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  • License
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  • Created about 1 year ago
  • Updated about 2 months ago

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Repository Details

Code outline sidebar powered by LSP. Forked from symbols-outline.nvim.

Fork status

This is a fork of the original symbols-outline.nvim which fixed a lot of bugs from the original repo, and also added many more features.

You can see all the changes from the original plugin before fork detach in #12 on github and afterwards in the changelog.

Migrating from symbols-outline.nvim

If you have existing setup opts for symbols-outline.nvim, you can convert it to be usable for outline.nvim using this script: scripts/convert-symbols-outline-opts.lua.


outline.nvim

A sidebar with a tree-like outline of symbols from your code, powered by LSP.

outline_2023-11-19.mp4

Features

  • Auto-updates items and highlight for current symbol as the cursor moves
  • Supports JSX (treesitter), Markdown, Norg (treesitter), in addition to LSP, with other treesitter support coming soon
  • Outline window opened for each tabpage
  • Symbol hierarchy UI with collapsible nodes and automatic collapsing based on cursor movements
  • Custom symbol icon function, mapping, or use LspKind (see custom function and config)
  • Dynamically set cursorline and cursor colors in outline (see screenshot)
  • Extra symbol details and line numbers of symbols (see screenshot)
  • Preview symbol location without visiting it
  • Neovim command modifiers on where to open outline (see :h mods)

Still not sure whether to use this? Read about related plugins.

Prerequisites

  • Neovim 0.7+
    • Note that it is recommended to use Neovim 0.8+ for all the features and fixes. See details here. Everything else works as normal in Neovim 0.7.
  • To use outline.nvim with LSP, a properly configured LSP client is required.

Contents

Installation

  • GitHub repo: "hedyhli/outline.nvim"
  • Or SourceHut repo: url = "https://git.sr.ht/~hedy/outline.nvim" (an equivalent key to url for your plugin manager)

Lazy.nvim example:

{
  "hedyhli/outline.nvim",
  config = function()
    -- Example mapping to toggle outline
    vim.keymap.set("n", "<leader>o", "<cmd>Outline<CR>",
      { desc = "Toggle Outline" })

    require("outline").setup {
      -- Your setup opts here (leave empty to use defaults)
    }
  end,
},

Lazy.nvim with lazy-loading example:

{
  "hedyhli/outline.nvim",
  lazy = true,
  cmd = { "Outline", "OutlineOpen" },
  keys = { -- Example mapping to toggle outline
    { "<leader>o", "<cmd>Outline<CR>", desc = "Toggle outline" },
  },
  opts = {
    -- Your setup opts here
  },
},

This allows Lazy.nvim to lazy-load the plugin on commands Outline, OutlineOpen, and your keybindings.

Setup

Call the setup function with your configuration options.

Note that a call to .setup() is required for this plugin to work (otherwise you might see this error: simrat39/symbols-outline.nvim#213).

require("outline").setup({})

Skip to commands

Configuration

The configuration structure has been heavily improved and refactored in this plugin. If you're migrating from the original symbols-outline, see #12 on github under "breaking changes" section.

Terminology

Check this list if you have any confusion with the terms used in the configuration.

  • Provider: Source of the items in the outline view. Could be LSP, CoC, etc.
  • Node: An item in the outline view
  • Fold: Collapse a collapsible node
  • Location: Where in the source file a node is from
  • Preview: Show the location of a node in code using a floating window. Syntax highlighting is provided if treesitter is installed.
  • Jump/Peek: Go to corresponding location in code without leaving outline window
  • Hover: Cursor currently on the line of a node
  • Hover symbol: Displaying a floating window to show symbol information provided by provider.
  • Focus: Which window the cursor is in
  • Follow: Update hover highlight and cursor position in outline to match position in code. Opposite of 'jump'.

Skip to commands

Default options

Pass a table to the setup call with your configuration options.

