• Stars
    star
    7,635
  • Rank 4,822 (Top 0.1 %)
  • Language
    JavaScript
  • License
    MIT License
  • Created about 8 years ago
  • Updated about 2 months ago

Reviews

There are no reviews yet. Be the first to send feedback to the community and the maintainers!

Repository Details

fast HTTP/1.1 benchmarking tool written in Node.js

banner

autocannon

Node.js CI

demo

An HTTP/1.1 benchmarking tool written in node, greatly inspired by wrk and wrk2, with support for HTTP pipelining and HTTPS. On my box, autocannon can produce more load than wrk and wrk2, see limitations for more details.

Install

npm i autocannon -g

or if you want to use the API or as a dependency:

npm i autocannon --save

Usage

Command Line

Usage: autocannon [opts] URL

URL is any valid HTTP or HTTPS URL.
If the PORT environment variable is set, the URL can be a path. In that case 'http://localhost:$PORT/path' will be used as the URL.

Available options:

  -c/--connections NUM
        The number of concurrent connections to use. default: 10.
  -p/--pipelining NUM
        The number of pipelined requests to use. default: 1.
  -d/--duration SEC
        The number of seconds to run the autocannon. default: 10.
  -a/--amount NUM
        The number of requests to make before exiting the benchmark. If set, duration is ignored.
  -L NUM
        The number of milliseconds to elapse between taking samples. This controls the sample interval, & therefore the total number of samples, which affects statistical analyses. default: 1.
  -S/--socketPath
        A path to a Unix Domain Socket or a Windows Named Pipe. A URL is still required to send the correct Host header and path.
  -w/--workers
        Number of worker threads to use to fire requests.
  -W/--warmup
       Use a warm up interval before starting sampling.
       This enables startup processes to finish and traffic to normalize before sampling begins
       use -c and -d sub args e.g. `--warmup [ -c 1 -d 3 ]`
  --on-port
        Start the command listed after -- on the command line. When it starts listening on a port,
        start sending requests to that port. A URL is still required to send requests to
        the correct path. The hostname can be omitted, `localhost` will be used by default.
  -m/--method METHOD
        The HTTP method to use. default: 'GET'.
  -t/--timeout NUM
        The number of seconds before timing out and resetting a connection. default: 10
  -T/--title TITLE
        The title to place in the results for identification.
  -b/--body BODY
        The body of the request.
        NOTE: This option needs to be used with the '-H/--headers' option in some frameworks
  -F/--form FORM
        Upload a form (multipart/form-data). The form options can be a JSON string like
        '{ "field 1": { "type": "text", "value": "a text value"}, "field 2": { "type": "file", "path": "path to the file" } }'
        or a path to a JSON file containing the form options.
        When uploading a file the default filename value can be overridden by using the corresponding option:
        '{ "field name": { "type": "file", "path": "path to the file", "options": { "filename": "myfilename" } } }'
        Passing the filepath to the form can be done by using the corresponding option:
        '{ "field name": { "type": "file", "path": "path to the file", "options": { "filepath": "/some/path/myfilename" } } }'
  -i/--input FILE
        The body of the request. See '-b/body' for more details.
  -H/--headers K=V
        The request headers.
  --har FILE
        When provided, Autocannon will use requests from the HAR file.
        CAUTION: you have to specify one or more domains using URL option: only the HAR requests to the same domains will be considered.
        NOTE: you can still add extra headers with -H/--headers but -m/--method, -F/--form, -i/--input -b/--body will be ignored.
  -B/--bailout NUM
        The number of failures before initiating a bailout.
  -M/--maxConnectionRequests NUM
        The max number of requests to make per connection to the server.
  -O/--maxOverallRequests NUM
        The max number of requests to make overall to the server.
  -r/--connectionRate NUM
        The max number of requests to make per second from an individual connection.
  -R/--overallRate NUM
        The max number of requests to make per second from all connections.
        connection rate will take precedence if both are set.
        NOTE: if using rate limiting and a very large rate is entered which cannot be met,
              Autocannon will do as many requests as possible per second. Also, latency data will be corrected to compensate for the effects of the coordinated omission issue. If you are not familiar with the coordinated omission issue, you should probably read [this article](http://highscalability.com/blog/2015/10/5/your-load-generator-is-probably-lying-to-you-take-the-red-pi.html) or watch this [Gil Tene's talk](https://www.youtube.com/watch?v=lJ8ydIuPFeU) on the topic.
  -C/--ignoreCoordinatedOmission
        Ignore the coordinated omission issue when requests should be sent at a fixed rate using 'connectionRate' or 'overallRate'.
        NOTE: it is not recommended to enable this option.
              When the request rate cannot be met because the server is too slow, many request latencies might be missing and Autocannon might report a misleading latency distribution.
  -D/--reconnectRate NUM
        The number of requests to make before resetting a connections connection to the
        server.
  -n/--no-progress
        Don't render the progress bar. default: false.
  -l/--latency
        Print all the latency data. default: false.
  -I/--idReplacement
        Enable replacement of [<id>] with a randomly generated ID within the request body. default: false.
  -j/--json
        Print the output as newline delimited JSON. This will cause the progress bar and results not to be rendered. default: false.
  -f/--forever
        Run the benchmark forever. Efficiently restarts the benchmark on completion. default: false.
  -s/--servername
        Server name for the SNI (Server Name Indication) TLS extension. Defaults to the hostname of the URL when it is not an IP address.
  -x/--excludeErrorStats
        Exclude error statistics (non-2xx HTTP responses) from the final latency and bytes per second averages. default: false.
  -E/--expectBody EXPECTED
        Ensure the body matches this value. If enabled, mismatches count towards bailout.
        Enabling this option will slow down the load testing.
  --renderStatusCodes
        Print status codes and their respective statistics.
  --cert
        Path to cert chain in pem format
  --key
        Path to private key for specified cert in pem format
  --ca
        Path to trusted ca certificates for the test. This argument accepts both a single file as well as a list of files
  --debug
        Print connection errors to stderr.
  -v/--version
        Print the version number.
  -h/--help
        Print this menu.

