LVGL - Open-source Embedded GUI Library in Rust
LVGL provides everything you need to create a Graphical User Interface (GUI) on embedded systems with easy-to-use graphical elements, beautiful visual effects and low memory footprint.
LVGL is compatible with #![no_std] environments by default.
Rust to WASM demo ยท Official LVGL Website ยท C library repository ยท Official live demos
System Build Dependencies
In order to build the lvgl
project you will need the following system dependencies to be installed:
$ sudo apt install build-essential llvm clang
If you want to build the examples, then you will need to install SDL2 as well.
$ sudo apt install libsdl2-dev
Usage
Edit your Cargo.toml
file dependencies with:
$ cargo add lvgl
The build requires the environment variable bellow to be set:
DEP_LV_CONFIG_PATH
: Path to the directory containing thelv_conf.h
header file used for configuration of LVGL library.- (Optional)
LVGL_FONTS_DIR
: Directory for custom fonts generated for use in LVGL. See the documentation for usage. - (Optional)
LVGL_INCLUDE
: C headers to include during the build if using thedrivers
feature, comma-separated. The default is/usr/include,/usr/local/include
. - (Optional)
LVGL_LINK
: C libraries to link in during the build if using thedrivers
feature, comma-separated. The default isSDL2
.
We recommend the lv_conf.h
file to be in your project's root directory. If so, the command to build your project would be:
$ DEP_LV_CONFIG_PATH=`pwd` cargo build
Building for embedded environments
We make use of bindgen
for generating the bindings to LittlevGL at build time. There is a problem in cargo when building
for no_std
, so we need to use a workaround to build "lvgl-rs". The mainstrem issue in cargo is being tracked at
rust-lang/cargo#7915.
$ DEP_LV_CONFIG_PATH=`pwd` cargo build -Zfeatures=build_dep
The unsafe_no_autoinit
feature must also be enabled when building for baremetal targets. See its documentation in Cargo.toml
for notes on usage.
LVGL Global Allocator
A global allocator for Rust leveraging the
LVGL memory allocator is provided, but not enabled
by default. Can be enabled by the feature lvgl_alloc
. This will make all dynamic memory to be allocated by LVGL
internal memory manager.
Running the demo
Hint for macOS users: Before you run the demos you need to make sure you have libsdl installed on your machine. To install it, use HomeBrew:
$ brew install sdl2
This project contains examples that can run in a desktop simulator.
First, make sure to pull lvgl-rs
submodules:
$ git submodule init
$ git submodule update
Then run the demo
example:
$ DEP_LV_CONFIG_PATH=`pwd`/examples/include cargo run --example demo --features="alloc"
Feature Support
The bindings are still in development. There are many features of LVGL that needs to be exposed by lvgl-rs
. In
this section you can check what is implemented at the moment.
Features
List of LVGL features that impacts the library usage in general.
- Displays: We use
embedded_graphics
library to draw to the display, along withlv_drivers
. You can uselvgl-rs
with any of theembedded_graphics
supported displays, and those supported bylv_drivers
. Note:lv_drivers
support is currently experimental. - Events: You can listen and trigger events in widget objects.
- Styles: You can set styles in any exposed object. We are still missing the possibility of defining global base styles.
- Input Devices: Input devices supported by
lv_drivers
can be used, and custom handlers can be specified forembedded_graphics
. Currently, only pointer input devices are supported. Note:lv_drivers
support is currently experimental. - Fonts: All fonts built-in to LVGL can be used on nightly Rust if the
nightly
feature is enabled. Custom fonts can also be encoded into a C file (see the documentation on thefont
module). - Animations: Creating basic animations is supported entirely from Rust.
- Images
- File system
- Tasks
Widgets
Widgets currently implemented might have some missing features. If the widget you want to use is not exposed or is missing a feature you want to make use, please send a Pull Request or open an issue.