Show defaults
{
  outline_window = {
    -- Where to open the split window: right/left
    position = 'right',
    -- The default split commands used are 'topleft vs' and 'botright vs'
    -- depending on `position`. You can change this by providing your own
    -- `split_command`.
    -- `position` will not be considered if `split_command` is non-nil.
    -- This should be a valid vim command used for opening the split for the
    -- outline window. Eg, 'rightbelow vsplit'.
    split_command = nil,

    -- Percentage or integer of columns
    width = 25, 
    -- Whether width is relative to the total width of nvim
    -- When relative_width = true, this means take 25% of the total
    -- screen width for outline window.
    relative_width = true,

    -- Auto close the outline window if goto_location is triggered and not for
    -- peek_location
    auto_close = false,
    -- Automatically scroll to the location in code when navigating outline window.
    auto_jump = false,
    -- boolean or integer for milliseconds duration to apply a temporary highlight
    -- when jumping. false to disable.
    jump_highlight_duration = 300,
    -- Whether to center the cursor line vertically in the screen when
    -- jumping/focusing. Executes zz.
    center_on_jump = true,

    -- Vim options for the outline window
    show_numbers = false,
    show_relative_numbers = false,
    wrap = false,

    -- true/false/'focus_in_outline'/'focus_in_code'.
    -- The last two means only show cursorline when the focus is in outline/code.
    -- 'focus_in_outline' can be used if the outline_items.auto_set_cursor
    -- operations are too distracting due to visual contrast caused by cursorline.
    show_cursorline = true,
    -- Enable this only if you enabled cursorline so your cursor color can
    -- blend with the cursorline, in effect, as if your cursor is hidden
    -- in the outline window.
    -- This makes your line of cursor have the same color as if the cursor
    -- wasn't focused on the outline window.
    -- This feature is experimental.
    hide_cursor = false,

    -- Whether to auto-focus on the outline window when it is opened.
    -- Set to false to *always* retain focus on your previous buffer when opening
    -- outline.
    -- If you enable this you can still use bangs in :Outline! or :OutlineOpen! to
    -- retain focus on your code. If this is false, retaining focus will be
    -- enforced for :Outline/:OutlineOpen and you will not be able to have the
    -- other behaviour.
    focus_on_open = true,
    -- Winhighlight option for outline window.
    -- See :help 'winhl'
    -- To change background color to "CustomHl" for example, use "Normal:CustomHl".
    winhl = '',
  },

  outline_items = {
    -- Show extra details with the symbols (lsp dependent) as virtual next
    show_symbol_details = true,
    -- Show corresponding line numbers of each symbol on the left column as
    -- virtual text, for quick navigation when not focused on outline.
    -- Why? See this comment:
    -- https://github.com/simrat39/symbols-outline.nvim/issues/212#issuecomment-1793503563
    show_symbol_lineno = false,
    -- Whether to highlight the currently hovered symbol and all direct parents
    highlight_hovered_item = true,
    -- Whether to automatically set cursor location in outline to match
    -- location in code when focus is in code. If disabled you can use
    -- `:OutlineFollow[!]` from any window or `<C-g>` from outline window to
    -- trigger this manually.
    auto_set_cursor = true,
    -- Autocmd events to automatically trigger these operations.
    auto_update_events = {
      -- Includes both setting of cursor and highlighting of hovered item.
      -- The above two options are respected.
      -- This can be triggered manually through `follow_cursor` lua API,
      -- :OutlineFollow command, or <C-g>.
      follow = { 'CursorMoved' },
      -- Re-request symbols from the provider.
      -- This can be triggered manually through `refresh_outline` lua API, or
      -- :OutlineRefresh command.
      items = { 'InsertLeave', 'WinEnter', 'BufEnter', 'BufWinEnter', 'TabEnter', 'BufWritePost' },
    },
  },

  -- Options for outline guides which help show tree hierarchy of symbols
  guides = {
    enabled = true,
    markers = {
      -- It is recommended for bottom and middle markers to use the same number
      -- of characters to align all child nodes vertically.
      bottom = '',
      middle = '',
      vertical = '',
    },
  },

  symbol_folding = {
    -- Depth past which nodes will be folded by default. Set to false to unfold all on open.
    autofold_depth = 1,
    -- When to auto unfold nodes
    auto_unfold = {
      -- Auto unfold currently hovered symbol
      hovered = true,
      -- Auto fold when the root level only has this many nodes.
      -- Set true for 1 node, false for 0.
      only = true,
    },
    markers = { '', '' },
  },