autocannon outputs data in tables like this:

Running 10s test @ http://localhost:3000
10 connections

┌─────────┬──────┬──────┬───────┬──────┬─────────┬─────────┬──────────┐
│ Stat    │ 2.5% │ 50%  │ 97.5% │ 99%  │ Avg     │ Stdev   │ Max      │
├─────────┼──────┼──────┼───────┼──────┼─────────┼─────────┼──────────┤
│ Latency │ 0 ms │ 0 ms │ 0 ms  │ 1 ms │ 0.02 ms │ 0.16 ms │ 16.45 ms │
└─────────┴──────┴──────┴───────┴──────┴─────────┴─────────┴──────────┘
┌───────────┬─────────┬─────────┬─────────┬─────────┬─────────┬─────────┬─────────┐
│ Stat      │ 1%      │ 2.5%    │ 50%     │ 97.5%   │ Avg     │ Stdev   │ Min     │
├───────────┼─────────┼─────────┼─────────┼─────────┼─────────┼─────────┼─────────┤
│ Req/Sec   │ 20623   │ 20623   │ 25583   │ 26271   │ 25131.2 │ 1540.94 │ 20615   │
├───────────┼─────────┼─────────┼─────────┼─────────┼─────────┼─────────┼─────────┤
│ Bytes/Sec │ 2.29 MB │ 2.29 MB │ 2.84 MB │ 2.92 MB │ 2.79 MB │ 171 kB  │ 2.29 MB │
└───────────┴─────────┴─────────┴─────────┴─────────┴─────────┴─────────┴─────────┘

Req/Bytes counts sampled once per second.

251k requests in 10.05s, 27.9 MB read

There are two tables: one for the request latency, and one for the request volume.

The latency table lists the request times at the 2.5% percentile, the fast outliers; at 50%, the median; at 97.5%, the slow outliers; at 99%, the very slowest outliers. Here, lower means faster.

The request volume table lists the number of requests sent and the number of bytes downloaded. These values are sampled once per second. Higher values mean more requests were processed. In the above example, 2.29 MB was downloaded in 1 second in the worst case (slowest 1%). Since we only ran for 10 seconds, there are just 10 samples, the Min value and the 1% and 2.5% percentiles are all the same sample. With longer durations these numbers will differ more.

When passing the -l flag, a third table lists all the latency percentiles recorded by autocannon:

┌────────────┬──────────────┐
│ Percentile │ Latency (ms) │
├────────────┼──────────────┤
│ 0.001      │ 0            │
├────────────┼──────────────┤
│ 0.01       │ 0            │
├────────────┼──────────────┤
│ 0.1        │ 0            │
├────────────┼──────────────┤
│ 1          │ 0            │
├────────────┼──────────────┤
│ 2.5        │ 0            │
├────────────┼──────────────┤
│ 10         │ 0            │
├────────────┼──────────────┤
│ 25         │ 0            │
├────────────┼──────────────┤
│ 50         │ 0            │
├────────────┼──────────────┤
│ 75         │ 0            │
├────────────┼──────────────┤
│ 90         │ 0            │
├────────────┼──────────────┤
│ 97.5       │ 0            │
├────────────┼──────────────┤
│ 99         │ 1            │
├────────────┼──────────────┤
│ 99.9       │ 1            │
├────────────┼──────────────┤
│ 99.99      │ 3            │
├────────────┼──────────────┤
│ 99.999     │ 15           │
└────────────┴──────────────┘

This can give some more insight if a lot (millions) of requests were sent.

