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    star
    176
  • Rank 216,932 (Top 5 %)
  • Language
    JavaScript
  • License
    MIT License
  • Created about 12 years ago
  • Updated over 7 years ago

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Repository Details

Miso.Storyboard

Miso.Storyboard is a control flow library for organising your interactive content as scenes, making it easy to handle complex transitions and manage state. Each scene can have handlers for how it should act when it becomes the active scene and when it is no longer the active scene. Storyboards nest, in that every single scene can actually be its own complex storyboard.

 var app = new Miso.Storyboard({
  initial : 'unloaded',
  scenes : {
    'unloaded' : {
      exit : function() {
        console.log('exiting of unloaded complete');
      }
    },
    'loaded' : {
      enter : function() {
        console.log('entering the loaded scene');
      }
    }
  }
});

app.start();
app.to('loaded');

Handling Asynchronous transitions

Every scene has two handlers enter and exit, which are called when the scene is entered and exited respectively. Both of these handlers can be made to be asynchronous, making it possible to use them to handle complex animated transions in a relatively simple manner. Handlers are made asynchronous by calling a this.async in the handler. This will return a function when can be called when the final callback is complete, this is called the resolution function. The to function will in turn then return a deferred that will not resolve (or reject) until all the handlers involved are complete.

var app = new Miso.Storyboard({
  initial : 'unloaded',
  scenes : {
    'unloaded' : {
      exit : function() {
        var done = this.async();
        $('#loading').fadeOut(500, function() {
          done();
        });
      }
    },
    'loaded' : {
      enter : function() {
        var done = this.async();
        $('#mainscreen').fadeIn(500, function() {
          done();
        });
      }
    }
  }
});

app.start();
var loadingComplete = app.to('loaded');
loadingComplete.done(function() {
  console.log('app now loaded');
});
var app = new Miso.Storyboard({
  initial : 'unloaded',
  scenes : {
    unloaded : {},
    loaded : {}
  }
});

app.start();
var complete = app.to('loaded');
complete.done(function() {
  console.log('transition complete!');
});

It is also possible to pass in your own deferred to the to method, along with an array of arguments that will be passed to the exit and enter handlers.

var app = new Miso.Storyboard({
  initial : 'unloaded',
  scenes : {
    unloaded : {},
    loaded : {
      enter : function(id) {
        console.log('user ID is '+id);
      }
    }
  }
});

var complete = _.Deferred();
complete.done(function() {
  console.log('done!');
});

app.start();
app.to('overview', [userID], complete);

Conditional movement between scenes

The enter and exit handlers can also be used to control whether it's possible to move between scenes. If a handler returns false, or if it is asynchronous, passes false to its resolution function the transition will be rejected. This can be managed inside handlers or by binding functions to the fail method of the deferred returned by to.

var app = new Miso.Storyboard({
  initial : 'unloaded',
  scenes : {
    unloaded : {
      exit : function() {
        var done = this.async();

        data.remoteFetch({
          error : function() {
            // data fetch failed? don't continue transitioning.
            done(false)
          },
          success : function() {
            // data fetch succeeded, continue transitioning.
            done();
          }
        });
      }
    },
    loaded : {
      enter : function() {
        return false;
      }
    }
  }
});

app.start();
var complete = app.to('loaded');
complete.fail(function() {
  console.log('transition failed!');
});

Organising your code

You can pass additional methods to the definitions scenes in your storyboard to help structure your code in a more logical manner and break down big functions.

var app = new Miso.Storyboard({
  initial : 'unloaded',
  scenes : {
    unloaded : {
      loadData : function() { ... },
      displayLoadingScreen : function() { ... },
      enter : function() {
        this.displayLoadingScreen();
        this.loadData();
      }
    },
    loaded : {}
  }
});
app.start();

Nesting Storyboards

It is also possible to nest Miso Storyboards inside each other, making it possible to control state at each level of your code. For example if you had a slideshow inside a larger storyboard, it could in turn be its own storyboard, with each slide being a scene, with handlers defining each move between slides in a custom manner.

var walkthrough = new Miso.Scene({
  initial : 'one',
  scenes : {
    one : {},
    two : {},
    three : {}
  }
});

var app = new Miso.Scene({
  inital 'unloaded',
  scenes : {
    unloaded : {},
    loaded : walkthrough
  }
});

Simplified Storyboards

While the main goal of Storyboard is to help you manage your transition enter and exit phases, you can create simplified storyboards that only have enter behaviour like so:

var walkthrough = new Miso.Scene({
  initial : 'one',
  scenes : {
    one : function() {
      // do something
      console.log("Doing task one.");
    },
    two : function() {
      // do something else
      console.log("Doing task two.");
    }
    three : {}
  }
});

walkthrough.start().then(function() {
  walkthrough.to("two");
});

// output:
// Doing task one.
// Doing task two.

The above is functionaly equivalent to:

var walkthrough = new Miso.Scene({
  initial : 'one',
  scenes : {
    one : {
      enter : function() {
        // do something
        console.log("Doing task one.");
      }
    },
    two : {
      enter : function() {
        // do something else
        console.log("Doing task two.");
      }
    },
    three : {}
  }
});

walkthrough.start().then(function() {
  walkthrough.to("two");
});

// output:
// Doing task one.
// Doing task two.

Contributing

To build Miso.Storyboard you'll need npm, node.js's package management system and grunt

npm install miso.storyboard

To build Miso.Storyboard, call

grunt

from the project root.