  preview_window = {
    -- Automatically open preview of code location when navigating outline window
    auto_preview = false,
    -- Automatically open hover_symbol when opening preview (see keymaps for
    -- hover_symbol).
    -- If you disable this you can still open hover_symbol using your keymap
    -- below.
    open_hover_on_preview = false,
    width = 50,     -- Percentage or integer of columns
    min_width = 50, -- This is the number of columns
    -- Whether width is relative to the total width of nvim.
    -- When relative_width = true, this means take 50% of the total
    -- screen width for preview window, ensure the result width is at least 50
    -- characters wide.
    relative_width = true,
    -- Border option for floating preview window.
    -- Options include: single/double/rounded/solid/shadow or an array of border
    -- characters.
    -- See :help nvim_open_win() and search for "border" option.
    border = 'single',
    -- winhl options for the preview window, see ':h winhl'
    winhl = 'NormalFloat:',
    -- Pseudo-transparency of the preview window, see ':h winblend'
    winblend = 0,
    -- Experimental feature that let's you edit the source content live
    -- in the preview window. Like VS Code's "peek editor".
    live = false
  },

  -- These keymaps can be a string or a table for multiple keys.
  -- Set to `{}` to disable. (Using 'nil' will fallback to default keys)
  keymaps = { 
    show_help = '?',
    close = {'<Esc>', 'q'},
    -- Jump to symbol under cursor.
    -- It can auto close the outline window when triggered, see
    -- 'auto_close' option above.
    goto_location = '<Cr>',
    -- Jump to symbol under cursor but keep focus on outline window.
    peek_location = 'o',
    -- Visit location in code and close outline immediately
    goto_and_close = '<S-Cr>',
    -- Change cursor position of outline window to match current location in code.
    -- 'Opposite' of goto/peek_location.
    restore_location = '<C-g>',
    -- Open LSP/provider-dependent symbol hover information
    hover_symbol = '<C-space>',
    -- Preview location code of the symbol under cursor
    toggle_preview = 'K',
    rename_symbol = 'r',
    code_actions = 'a',
    -- These fold actions are collapsing tree nodes, not code folding
    fold = 'h',
    unfold = 'l',
    fold_toggle = '<Tab>',
    -- Toggle folds for all nodes.
    -- If at least one node is folded, this action will fold all nodes.
    -- If all nodes are folded, this action will unfold all nodes.
    fold_toggle_all = '<S-Tab>',
    fold_all = 'W',
    unfold_all = 'E',
    fold_reset = 'R',
    -- Move down/up by one line and peek_location immediately.
    -- You can also use outline_window.auto_jump=true to do this for any
    -- j/k/<down>/<up>.
    down_and_jump = '<C-j>',
    up_and_jump = '<C-k>',
  },

  providers = {
    priority = { 'lsp', 'coc', 'markdown', 'norg' },
    lsp = {
      -- Lsp client names to ignore
      blacklist_clients = {},
    },
  },

  symbols = {
    -- Filter by kinds (string) for symbols in the outline.
    -- Possible kinds are the Keys in the icons table below.
    -- A filter list is a string[] with an optional exclude (boolean) field.
    -- The symbols.filter option takes either a filter list or ft:filterList
    -- key-value pairs.
    -- Put  exclude=true  in the string list to filter by excluding the list of
    -- kinds instead.
    -- Include all except String and Constant:
    --   filter = { 'String', 'Constant', exclude = true }
    -- Only include Package, Module, and Function:
    --   filter = { 'Package', 'Module', 'Function' }
    -- See more examples below.
    filter = nil,

