pac-man
Vanilla javaScript Game with HTML and CSS
A super simple walkthourgh to coding Pac-Man in vanilla JavaScript, HTML and CSS. View here
I have kept the styling at a bare miniumum for you to go wild and make it your own. Please tag me as I would LOVE to see your game!!!
In this game I show you how to make Pac-Man move around the grid while avoiding walls, show you how to use the constructor method for all four ghosts to apply their unque characterisitcs to each one, including at what speed they move at. Clyde obviously being the slowest.
Inbuilt JavaScript functions I have used:
- addEventListener()
- getElementById()
- querySelector()
- for Loop
- appendChild()
- createElement()
- push()
- if else statements
- classList
- switch case
- keyCode
- forEach()
- setTimeout
- Class
- constructor
- setInterval()
- removeEventListener
Next steps:
My next goal is to make a copy of this game and apply logic to the ghost moves. At the moment they are choosing a direction to go in at random. I want to apply logic that makes them move closer to wherever Pac-man is.
Watch this space.
MIT Licence
Copyright (c) 2020 Ania Kubow
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
*Translation: Ofcourse you can use this for you project! Just make sure to say where you got this from :)
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.