Programmatically

'use strict'

const autocannon = require('autocannon')

autocannon({
  url: 'http://localhost:3000',
  connections: 10, //default
  pipelining: 1, // default
  duration: 10 // default
}, console.log)

// async/await
async function foo () {
  const result = await autocannon({
    url: 'http://localhost:3000',
    connections: 10, //default
    pipelining: 1, // default
    duration: 10 // default
  })
  console.log(result)
}

Workers

In workers mode, autocannon uses instances of Node's Worker class to execute the load tests in multiple threads.

The amount and connections parameters are divided amongst the workers. If either parameter is not integer divisible by the number of workers, the per-worker value is rounded to the lowest integer, or set to 1, whichever is the higher. All other parameters are applied per-worker as if the test were single-threaded.

NOTE: Unlike amount and connections, the "overall" parameters, maxOverallRequests and overallRate, are applied per worker. For example, if you set connections to 4, workers to 2 and maxOverallRequests to 10, each worker will receive 2 connections and a maxOverallRequests of 10, resulting in 20 requests being sent.

'use strict'

const autocannon = require('autocannon')

autocannon({
  url: 'http://localhost:3000',
  connections: 10, //default
  pipelining: 1, // default
  duration: 10, // default
  workers: 4
}, console.log)

NOTE: When in workers mode, you need to pass in an absolute file path to all the options that accept a function. This is because a function passed into the main process can not be cloned and passed to the worker. So instead, it needs a file that it can require. The options with this behaviour are shown in the below example

'use strict'

const autocannon = require('autocannon')

autocannon({
  // ...
  workers: 4,
  setupClient: '/full/path/to/setup-client.js',
  verifyBody: '/full/path/to/verify-body.js'
  requests: [
    {
      // ...
      onResponse: '/full/path/to/on-response.js'
    },
    {
      // ...
      setupRequest: '/full/path/to/setup-request.js'
    }
  ]
}, console.log)

API

autocannon(opts[, cb])

Start autocannon against the given target.