    -- You can use a custom function that returns the icon for each symbol kind.
    -- This function takes a kind (string) as parameter and should return an
    -- icon as string.
    icon_fetcher = nil,
    -- 3rd party source for fetching icons. Fallback if icon_fetcher returned
    -- empty string. Currently supported values: 'lspkind'
    icon_source = nil,
    -- The next fallback if both icon_fetcher and icon_source has failed, is
    -- the custom mapping of icons specified below. The icons table is also
    -- needed for specifying hl group.
    icons = {
      File = { icon = '󰈔', hl = 'Identifier' },
      Module = { icon = '󰆧', hl = 'Include' },
      Namespace = { icon = '󰅪', hl = 'Include' },
      Package = { icon = '󰏗', hl = 'Include' },
      Class = { icon = '𝓒', hl = 'Type' },
      Method = { icon = 'ƒ', hl = 'Function' },
      Property = { icon = '', hl = 'Identifier' },
      Field = { icon = '󰆨', hl = 'Identifier' },
      Constructor = { icon = '', hl = 'Special' },
      Enum = { icon = '', hl = 'Type' },
      Interface = { icon = '󰜰', hl = 'Type' },
      Function = { icon = '', hl = 'Function' },
      Variable = { icon = '', hl = 'Constant' },
      Constant = { icon = '', hl = 'Constant' },
      String = { icon = '𝓐', hl = 'String' },
      Number = { icon = '#', hl = 'Number' },
      Boolean = { icon = '', hl = 'Boolean' },
      Array = { icon = '󰅪', hl = 'Constant' },
      Object = { icon = '⦿', hl = 'Type' },
      Key = { icon = '🔐', hl = 'Type' },
      Null = { icon = 'NULL', hl = 'Type' },
      EnumMember = { icon = '', hl = 'Identifier' },
      Struct = { icon = '𝓢', hl = 'Structure' },
      Event = { icon = '🗲', hl = 'Type' },
      Operator = { icon = '+', hl = 'Identifier' },
      TypeParameter = { icon = '𝙏', hl = 'Identifier' },
      Component = { icon = '󰅴', hl = 'Function' },
      Fragment = { icon = '󰅴', hl = 'Constant' },
      TypeAlias = { icon = '', hl = 'Type' },
      Parameter = { icon = '', hl = 'Identifier' },
      StaticMethod = { icon = '', hl = 'Function' },
      Macro = { icon = '', hl = 'Function' },
    },
  },
}

To find out exactly what some of the options do, please see the recipes section at the bottom for screen-recordings/shots.

Symbols table

filter

Include all symbols except kinds String and Variable:

symbols.filter = { 'String', 'Variable', exclude=true }

Include only Function symbols:

symbols.filter = { 'Function' }

Per-filetype filtering example:

  • For python, only include function and class
  • For other file types, include all but string
symbols.filter = {
  default = { 'String', exclude=true },
  python = { 'Function', 'Class' },
}

Note how the python filter list and the default filter list is NOT merged.

Setting any filter list to nil or false means include all symbols, where a filter list is an array of strings with an optional exclude field.

icons

The order in which the sources for icons are checked is:

  1. Icon fetcher function
  2. Icon source (only lspkind is supported for this option as of now)
  3. Icons table

A fallback is always used if the previous candidate returned a falsey value.

Providers

The current list of tested providers are:

  1. LSP (requires a suitable LSP server to be configured for the requested buffer)
    • For JSX support, javascript parser for treesitter is required
  2. Markdown (no external requirements)
  3. Norg (requires norg parser for treesitter)

External providers:

External providers

External providers can be appended to the providers.priority list. Each item in the list is appended to "outline.providers.<item>" to form an import path, for use as a provider.

External providers from plugins should define the provider module at lua/outline/providers/<name>.lua with these functions:

  • supports_buffer(bufnr: integer) -> boolean

    This function could check buffer filetype, existence of required modules, etc.

  • get_status() -> string[] (optional)

    Return a list of lines to be included in :OutlineStatus as supplementary information when this provider is active.

    See an example of this function in the LSP provider.

  • request_symbols(callback: function, opts: table)

    • param callback is a function that receives a list of symbols and the opts table.
    • param opts can be passed to callback without processing

    Each symbol table in the list of symbols should have these fields:

    • name: string
    • kind: integer
    • selectionRange: table with fields start and end, each have fields line and character, each integers
    • range: table with fields start and end, each have fields line and character, each integers
    • children: list of table of symbols
    • detail: (optional) string, shown for outline_items.show_symbol_details

The built-in markdown provider is a good example of a very simple outline-provider module which parses raw buffer lines and uses regex; the built-in norg provider is an example which uses treesitter.

