• This repository has been archived on 17/Feb/2021
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  • Language
    Go
  • License
    The Unlicense
  • Created over 4 years ago
  • Updated almost 4 years ago

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Repository Details

Include files in your binary the easy way

New Projects should use the official embed package instead, which was added in go 1.16.

binclude

PkgGoDev Test Go Report Card codecov

binclude is a tool for including static files into Go binaries.

  • focuses on ease of use
  • the bincluded files add no more than the filesize to the binary
  • uses go/ast for typesafe parsing
  • each package can have its own binclude.FileSystem
  • binclude.FileSystem implements the http.FileSystem interface
  • ioutil like functions FileSystem.ReadFile, FileSystem.ReadDir
  • include all files/ directories under a given path by calling binclude.Include("./path")
  • include files based on a glob pattern binclude.IncludeGlob("./path/*.txt")
  • add file paths from a textfile binclude.IncludeFromFile("includefile.txt")
  • high test coverage
  • supports execution of executables directly from a binclude.FileSystem via binexec (os/exec wrapper)
  • optional compression of files with gzip binclude -gzip
  • debug mode to read files from disk binclude.Debug = true

Install

GO111MODULE=on go get -u github.com/lu4p/binclude/cmd/binclude

Usage

package main

//go:generate binclude

import (
	"io/ioutil"
	"log"
	"path/filepath"

	"github.com/lu4p/binclude"
)

var assetPath = binclude.Include("./assets") // include ./assets with all files and subdirectories

func main() {
	binclude.Include("file.txt") // include file.txt

	// like os.Open
	f, err := BinFS.Open("file.txt")
	if err != nil {
		log.Fatalln(err)
	}

	out, err := ioutil.ReadAll(f)
	if err != nil {
		log.Fatalln(err)
	}

	log.Println(string(out))

	// like ioutil.Readfile
	content, err := BinFS.ReadFile(filepath.Join(assetPath, "asset1.txt"))
	if err != nil {
		log.Fatalln(err)
	}

	log.Println(string(content))

	// like ioutil.ReadDir
	infos, err := BinFS.ReadDir(assetPath)
	if err != nil {
		log.Fatalln(err)
	}

	for _, info := range infos {
		log.Println(info.Name())
	}
}

To build use:

go generate
go build

A more detailed example can be found here.

Binary size

The resulting binary, with the included files can get quite large.

You can reduce the final binary size by building without debug info (go build -ldflags "-s -w") and compressing the resulting binary with upx (upx binname).

Note: If you don't need to access the compressed form of the files I would advise to just use upx and don't add seperate compression to the files.

You can add compression to the included files with -gzip

Note: decompression is optional to allow for the scenario where you want to serve compressed files for a webapp directly.

OS / Arch Specific Includes

binclude supports including files/binaries only on specific architectures and operating systems. binclude follows the same pattern as Go's implicit Build Constraints. It will generate files for the specific platforms like binclude_windows.go which contains all windows specific files.

If a file's name, matches any of the following patterns:

*_GOOS.go
*_GOARCH.go
*_GOOS_GOARCH.go

binclude will consider all files included by binclude.Include in this file as files which should only be included on a specific GOOS and/ or GOARCH.

For example, if you want to include a binary only on Windows you could have a file static_windows.go and reference the static file:

package main

import "github.com/lu4p/binclude"

func bar() {
  binclude.Include("./windows-file.dll")
}

OS / Arch Specific Includes are used in the binexec example.

Note: explicit build tags like // +build debug are not supported for including files conditionally.

Advanced Usage

The generator can also be included into your package to allow for the code generator to run after all module dependencies are installed. Without installing the binclude generator to the PATH seperatly.

main.go:

// +build !gen

//go:generate go run -tags=gen .
package main

import (
	"github.com/lu4p/binclude"
)

func main() {
	binclude.Include("./assets")
}

main_gen.go:

// +build gen

package main

import (
	"github.com/lu4p/binclude"
	"github.com/lu4p/binclude/bincludegen"
)

func main() {
	bincludegen.Generate(binclude.None, ".")
	// binclude.None == no compression 
	// binclude.Gzip == gzip compression
}

To build use:

go generate
go build

Contributing

If you find a feature missing, which you consider a useful addition please open an issue.

If you plan on implementing a new feature please open an issue so we can discuss it first (I don't want you to waste your time).

Pull requests are welcome, and will be timely reviewed and merged, please provide tests for your code, if you don't know how to test your code open a pull request and I will suggest the right testing method.