web-audio-engine
Pure JS implementation of the Web Audio API
Installation
npm install --save web-audio-engine
download
API
web-audio-engine
provides some AudioContext
class for each use-case: audio playback, rendering and simulation.
Class: StreamAudioContext
StreamAudioContext
writes raw PCM audio data to a writable node stream. It can be used to playback audio in realtime.
new StreamAudioContext(opts?: object)
Creates new StreamAudioContext instance.
opts.sampleRate: number
audio sample rate (in Hz) - default: 44100opts.numberOfChannels: number
audio channels (e.g. 2: stereo) - default: 2opts.blockSize: number
samples each rendering quantum - default: 128opts.bitDepth: number
bits per sample - default: 16opts.float: boolean
use floating-point values - default: false
context.pipe(destination: stream.Writable): stream.Writable
const AudioContext = require("web-audio-engine").StreamAudioContext;
const context = new AudioContext();
// Set the output for audio streaming
context.pipe(process.stdout);
// If you want to playback sound directly in this process, you can use 'node-speaker'.
// const Speaker = require("speaker");
// context.pipe(new Speaker());
// Start to render audio
context.resume();
// composeWith(context);
Class: RenderingAudioContext
RenderingAudioContext
records audio data with stepwise processing. It is used to export to a wav file or test a web audio application.
new RenderingAudioContext(opts?: object)
Creates new RenderingAudioContext
instance.
opts.sampleRate: number
audio sample rate (in Hz) - default: 44100opts.numberOfChannels: number
audio channels (e.g. 2: stereo) - default: 2opts.blockSize: number
samples each rendering quantum - default: 128
context.processTo(time: number|string)
Executes rendering process until the provided time.
time
: e.g.10
(10 seconds),"01:30.500"
(convert to 90.5 seconds)
context.exportAsAudioData(): AudioData
Exports the rendered data as AudioData
format.
context.encodeAudioData(audioData: AudioData, opts?:object): Promise< ArrayBuffer >
Encode audio data to the binary format.
audioData: AudioData
opts.bitDepth: number
bits per sample - default: 16opts.float: boolean
use floating-point values - default: false
const fs = require("fs");
const AudioContext = require("web-audio-engine").RenderingAudioContext;
const context = new AudioContext();
// composeWith(context);
context.processTo("00:01:30.000");
// context.currentTime -> 90.00054421768708
context.processTo("00:02:00.000");
// context.currentTime -> 120.00072562358277
const audioData = context.exportAsAudioData();
context.encodeAudioData(audioData).then((arrayBuffer) => {
fs.writeFile("output.wav", new Buffer(arrayBuffer));
});
Class: WebAudioContext
new WebAudioContext(opts?: object)
Creates new WebAudioContext
instance.
opts.context?: AudioContext
the native Web Audio API AudioContext instanceopts.destination?: AudioNode
- default: opts.context.destinationopts.numberOfChannels: number
audio channels (e.g. 2: stereo) - default: 2opts.blockSize: number
samples each rendering quantum - default: 128
<script src="/path/to/web-audio-engine.js"></script>
<script>
var context = new WebAudioEngine.WebAudioContext({ context: new AudioContext() });
// composeWith(context);
context.resume();
</script>
Class: OfflineAudioContext
This context is compatible with the natvie Web Audio API OfflineAudioContext
.
const OfflineAudioContext = require("web-audio-engine").OfflineAudioContext;
const context = new OfflineAudioContext(2, 44100 * 10, 44100);
// composeWith(context);
context.startRendering().then((audioBuffer) => {
console.log(audioBuffer);
});
Interface: AudioData
interface AudioData {
numberOfChannels?: number;
length?: number;
sampleRate: number;
channelData: Float32Array[];
}
decoder
The default decoder of web-audio-engine
supports "wav" format only. If you need to support other audio format, you are necessary to prepare a decoder yourself.
decoder.get(type: string): function
Returns the function for decoding currently set.