All providers should support at least nvim 0.7. You can make use of _G._outline_nvim_has with fields [8] and [9] equivalent to vim.fn.has('nvim-0.8') == 1 and vim.fn.has('nvim-0.9') == 1 respectively.

If a higher nvim version is required, it is recommended to check for this requirement in the supports_buffer function.

Hover symbol, code action and rename functions are defined from providers. You can customize what these functions do if these functions are triggered when your provider is active. See the built-in LSP provider for an example.

Other functions such as goto-location may also be delegated to providers in the future.

Commands

  • :Outline[!] (✓ bang ✓ mods)

    Toggle outline. With bang (!) the cursor focus stays in your original window after opening the outline window. Set focus_on_open = true to always use this behaviour.

    You can use command modifiers topleft/aboveleft/botright/belowright on this command to control how the outline window split is created. Other modifiers are ignored.

    Example:

" in config: position='right'
:topleft Outline     " opens with 'topleft vsplit'
:belowright Outline  " opens with 'belowright vsplit'
:Outline             " opens with 'botright vsplit'
  • :OutlineOpen[!] (✓ bang ✓ mods)

    Open outline. With bang (!) the cursor focus stays in your original window after opening the outline window. Set focus_on_open = true to always use this behaviour.

    You can use command modifiers topleft/aboveleft/botright/belowright on this command to control how the outline window split is created. Other modifiers are ignored.

" in config: position='left'
:aboveleft OutlineOpen   " opens with 'aboveleft vsplit'
:belowright OutlineOpen  " opens with 'belowright vsplit'
:OutlineOpen             " opens with 'topleft vsplit'
  • :OutlineClose: Close outline

  • :OutlineFocus: Toggle focus between outline and code/source window

  • :OutlineFocusOutline: Focus on outline

  • :OutlineFocusCode: Focus on source window

  • :OutlineStatus: Display provider and outline window status in a floating window, similar to :LspInfo

  • :OutlineFollow[!] (✓ bang × mods)

    Go to corresponding node in outline based on cursor position in code, and focus on the outline window.

    With bang (!), retain focus on the code window.

    This can be understood as the converse of goto_location (see keymaps). goto_location sets cursor of code window to the position of outline window, whereas this command sets position in outline window to the cursor position of code window.

    With bang, it can be understood as the converse of peek_location.

    This is automatically triggered on events outline_items.auto_update_events.follow.

    You can also trigger this manually using the restore_location keymap (default <C-g>) from the outline window.

  • :OutlineRefresh

    Trigger refresh of symbols from provider and update outline items.

    This is automatically triggered on events outline_items.auto_update_events.refresh.

Default keymaps

These mappings are active only for the outline window.

You can open a floating window showing the following list of keymaps using the ? key by default from the outline window.

Key Action
Esc / q Close outline
Enter Go to symbol location in code
o Go to symbol location in code without losing focus
Shift+Enter Go to symbol location in code and close outline
Ctrl+g Update outline window to focus on code location
K Toggles the current symbol preview
Ctrl+Space Hover current symbol (provider action)
r Rename symbol
a Code actions
h Fold symbol or parent symbol
Tab Toggle fold under cursor
Shift+Tab Toggle all folds
l Unfold symbol
W Fold all symbols
E Unfold all symbols
R Reset all folding
Ctrl+k Go up and peek location
Ctrl+j Go down and peek location
? Show current keymaps in a floating window

If you frequently use horizontal splits and need <C-k/j> to navigate them, you may want to remap:

keymaps = {
  up_and_jump = '<C-p>',
  down_and_jump = '<C-n>',
}

Or if you never use arrow keys to move around, you can use:

keymaps = {
  up_and_jump = '<up>',
  down_and_jump = '<down>',
}

Highlights

Outline window

Default:

outline_window = {
  winhl = '',
},

Possible highlight groups for the outline window:

Highlight Description
OutlineCurrent Current symbol under cursor
OutlineGuides Guide markers section in each line of the outline
OutlineFoldMarker Fold markers in the outline
OutlineDetails Symbol details in virtual text
OutlineLineno The Lineno column virtual text

You can customize any other highlight groups using winhl, this option is passed directly to the winhl vim option unprocessed.

