEG with the alpha channel support of a PNG file. The JPNG library provides an Objective-C implementation of this format along with transparent JPNG loading support for iOS and Mac OS.
Objective-C
338
star
34

StandardPaths

StandardPaths is a category on NSFileManager for simplifying access to standard application directories on iOS and Mac OS and abstracting the iCloud backup flags on iOS. It also provides support for working with device-specific file suffixes, such as the @2x suffix for Retina displays, or the -568h suffix for iPhone 5 and can optionally swizzle certain UIKit methods to support these suffixes more consistently.
Objective-C
337
star
35

ViewUtils

ViewUtils is a collection of category methods designed that extend UIView with all the handy little properties and functionality that you always wished were built-in to begin with.
Objective-C
325
star
36

FXPageControl

Simple, drop-in replacement for the iPhone UIPageControl that allows customisation of the dot colour, size and spacing.
Objective-C
298
star
37

BaseModel

BaseModel provides a base class for building model objects for your iOS or Mac OS projects. It saves you the hassle of writing boilerplate code, and encourages good practices by reducing the incentive to cut corners in your model implementation.
Objective-C
288
star
38

OrderedDictionary

This library provides OrderedDictionary and MutableOrderedDictionary subclasses.
Objective-C
277
star
39

ColorUtils

[DEPRECATED]
Objective-C
257
star
40

Tribute

A command-line tool for tracking Swift project licenses
Swift
246
star
41

OSNavigationController

[DEPRECATED]
Objective-C
234
star
42

iNotify

[DEPRECATED]
Objective-C
226
star
43

Consumer

Mac and iOS library for parsing structured text
Swift
224
star
44

FPSControls

An experimental implementation of touch-friendly first-person shooter controls using SceneKit and Swift
Swift
216
star
45

OSCache

OSCache is an open-source re-implementation of NSCache that behaves in a predictable, debuggable way.
Objective-C
200
star
46

RequestQueue

[DEPRECATED]
Objective-C
175
star
47

FXReachability

Lightweight reachability class for Mac and iOS
Objective-C
173
star
48

Chess

A simple Chess game for iOS, written in Swift
Swift
171
star
49

Sprinter

A library for formatting strings on iOS and macOS
Swift
166
star
50

CryptoCoding

CryptoCoding is a superset of the NSCoding protocol that allows for simple, seamless AES encryption of any NSCoding-compatible object.
Objective-C
148
star
51

RequestUtils

A collection of category methods designed to simplify the process of HTTP request construction and manipulation in Cocoa.
Objective-C
142
star
52

CubeController

CubeController is a UIViewController subclass that can be used to create a rotating 3D cube navigation.
Objective-C
142
star
53

HTMLLabel

[DEPRECATED]
Objective-C
139
star
54

NSOperationStack

[DEPRECATED]
Objective-C
117
star
55

SVGPath

Cross-platform Swift library for parsing SVGPath strings
Swift
105
star
56

HRCoder

HRCoder is a replacement for the NSKeyedArchiver and NSKeyedUnarchiver classes that uses a human-readable/editable format that can easily be stored in a regular Plist or JSON file.
Objective-C
104
star
57

iPrompt

[DEPRECATED]
Objective-C
99
star
58

Presentations

Code samples and projects for presentations that I have given
Objective-C
99
star
59

FXPhotoEditView

[DEPRECATED]
Objective-C
92
star
60

StackView

StackView is a class designed to simplify the implementation of vertical stacks of views on iOS. You can think of it as a bit like a simplified version of UITableView.
Objective-C
73
star
61

WebContentView

[DEPRECATED]
Objective-C
69
star
62

StringCoding

StringCoding is a simple Mac/iOS library for setting object properties of any type using string values. It can automatically detect the property type and attempt to interpret the string as the right kind of value. It's particularly oriented towards iOS app theming (see README for details).
Objective-C
57
star
63

ArrayUtils

[DEPRECATED]
Objective-C
50
star
64

Swune

Swift/UIKit reimplementation of the Dune II RTS game
Swift
46
star
65

Parsing

Supporting code for my talk entitled "Parsing Formal Languages with Swift"
Swift
42
star
66

MACAddress

[DEPRECATED]
Objective-C
39
star
67

RotateView

Objective-C
35
star
68

FXParser

[DEPRECATED]
Objective-C
34
star
69

RandomSequence

A class for creating independent, repeatable pseudorandom number sequences on Mac and iOS
Objective-C
28
star
70

FloatyBalloon

This is the source code for a simple game called Floaty Balloon, based on the gameplay of Flappy Bird. It was created as a tutorial for http://iosdevelopertips.com
Objective-C
25
star
71

Concurrency

Full source code for a simple currency calculator app
Objective-C
15
star
72

FXJSON

[DEPRECATED]
Objective-C
15
star
73

PNGvsJPEG

This is a simple benchmark app to compare JPEG vs PNG loading performance on iOS. Spoiler: JPEG wins.
Objective-C
6
star