Plugin.Maui.Audio
Plugin.Maui.Audio
provides the ability to play audio inside a .NET MAUI application.
Getting Started
- Available on NuGet: http://www.nuget.org/packages/Plugin.Maui.Audio
API Usage
Plugin.Maui.Audio
provides the AudioManager
class that allows for the creation of AudioPlayer
s. The AudioManager
can be used with or without dependency injection.
AudioManager
Dependency Injection
You will first need to register the AudioManager
with the MauiAppBuilder
following the same pattern that the .NET MAUI Essentials libraries follow.
builder.Services.AddSingleton(AudioManager.Current);
You can then enable your classes to depend on IAudioManager
as per the following example.
public class AudioPlayerViewModel
{
readonly IAudioManager audioManager;
public AudioPlayerViewModel(IAudioManager audioManager)
{
this.audioManager = audioManager;
}
public async void PlayAudio()
{
var audioPlayer = audioManager.CreatePlayer(await FileSystem.OpenAppPackageFileAsync("ukelele.mp3"));
audioPlayer.Play();
}
}
Straight usage
Alternatively if you want to skip using the dependency injection approach you can use the AudioManager.Current
property.
public class AudioPlayerViewModel
{
public async void PlayAudio()
{
var audioPlayer = AudioManager.Current.CreatePlayer(await FileSystem.OpenAppPackageFileAsync("ukelele.mp3"));
audioPlayer.Play();
}
}
AudioPlayer
Once you have created an AudioPlayer
you can interact with it in the following ways:
Events
PlaybackEnded
Raised when audio playback completes successfully.
Properties
Balance
Gets or sets the balance left/right: -1 is 100% left : 0% right, 1 is 100% right : 0% left, 0 is equal volume left/right.
CanSeek
Gets a value indicating whether the position of the loaded audio file can be updated.
CanSetSpeed
Gets a value indicating whether the playback speed can be changed.
CurrentPosition
Gets the current position of audio playback in seconds.
Duration
Gets the length of audio in seconds.
IsPlaying
Gets a value indicating whether the currently loaded audio file is playing.
MaximumSpeed
Gets the minumum speed that is supported on the platform the app is running on that can be set for the Speed
property.
MinimumSpeed
Gets the maximum speed that is supported on the platform the app is running on that can be set for the Speed
property.
Speed
Gets or sets the speed of the playback. Note: the maximum and minimum value that can be set is dependant on the platform you're running on. Setting a value that is not supported on the platform will gracefully fallback, but will not have the desired result.
To determine the supported minimum and maximum speeds at runtime for that platform you can use MaximumSpeed
and MinimumSpeed
.
Platform notes:
- Android: between 0 and 6. Setting the value to 0 will pause playback, playback will not be resumed when incrementing the value again.
- iOS: between 0.5 and 2.
- Windows: between 0 and 8. Setting the value to 0 will pause playback, playback will be resumed when incrementing the value again.
Volume
Gets or sets the playback volume 0 to 1 where 0 is no-sound and 1 is full volume.
Loop
Gets or sets whether the player will continuously repeat the currently playing sound.
Methods
Pause()
Pause playback if playing (does not resume).
Play()
Begin playback or resume if paused.
Seek(double position)
Set the current playback position (in seconds).
Stop()
Stop playback and set the current position to the beginning.
Acknowledgements
This project could not have came to be without these projects and people, thank you! <3
SimpleAudioPlayer for Xamarin
Basically this plugin, but then for Xamarin. We have been using this in our Xamarin projects with much joy and ease, so thank you so much Adrian (and contributors!) for that. Find the original project here where we have based our project on and evolved it from there.
The Happy Ukelele Song
As a little sample song we wanted something Hawaii/Maui themed obviously, and we found The Happy Ukelele Song which seems to fit that description. Thank you Stanislav Fomin and AudioHero for making it available.