If any of the above highlights have not already been set before outline.setup is called (say by a theme), the following links are used:

Highlight Link
OutlineGuides Comment
OutlineFoldMarker Normal
OutlineDetails Comment
OutlineLineno LineNr

For OutlineCurrent, foreground is set to String and background CursorLine.

To customize colors of the symbol icons, use the symbols.icons table. See config.

Preview window

preview_window = {
  winhl = 'NormalFloat:',
},

Help windows

Highlight Link
OutlineHelpTip Comment
OutlineStatusFt Type
OutlineStatusError ErrorMsg
OutlineStatusProvider Special
OutlineKeymapHelpKey Special
OutlineKeymapHelpDisabled Comment

Help windows include:

  1. the keymap help from pressing ? in the outline window
  2. :OutlineStatus

Other highlight groups

Highlight Description
OutlineJumpHighlight Indicating cursor position when jumping/focusing, defaults to Visual

You can also use outline_window.jump_highlight_duration to customize in milliseconds, how long the highlight is applied for.

Lua API

Outline.nvim provides the following public API for use in lua.

require'outline'
  • setup(opts)

  • toggle(opts)

    Toggle opening/closing of outline window.

    If opts.focus_outline=false, keep focus on previous window.

  • open(opts)

    Open the outline window.

    If opts.focus_outline=false, keep focus on previous window.

  • close()

    Close the outline window.

  • focus_toggle()

    Toggle cursor focus between code and outline window.

  • focus_outline()

    Focus cursor on the outline window.

  • focus_code()

    Focus cursor on the window which the outline is derived from.

  • is_open()

    Return whether the outline window is open.

  • show_status()

    Display provider and outline window status in a floating window.

  • has_provider()

    Returns whether a provider is available.

  • follow_cursor(opts)

    Go to corresponding node in outline based on cursor position in code, and focus on the outline window.

    With opts.focus_outline=false, cursor focus will remain on code window.

    This is automatically called on events outline_items.auto_update_events.follow from config.

  • has_focus()

    Return whether outline is open and current focus is in outline.

  • refresh()

    Re-request symbols from provider and update outline items.

    This is automatically called on events outline_items.auto_update_events.refresh from config.

  • get_breadcrumb(opts)

    Return a string concatenated from hovered symbols hierarchy representing code location.

    Optional opts table fields:

    • depth (nil): Maximum depth of the last symbol included. First item has depth 1. Set to 0 or nil to include all
    • sep (>): String for separator
  • get_symbol(opts)

    Return the symbol name of the deepest hovered symbol representing code location.

    Optional opts table fields:

    • depth (nil): Maximum depth of the returned symbol
    • kind (nil): Symbol kind to search for (string).

Tips

  • To open the outline but don't focus on it, you can use :Outline! or :OutlineOpen!.

    This is useful in autocmds, say you have a filetype that, whenever a buffer with that filetype is opened you want to open the outline.

  • After navigating around in the outline window, you can use <C-g> (default mapping for restore_location) to go back to the corresponding outline location based on the code location.

  • To customize the background colors, text colors, and borders, you can use outline_window.winhl for the outline window or preview_window.winhl for the preview floating window. See highlights.

  • To fix symbol icon related issues, there are several options. If you use lspkind, you can set symbols.icon_source = 'lspkind' to use lspkind for fetching icons. You can also use your own function symbols.icon_fetcher that takes a string and should return an icon. Otherwise, you can edit the symbols.icons table for specifying icons.

    The order in which the sources of icons are checked is:

    1. Icon fetcher function
    2. Icon source
    3. Icons table

    A fallback is always used if the previous candidate returned falsey value.

    You can hide an icon for a specific type by returning "".

    Below is an example where icons are disabled for kind 'Package', and for other icons use lspkind.

symbols = {
  icon_fetcher = function(k)
    if k == 'Package' then
      return ""
    end
    return false
  end,
  icon_source = 'lspkind',
}
  • You can customize the split command used for creating the outline window split using outline_window.split_command, such as "topleft vsp". See :h windows

  • Is the outline window too slow when first opening a file? This is usually due to the LSP not being ready when you open outline, hence we have to wait for the LSP response before the outline can be shown. If LSP is ready generally the outline latency is almost negligible.