  • opts: Configuration options for the autocannon instance. This can have the following attributes. REQUIRED.
    • url: The given target. Can be HTTP or HTTPS. More than one URL is allowed, but it is recommended that the number of connections is an integer multiple of the URL. REQUIRED.
    • socketPath: A path to a Unix Domain Socket or a Windows Named Pipe. A url is still required to send the correct Host header and path. OPTIONAL.
    • workers: Number of worker threads to use to fire requests.
    • connections: The number of concurrent connections. OPTIONAL default: 10.
    • duration: The number of seconds to run the autocannon. Can be a timestring. OPTIONAL default: 10.
    • amount: A Number stating the number of requests to make before ending the test. This overrides duration and takes precedence, so the test won't end until the number of requests needed to be completed is completed. OPTIONAL.
    • sampleInt: The number of milliseconds to elapse between taking samples. This controls the sample interval, & therefore the total number of samples, which affects statistical analyses. default: 1.
    • timeout: The number of seconds to wait for a response before. OPTIONAL default: 10.
    • pipelining: The number of pipelined requests for each connection. Will cause the Client API to throw when greater than 1. OPTIONAL default: 1.
    • bailout: The threshold of the number of errors when making the requests to the server before this instance bail's out. This instance will take all existing results so far and aggregate them into the results. If none passed here, the instance will ignore errors and never bail out. OPTIONAL default: undefined.
    • method: The HTTP method to use. OPTIONAL default: 'GET'.
    • title: A String to be added to the results for identification. OPTIONAL default: undefined.
    • body: A String or a Buffer containing the body of the request. Insert one or more randomly generated IDs into the body by including [<id>] where the randomly generated ID should be inserted (Must also set idReplacement to true). This can be useful in soak testing POST endpoints where one or more fields must be unique. Leave undefined for an empty body. OPTIONAL default: undefined.
    • form: A String or an Object containing the multipart/form-data options or a path to the JSON file containing them
    • headers: An Object containing the headers of the request. OPTIONAL default: {}.
    • initialContext: An object that you'd like to initialize your context with. Check out an example of initializing context. OPTIONAL
    • setupClient: A Function which will be passed the Client object for each connection to be made. This can be used to customise each individual connection headers and body using the API shown below. The changes you make to the client in this function will take precedence over the default body and headers you pass in here. There is an example of this in the samples folder. OPTIONAL default: function noop () {}. When using workers, you need to supply a file path that default exports a function instead (Check out the workers section for more details).
    • verifyBody: A Function which will be passed the response body for each completed request. Each request, whose verifyBody function does not return a truthy value, is counted in mismatches. This function will take precedence over the expectBody. There is an example of this in the samples folder. When using workers, you need to supply a file path that default exports a function (Check out the workers section for more details).
    • maxConnectionRequests: A Number stating the max requests to make per connection. amount takes precedence if both are set. OPTIONAL
    • maxOverallRequests: A Number stating the max requests to make overall. Can't be less than connections. maxConnectionRequests takes precedence if both are set. OPTIONAL
    • connectionRate: A Number stating the rate of requests to make per second from each individual connection. No rate limiting by default. OPTIONAL
    • overallRate: A Number stating the rate of requests to make per second from all connections. connectionRate takes precedence if both are set. No rate limiting by default. OPTIONAL
    • ignoreCoordinatedOmission: A Boolean which disables the correction of latencies to compensate for the coordinated omission issue. Does not make sense when no rate of requests has been specified (connectionRate or overallRate). OPTIONAL default: false.
    • reconnectRate: A Number that makes the individual connections disconnect and reconnect to the server whenever it has sent that number of requests. OPTIONAL
    • requests: An Array of Objects which represents the sequence of requests to make while benchmarking. Can be used in conjunction with the body, headers and method params above. Check the samples folder for an example of how this might be used. OPTIONAL. Contained objects can have these attributes:
      • body: When present, will override opts.body. OPTIONAL
      • headers: When present, will override opts.headers. OPTIONAL
      • method: When present, will override opts.method. OPTIONAL
      • path: When present, will override opts.path. OPTIONAL
      • setupRequest: A Function you may provide to mutate the raw request object, e.g. request.method = 'GET'. It takes request (Object) and context (Object) parameters, and must return the modified request. When it returns a falsey value, autocannon will restart from first request. When using workers, you need to supply a file path that default exports a function instead (Check out workers section for more details) OPTIONAL
      • onResponse: A Function you may provide to process the received response. It takes status (Number), body (String) context (Object) parameters and headers (Key-Value Object). When using workers, you need to supply a file path that default exports a function instead (Check out workers section for more details) OPTIONAL
    • har: an Object of parsed HAR content. Autocannon will extra and use entries.request: requests, method, form and body options will be ignored. NOTE: you must ensure that entries are targeting the same domain as url option. OPTIONAL
    • idReplacement: A Boolean which enables the replacement of [<id>] tags within the request body with a randomly generated ID, allowing for unique fields to be sent with requests. Check out an example of programmatic usage that can be found in the samples. OPTIONAL default: false
    • forever: A Boolean which allows you to setup an instance of autocannon that restarts indefinitely after emitting results with the done event. Useful for efficiently restarting your instance. To stop running forever, you must cause a SIGINT or call the .stop() function on your instance. OPTIONAL default: false
    • servername: A String identifying the server name for the SNI (Server Name Indication) TLS extension. OPTIONAL default: Defaults to the hostname of the URL when it is not an IP address.
    • excludeErrorStats: A Boolean which allows you to disable tracking non-2xx code responses in latency and bytes per second calculations. OPTIONAL default: false.
    • expectBody: A String representing the expected response body. Each request whose response body is not equal to expectBodyis counted in mismatches. If enabled, mismatches count towards bailout. OPTIONAL
    • tlsOptions: An Object that is passed into tls.connect call (Full list of options). Note: this only applies if your URL is secure.
    • skipAggregateResult: A Boolean which allows you to disable the aggregate result phase of an instance run. See autocannon.aggregateResult
  • cb: The callback which is called on completion of a benchmark. Takes the following params. OPTIONAL.
    • err: If there was an error encountered with the run.
    • results: The results of the run.

Returns an instance/event emitter for tracking progress, etc. If cb is omitted, the return value can also be used as a Promise.

Customizing sent requests

When running, autocannon will create as many Client objects as desired connections. They will run in parallel until the benchmark is over (duration or total number of requests). Each client will loop over the requests array, would it contain one or several requests.

