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Repository Details
glTF 2.0 exporter for Autodesk Maya
maya-glTF
glTF exporter plugin for Autodesk Maya
This plugin is compatible with most modern versions of Maya. Tested with Maya 2015+. Most of the glTF spec has been implemented, but this is still a work in progress. For best material results use StingrayPBS shader. Report any issues here!
Installation
Download the ZIP file using the green button at the top of this page.
Extract the ZIP and copy the files to their appropriate folders:
glTFExport.py and glTFTranslatorOpts.mel from the scripts folder need to be copied to the scripts folder here:
Path to export the file to. File extension should be .glb or .gltf
resource_format
How to export binary data. Only applies to .gltf format. Valid value: 'bin', 'source', 'embedded'. bin - A single .bin file next to the .gltf file. source - Images are copied next to the .gltf file. embedded - Everything is embedded within the .gltf.
anim
How to deal with animation. Valid values: 'none', 'keyed'. none - Don't export animation. keyed - Respect current keys
vFlip
GL renderers want UVs flippedin V compared to Maya. Set to False if you don't need to fix the flipping.
Current Features
Export whole scene from Maya
Exports transform nodes and meshes with hierarchy
Exports single material shader per mesh currently.
Picks the first shader.
Lambert, Blinn, Phong use a PBR conversion approximation
Base color comes from color attribute as texture or value.
Metallic and roughness are derived from the other attribute values and do not support textures.
Recommend StingrayPBS shader for best material conversion.
Node animation supported for translation, rotation, scale.
glTF and glb supported
Options for embedded binary data, single external bin, or preserved external images.