Recipes

Behaviour you may want to achieve and the combination of configuration options to achieve it.

Code snippets in this section are to be placed in .setup({ <HERE> }) directly unless specified otherwise.

Unfold others

(Now a default behaviour, different to symbols-outline.nvim.)

Unfold all others except currently hovered item.

symbol_folding = {
  autofold_depth = 1,
  auto_unfold = {
    hovered = true,
  },
},
outline window showing auto fold depth

Unfold entire symbol tree by default

symbol_folding = {
  autofold_depth = false,
},

Auto-unfold when there's only two (or any number of) root nodes

symbol_folding = {
  auto_unfold = {
    only = 2,
  },
},

auto_unfold.only = 2:

outline_autounfold_2.mp4

auto_unfold.only = 1:

outline_autounfold_1.mp4

In words "auto unfold nodes when there is only 2 nodes shown in the outline."

For auto_unfold.only = true: "auto unfold nodes when the root node is the only node left visible in the outline."

Auto-jump

Use outline window as a quick-jump window

preview_window = {
  auto_preview = true,
},
so_auto_preview.mov

Note that auto-resizing of the preview window is only enabled for auto-preview. Otherwise, close and reopen the preview after resizing the code window.

outline_preview_resize.mov

Alternatively, if you want to automatically navigate to the corresponding code location directly and not use the preview window:

outline_window = {
  auto_jump = true,
},
so_auto_goto.mov

Or, you can use keys <C-j> and <C-k> to achieve the same effect, whilst not having auto_jump on by default.

Symbol details

Hide the extra details after each symbol name

outline_items = {
  show_symbol_details = false,
},

You can customize its highlight group by setting OutlineDetails in outline_window.winhl.

Line numbers

Show line numbers next to each symbol to jump to that symbol quickly

outline_items = {
  show_symbol_lineno = true,
},

The default highlight group for the line numbers is LineNr, you can customize it using outline_window.winhl: please see highlights.

outline window showing lineno

Blend cursor with cursorline

Hide the cursor within cursorline. This setting changes the cursor color to be that of Cursorline when focus is in outline window. As of now guicursor is a global option, so outline.nvim has to set and reset responsibly hence this feature may be unstable. You can inspect require('outline').state.original_cursor and set guicursor accordingly, though you should almost never need to do this.

outline_window = {
  show_cursorline = true,
  hide_cursor = true,
}

This will be how the outline window looks like when focused:

outline window showing another example of hide_cursor

Some may find this unhelpful, but one may argue that elements in each row of the outline becomes more readable this way, hence this is an option.

Custom icons

You can write your own function for fetching icons. Here is one such example that simply returns in plain text, the first letter of the given kind.

symbols = {
  icon_fetcher = function(kind) return kind:sub(1,1) end
}

The fetcher function, if provided, is checked first before using icon_source and icons as fallback.

outline with plain text icons

Disable icons

Disable all icons:

symbols = {
  icon_fetcher = function(_) return "" end,
}

Disable icons for specific kinds, and for others use lspkind:

symbols = {
  icon_fetcher = function(k)
    if k == 'String' then
      return ""
    end
    return false
  end,
  icon_source = 'lspkind',
}
outline with disabled icon for String

Live, editable previews

Press K to open the preview, press K again to focus on the preview window to make any quick edits, similar to VS Code's reference window "peek editor".

Then use :q to close the window, and continue browsing the outline.

preview_window = {
  live = true,
}

Note that this feature is experimental and may be unstable.

outline_live_preview.mov

Auto-preview with the feature is also supported, set auto_preview = true and press K to focus on the auto-opened preview window. :q to quit the window.


Any other recipes you think others may also find useful? Feel free to open a PR.

TODO

Key:

-     : Idea
- [ ] : Planned
- [/] : WIP
- ❌  : Was idea, found usable workaround
- ✅  : Implemented
  • Folds

    • [ ] Org-like shift+tab behavior: Open folds level-by-level
    • [ ] Optionally not opening all child nodes when opening parent node
    • Fold siblings and siblings of parent on startup
  • Navigation

    • ❌ Go to parent (as of now you can press hl to achieve the same effect)
    • ❌ Cycle siblings (as of now when reached the last sibling, you can use hlj to go back to first sibling)
  • [ ] simrat39/symbols-outline.nvim#75: Handling of the outline window when attached buffer is closed.