While going through available requests, the client will maintain a context: an object you can use in onResponse and setupRequest functions, to store and read some contextual data. Please check the request-context.js file in samples.

Note that context object will be reset to initialContext (or {} it is not provided) when restarting to the first available request, ensuring similar runs.

Combining connections, overallRate and amount

When combining a fixed amount of requests with concurrent connections and an overallRate limit, autocannon will distribute the requests and the intended rate over all connections. If the overallRate is not integer divisible, autocannon will configure some connection clients with a higher and some with a lower number of requests/second rate. If now the amount is integer divisible, all connection clients get the same number of requests. This means that the clients with a higher request rate will finish earlier, than the others, leading to a drop in the perceived request rate.

Example: connections = 10, overallRate = 17, amount = 5000

autocannon.track(instance[, opts])

Track the progress of your autocannon, programmatically.

  • instance: The instance of autocannon. REQUIRED.
  • opts: Configuration options for tracking. This can have the following attributes. OPTIONAL.
    • outputStream: The stream to output to. default: process.stderr.
    • renderProgressBar: A truthy value to enable the rendering of the progress bar. default: true.
    • renderResultsTable: A truthy value to enable the rendering of the results table. default: true.
    • renderLatencyTable: A truthy value to enable the rendering of the advanced latency table. default: false.
    • progressBarString: A string defining the format of the progress display output. Must be valid input for the progress bar module. default: 'running [:bar] :percent'.

Example that just prints the table of results on completion:

'use strict'

const autocannon = require('autocannon')

const instance = autocannon({
  url: 'http://localhost:3000'
}, console.log)

// this is used to kill the instance on CTRL-C
process.once('SIGINT', () => {
  instance.stop()
})

// just render results
autocannon.track(instance, {renderProgressBar: false})

Check out this example to see it in use, as well.

autocannon.printResult(resultObject[, opts])

Print the result tables to the terminal, programmatically.

  • resultObject: The result object of autocannon. REQUIRED.
  • opts: Configuration options for printing the tables. This can have the following attributes. OPTIONAL.
    • outputStream: The stream to output to. default: process.stderr.
    • renderResultsTable: A truthy value to enable the rendering of the results table. default: true.
    • renderLatencyTable: A truthy value to enable the rendering of the latency table. default: false.

autocannon.aggregateResult(results[, opts])

Aggregate the results of one or more autocannon instance runs, where the instances of autocannon have been run with the skipAggregateResult option.

This is an advanced use case, where you might be running a load test using autocannon across multiple machines and therefore need to defer aggregating the results to a later time.

  • results: An array of autocannon instance results, where the instances have been run with the skipAggregateResult option set to true. REQUIRED.
  • opts: This is a subset of the options you would pass to the main autocannon API, so you could use the same options object as the one used to run the instances. See autocannon for full descriptions of the options. REQUIRED.
    • url: REQUIRED
    • title: OPTIONAL default: undefined
    • socketPath: OPTIONAL
    • connections: OPTIONAL default: 10.
    • sampleInt: OPTIONAL default: 1
    • pipelining: OPTIONAL default: 1
    • workers: OPTIONAL default: undefined

Autocannon events

Because an autocannon instance is an EventEmitter, it emits several events. these are below:

  • start: Emitted once everything has been setup in your autocannon instance and it has started. Useful for if running the instance forever.
  • tick: Emitted every second this autocannon is running a benchmark. Useful for displaying stats, etc. Used by the track function. The tick event propagates an object containing the counter and bytes values, which can be used for extended reports.
  • done: Emitted when the autocannon finishes a benchmark. passes the results as an argument to the callback.
  • response: Emitted when the autocannons http-client gets an HTTP response from the server. This passes the following arguments to the callback:
    • client: The http-client itself. Can be used to modify the headers and body the client will send to the server. API below.
    • statusCode: The HTTP status code of the response.
    • resBytes: The response byte length.
    • responseTime: The time taken to get a response after initiating the request.
  • reqError: Emitted in the case of a request error e.g. a timeout.
  • error: Emitted if there is an error during the setup phase of autocannon.

