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  • Language
    C#
  • License
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  • Created almost 9 years ago
  • Updated almost 4 years ago

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Repository Details

Plugin to import resources from the Source engine in Unity3D.

Unity-Source-Tools

Plugin to import resources from the Source engine in Unity3D.

Instructions:

Step 1: Load scene respective to what game you are extracting from, and click the WorldManager gameobject.

Step 2: Set the Export Location to where you would want to export the map.(This is optional)

Step 3: Set Map Name to the name of your map you want to import.

Step 4: Set Model Name to the name of your model you want to import(untested).

Step 5: Tick "Load Map" or "Load Model", depending on what you're doing.

Step 6: Tick Skip Sky. Otherwise, your sky will be full of garbage.

Step 7: Scroll down to uSrcSettings.

Step 8: Set the Path to wherever your game folder is(example: D:\SteamLibrary\steamapps\common\GarrysMod )

Step 9: Depending on what you're doing, adjust the game, have mod, and mod settings.

Example for Garrysmod

(This makes the script look for materials/models in D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod)

Step 10: Tick Textures, Displacements, Props, Props Dynamic, Entities, and Gen Colliders.

P.S: Lightmaps may not work correctly.

That should work! If I got this wrong, please leave an issue.

Original Readme Below

Author: lewa_j

Contributors:

antimYT

Fronkln

StamatisP

VK Public: vk.com/uSrcTools

Supported formats:

bsp - maps

vmt - materials

vtf - textures

mdl - models

vvd - models vertices

vtx - model indices

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uSource UnitySourceTools uSrcTools