    Maybe it should continue working, so that pressing enter can open a split to the correct location like NvimTree does, and pressing q can properly close the buffer.

Neovim 0.7

The following features and fixes are not included in Neovim 0.7.

  • Command modifiers (:rightbel Outline).
  • Rename methods in golang from outline window (#42)

Limitations

Preview window

Sometimes the preview window could be slow in loading. This could be due to the code buffer being large. As of now there are no good solutions in circumventing this problem — currently the entire code buffer is read, and then put into the preview buffer. If only the required portion to preview is read and set instead, there would be highlighting issues (say the calculated starting line was within a markdown code block, so what was previously not supposed to be code is now highlighted as code).

If this poses a problem for you, you should try out the live-preview feature, uses the code buffer directly for displaying the preview.

Many outlines

Outline.nvim does not support multiple outline windows in the same tabpage as of now However, this feature is planned, and you can use a single outline that auto-updates on buffer switches.

That said, per-tabpage outline is supported.

Related plugins

  • Aerial.nvim

    The most obvious plugin alternative to Outline.nvim would be Aerial. It provides an outline window with a lot of features that outline.nvim does not have (but might add in the future). That said, outline.nvim also has features that Aerial does not support. I do not find it productive to be listing out the exact details of which, as a table here, since both plugins are in active development and the table would get out of date quickly; Instead, I have listed a few example use-cases where you may want to use Aerial, and others Outline.nvim.

    Aerial does a great job at supercharging vim's built-in outline (gO). It supports treesitter and manpages which Outline.nvim does not provide by default. (Note that Aerial also supports Norg through treesitter like Outline.nvim, but as of writing it does not support JSX like Outline.nvim does.)

    • If you wish to prioritize treesitter as the provider ("backend" in Aerial's terms) for your symbols, you should use Aerial. This lets you have symbols for languages that you might not want to set up an LSP for, which is quite useful. Treesitter support is a planned feature in Outline.nvim but might not arrive very soon.
    • Aerial.nvim supports only Neovim 0.8 and above for the bleeding-edge features, as far as I know. You should use Outline.nvim (or the alternatives below) if you use Neovim 0.7 and wish to have equal support.
    • At the moment, integrations such as Telescope and statuslines in Outline.nvim has not been very well implemented yet, though they are planned features. If you wish to use this, you should use Aerial.
    • Outline.nvim supports both inclusive and exclusive symbol filtering.

    In addition to these, Aerial also supports a AerialNav window which gives you a miller column view of symbol hierarchy similar to nvim-navbuddy. This feature might never be supported in Outline.nvim because I personally feel that it is out of scope of a "outline window" plugin, and to keep the codebase simple. If you don't want to install a second plugin for this feature, you should use Aerial.

  • nvim-navic

    nvim-navic gives you fully customizable breadcrumb section for you winbar/statusline. However, as far as I am aware it only supports LSP. To have other providers built-in you can try Aerial, or dropbar.nvim.

  • nvim-navbuddy

    Miller columns popup for LSP navigation. Again as far as I know only LSP is supported.

  • dropbar.nvim

    Clickable breadcrumbs section with support for many sources in addition to LSP. However, it requires Neovim nightly as of writing.

  • lspsaga

    I've heard that this plugin gives you many features previously described all in one plugin. However I have not used this myself so I cannot comment on it more, other than it might only support LSP.

  • glance.nvim

    Extremely interesting plugin that gives you a floating window for navigation and quick-edits of locations provided by LSP. However it solves a different problem to Outline.nvim: navigating references and definitions.

  • navigator.lua

    Unfortunately I have not used this myself, but it looks pretty good. It might only support LSP.

  • Treesitter (inspect/edit)

    The built-in treesitter module has a :InspectTree feature that can follow your cursor around and let you jump to locations by navigating the tree. Compared to Outline.nvim it may not be as customizable, but it uses treesitter and can highlight entire ranges of symbols.


If you've read this much, maybe you should subscribe to the breaking changes announcements to get updates when there are breaking changes. It's low-volume, I promise ;)

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