Results

The results object emitted by done and passed to the autocannon() callback has these properties:

  • title: Value of the title option passed to autocannon().
  • url: The URL that was targeted.
  • socketPath: The UNIX Domain Socket or Windows Named Pipe that was targeted, or undefined.
  • requests: A histogram object containing statistics about the number of requests that were sent per second.
  • latency: A histogram object containing statistics about response latency.
  • throughput: A histogram object containing statistics about the response data throughput per second.
  • duration: The amount of time the test took, in seconds.
  • errors: The number of connection errors (including timeouts) that occurred.
  • timeouts: The number of connection timeouts that occurred.
  • mismatches: The number of requests with a mismatched body.
  • start: A Date object representing when the test started.
  • finish: A Date object representing when the test ended.
  • connections: The amount of connections used (value of opts.connections).
  • pipelining: The number of pipelined requests used per connection (value of opts.pipelining).
  • non2xx: The number of non-2xx response status codes received.
  • resets: How many times the requests pipeline was reset due to setupRequest returning a falsey value.

The histogram objects for requests, latency and throughput are hdr-histogram-percentiles-obj objects and have this shape:

  • min: The lowest value for this statistic.
  • max: The highest value for this statistic.
  • average: The average (mean) value.
  • stddev: The standard deviation.
  • p*: The XXth percentile value for this statistic. The percentile properties are: p2_5, p50, p75, p90, p97_5, p99, p99_9, p99_99, p99_999.

Client API

This object is passed as the first parameter of both the setupClient function and the response event from an autocannon instance. You can use this to modify the requests you are sending while benchmarking. This is also an EventEmitter, with the events and their params listed below.

  • client.setHeaders(headers): Used to modify the headers of the request this client iterator is currently on. headers should be an Object, or undefined if you want to remove your headers.
  • client.setBody(body): Used to modify the body of the request this client iterator is currently on. body should be a String or Buffer, or undefined if you want to remove the body.
  • client.setHeadersAndBody(headers, body): Used to modify both the headers and body this client iterator is currently on. headers and body should take the same form as above.
  • client.setRequest(request): Used to modify the entire request that this client iterator is currently on. Can have headers, body, method, or path as attributes. Defaults to the values passed into the autocannon instance when it was created. Note: call this when modifying multiple request values for faster encoding
  • client.setRequests(newRequests): Used to overwrite the entire requests array that was passed into the instance on initiation. Note: call this when modifying multiple requests for faster encoding

Client events

The events a Client can emit are listed here:

  • headers: Emitted when a request sent from this client has received the headers of its reply. This received an Object as the parameter.
  • body: Emitted when a request sent from this client has received the body of a reply. This receives a Buffer as the parameter.
  • response: Emitted when the client has received a completed response for a request it made. This is passed the following arguments:
    • statusCode: The HTTP status code of the response.
    • resBytes: The response byte length.
    • responseTime: The time taken to get a response after initiating the request.
  • reset: Emitted when the requests pipeline was reset due to setupRequest returning a falsey value.

Example using the autocannon events and the client API and events:

'use strict'

const autocannon = require('autocannon')

const instance = autocannon({
  url: 'http://localhost:3000',
  setupClient: setupClient
}, (err, result) => handleResults(result))
// results passed to the callback are the same as those emitted from the done events
instance.on('done', handleResults)

instance.on('tick', () => console.log('ticking'))

instance.on('response', handleResponse)

function setupClient (client) {
  client.on('body', console.log) // console.log a response body when its received
}

function handleResponse (client, statusCode, resBytes, responseTime) {
  console.log(`Got response with code ${statusCode} in ${responseTime} milliseconds`)
  console.log(`response: ${resBytes.toString()}`)

  //update the body or headers
  client.setHeaders({new: 'header'})
  client.setBody('new body')
  client.setHeadersAndBody({new: 'header'}, 'new body')
}

function handleResults(result) {
  // ...
}

Limitations

Autocannon is written in JavaScript for the Node.js runtime and it is CPU-bound. We have verified that it yields comparable results with wrk when benchmarking Node.js applications using the http module. Nevertheless, it uses significantly more CPU than other tools that compiles to a binary such as wrk. Autocannon can saturate the CPU, e.g. the autocannon process reaches 100%: in those cases, we recommend using wrk2.

As an example, let's consider a run with 1000 connections on a server with 4 cores with hyperthreading:

  • wrk uses 2 threads (by default) and an auxiliary one to collect the metrics with a total load of the CPU of 20% + 20% + 40%.
  • autocannon uses a single thread at 80% CPU load.

Both saturates a Node.js process at around 41k req/sec, however, autocannon can saturate sooner because it is single-threaded.

Note that wrk does not support HTTP/1.1 pipelining. As a result, autocannon can create more load on the server than wrk for each open connection.

Acknowledgements

This project was kindly sponsored by nearForm.