decoder.set(type: string, decodeFn: function)
Sets the function for decoding.
decodeFn: (audioData: ArrayBuffer, opts?: object) => Promise< AudioData >
The decoding to use.
decoder.decode(audioData: ArrayBuffer, opts?: object): Promise< AudioData >
Executes decoding.
audioData: ArrayBuffer
mp3 decoder example
const wae = require("web-audio-engine");
const mp3decoder = require("/path/to/mp3decoder");
wae.decoder.set("mp3", mp3decoder);
const fs = require("fs");
const AudioContext = require("web-audio-engine").RenderingAudioContext;
const context = new AudioContext();
const audioData = fs.readFileSync("amen.mp3");
context.decodeAudioData(audioData).then((audioBuffer) => {
console.log(audioBuffer);
});
encoder
The default encoder of web-audio-engine
supports "wav" format only. If you need to support other audio format, you are necessary to prepare an encoder yourself.
encoder.get(type: string): function
Returns the function for encoding currently set.
encoder.set(type: string, encodeFn: function)
Sets the function for encoding.
encodeFn: (audioData: AudioData, opts?: object) => Promise< ArrayBuffer >
The encoding to use.
encoder.encode(audioData: AudioData, opts?: object): Promise< ArrayBuffer >
Executes encoding.
audioData: AudioData
opts.type: string
audio format type - default: "wav"
mp3 encoder example
const wae = require("web-audio-engine");
const mp3encoder = require("/path/to/mp3encoder");
wae.encoder.set("mp3", mp3encoder);
const fs = require("fs");
const AudioContext = require("web-audio-engine").RenderingAudioContext;
const context = new AudioContext();
const audioData = context.exportAsAudioData();
context.encodeAudioData(audioData, { type: "mp3" }).then((arrayBuffer) => {
fs.writeFile("output.mp3", new Buffer(arrayBuffer));
});
Implemented API
AnalyserNode
AudioBuffer
AudioBufferSourceNode
AudioContext
AudioDestinationNode
AudioNode
AudioParam
BiquadFilterNode
(audio rate parameter is not supported)ChannelMergerNode
ChannelSplitterNode
DelayNode
(noisy..)GainNode
IIRFIlterNode
OscillatorNode
(use wave-table synthesis, not use periodic wave)PeriodicWave
ScriptProcessorNode
StereoPannerNode
WaveShaperNode
- The other not implemented nodes will pass its input to its output without modification.
- See: Comparison Chart of implemented nodes
Example
const Speaker = require("speaker");
const AudioContext = require("web-audio-engine").StreamAudioContext;
const context = new AudioContext();
const osc = context.createOscillator();
const amp = context.createGain();
osc.type = "square";
osc.frequency.setValueAtTime(987.7666, 0);
osc.frequency.setValueAtTime(1318.5102, 0.075);
osc.start(0);
osc.stop(2);
osc.connect(amp);
osc.onended = () => {
context.close().then(() => {
process.exit(0);
});
};
amp.gain.setValueAtTime(0.25, 0);
amp.gain.setValueAtTime(0.25, 0.075);
amp.gain.linearRampToValueAtTime(0, 2);
amp.connect(context.destination);
context.pipe(new Speaker());
context.resume();
Online Demo
The online demo is here. In this site, you can compare web-audio-engine
and the native Web Audio API.
Offline Demo
$ git clone [email protected]:mohayonao/web-audio-engine.git
$ cd web-audio-engine
$ npm install && npm run build
$ cd demo
$ npm install
$ node demo --help
Simplest play demo with node-speaker
.
$ node demo sines
Rendering and export to the wav file.
$ node demo -o out.wav sines
Online Benchmark
Currently, this benchmark doesn't work in Chrome or Safari, please use Firefox.
Offline Benchmark
$ git clone [email protected]:mohayonao/web-audio-engine.git
$ cd web-audio-engine
$ npm install && npm run build
$ cd benchmark
$ npm install
$ node .
License
MIT