Logo and identity designed by Cosmic Fox Design: https://www.behance.net/cosmicfox.

wrk and wrk2 provided great inspiration.

Chat on Gitter

If you are using autocannon or you have any questions, let us know: Gitter

Contributors

License

Copyright Matteo Collina and other contributors, Licensed under MIT.

More Repositories

1

fastq

Fast, in memory work queue
JavaScript
771
star
2

make-promises-safe

A node.js module to make the use of promises safe
JavaScript
669
star
3

hyperid

Uber-fast unique id generation, for Node.js and the browser
JavaScript
659
star
4

msgpack5

A msgpack v5 implementation for node.js, with extension points / msgpack.org[Node]
JavaScript
484
star
5

async-cache-dedupe

Async cache with dedupe support
JavaScript
370
star
6

split2

Split Streams3 style
JavaScript
269
star
7

reusify

Reuse objects and functions with style
JavaScript
156
star
8

steed

horsepower for your modules
JavaScript
155
star
9

fastparallel

Zero-overhead parallel function call for node.js. Also supports each and map!
JavaScript
153
star
10

qest

The Internet of Things broker that loves devices and web developers.
JavaScript
144
star
11

close-with-grace

Exit your process, gracefully (if possible) - for Node.js
JavaScript
127
star
12

bloomrun

A js pattern matcher
JavaScript
120
star
13

mqemitter

An Opinionated Message Queue with an emitter-style API
JavaScript
118
star
14

on-exit-leak-free

Execute a function on exit without leaking memory, allowing all objects to be garbage collected
JavaScript
113
star
15

cloneable-readable

Clone a Readable stream, safely
JavaScript
106
star
16

loopbench

Benchmark your event loop
JavaScript
101
star
17

commist

Build your commands on minimist!
JavaScript
99
star
18

fast-json-parse

The fastest way to parse JSON safely
JavaScript
85
star
19

climem

Monitor the memory consumption of your node process via CLI
JavaScript
85
star
20

desm

get the file directory from import.meta.url
JavaScript
83
star
21

fastbench

the simplest benchmark you can run on node
JavaScript
83
star
22

syncthrough

Transform your data as it pass by, synchronously.
JavaScript
77
star
23

mows

Using MQTT.js in the browser over WebSocket -- Built with browserify!
JavaScript
73
star
24

hyperemitter

Horizontally Scalable EventEmitter powered by a Merkle DAG
JavaScript
71
star
25

heroku-buildpack-graphicsmagick

Shell
67
star
26

fastseries

Zero-overhead asynchronous series/each/map function calls
JavaScript
65
star
27

docker-loghose

Collect all the logs from all docker containers
JavaScript
63
star
28

hwp

JavaScript
59
star
29

tinysonic

a quick syntax for JSON object
JavaScript
56
star
30

fastify-sandbox

load a plugin via a synchronous worker
JavaScript
54
star
31

infinicache

JavaScript
53
star
32

ponte

The M2M/IoT Bridge for REST developers
51
star
33

public-speaking

Matteo Collina's portfolio of public speaking engagements
CSS
48
star
34

h2url

experimental http2 client for node and the CLI
JavaScript
46
star
35

heroku-buildpack-imagemagick

An heroku buildpack with the latest version of ImageMagick
Shell
46
star
36

multines

Multi-process nes backend, turn nes into a fully scalable solution
JavaScript
45
star
37

autocannon-ci

run your benchmarks as part of your dev flow, for Node.js
JavaScript
45
star
38

mercurius-auto-schema

JavaScript
43
star
39

native-hdr-histogram

node.js bindings for hdr histogram C implementation
C
42
star
40

mqemitter-redis

Redis-powered MQEmitter
JavaScript
41
star
41

tentacoli

All the ways for doing requests/streams multiplexing over a single stream
JavaScript
39
star
42

take-your-http-server-to-ludicrous-speed

Take Your HTTP server to Ludicrous Speed
HTML
38
star
43

openapi-graphql

Create a GraphQL from an OpenAPI schema
TypeScript
36
star
44

levelgraph-talk-nodejsconfit

My Talk at nodejsconf.it 2014! "How to Cook a Graph Database in a Night"
CSS
36
star
45

single-user-cache

JavaScript
35
star
46

retimer

reschedulable setTimeout for you node needs
JavaScript
35
star
47

generify

A reusable project generator
JavaScript
32
star
48

we-are-not-object-oriented-anymore-demo

The demo for my "we are not object-oriented anymore" talk
JavaScript
31
star
49

stream-iterators-utils

Utility belt for using async iterators with streams
JavaScript
30
star
50

node-errormailer

Sending email for each error in your node app was never easier! It fully support connect and express.
JavaScript
29
star
51

autocow

Display cows every two seconds, because you can
JavaScript
29
star
52

pino-roll

A Pino transport that automatically rolls your log files
JavaScript
27
star
53

ioredis-auto-pipeline

Automatic redis pipeline support
JavaScript
27
star
54

typescript-async-await-target-cost

Shell
27
star
55

worker

Running Node within Node (a fork of synchronous-worker)
C++
25
star
56

type-safe-fastify

An example on how to set up Fastify routes with full type safety
TypeScript
24
star
57

pbkdf2-password

Easy salt/password creation for Node.js, extracted from Mosca
JavaScript
24
star
58

one-two-three-fastify

JavaScript
23
star
59

mqtt-level-store

Store your in-flight MQTT message on Level, for Node
JavaScript
23
star
60

fastfall

call your callbacks in a waterfall, at speed
JavaScript
22
star
61

fastify-astro

Let's wrap Astro in a Fastify plugin
22
star
62

the-cost-of-logging

My talk "The Cost of Logging" about our uber-fast Pino logger
HTML
20
star
63

localswarm

Like airswarm, but using tcp ports and unix sockets - node.js style
JavaScript
20
star
64

unix-socket-leader

Elect a leader using unix sockets, for node
JavaScript
20
star
65

rake-minify

A rake task to minify javascripts and coffeescripts
Ruby
19
star
66

fastify-auth-mongo-jwt

Sample user-management (signup, login) with Fastify and JWT
JavaScript
19
star
67

docker-allcontainers

Get notified when a new container is started or stopped
JavaScript
19
star
68

mqemitter-mongodb

MongoDB based MQEmitter
JavaScript
18
star
69

fast-write-atomic

Fast way to write a file atomically, for Node.js
JavaScript
18
star
70

minimist

A fork of minimist, published as @matteo.collina/minimist
JavaScript
17
star
71

never-ending-stream

Automatically restarts your stream for you when it ends
JavaScript
16
star
72

throughv

stream.Transform with parallel chunk processing
JavaScript
16
star
73

fastify-massive

Massive.js plugin for Fastify
JavaScript
15
star
74

baseswim

A base swim node
JavaScript
15
star
75

modular_monolith

Example of the "Building a Modular Monolith with Fastify" talk
JavaScript
15
star
76

autocannon-compare

Compare two autocannon runs
JavaScript
15
star
77

dateformat

A CJS version of dateformat, forked from node-dateformat
JavaScript
14
star
78

kanban

Kanban is a node.js control-flow library. As the Japanese methodology, it is pull-based.
JavaScript
14
star
79

bhdr

benchmark utility powered by hdr histograms, for node
JavaScript
14
star
80

streampecker

Peek a stream!
JavaScript
13
star
81

blueslider

Turn your slides using you TI SensorTag
JavaScript
13
star
82

mcdo

JavaScript
13
star
83

reduplexer

reduplexer(writable, readable, options)
JavaScript
13
star
84

levelgraph-recursive

Breadth-first and Deep-first for your LevelGraph
JavaScript
13
star
85

object-router

Route your functions with pattern matching
JavaScript
12
star
86

help-me

Help command for node, partner of minimist and commist
JavaScript
12
star
87

mongo-clean

Clean all the collections in a mongo database
JavaScript
12
star
88

mqstreams

MQ pub/sub as streams - based on mqemitter
JavaScript
12
star
89

net-object-stream

Turn any binary stream into an object stream
JavaScript
11
star
90

levelup-talk-cloudconf

My talk for CloudConf on LevelUp
CSS
11
star
91

we-are-not-object-oriented-anymore

We are not Object Oriented anymore
HTML
11
star
92

fastify-undici-dispatcher

An undici dispatcher to in-process Fastify servers
JavaScript
11
star
93

reaching-ludicrous-speed

My Node.js Interactive 2015 presentation
HTML
11
star
94

hello-fastify

A Fastify "hello world" template, with tests
JavaScript
11
star
95

conf-app

JavaScript
10
star
96

capistrano-remote-cache-with-project-root

Ruby
10
star
97

nrts

node:test runner wrapper with TypeScript support
JavaScript
10
star
98

js-everywhere

The slides for my QCon 2016 talk "JS Everywhere"
HTML
10
star
99

scaling-state

Application level sharding made simple!
HTML
10
star
100

mac-key-press

C++
9
star