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gameboy_documentation
This is a repository containing a backup and a list of several documentation that I found on the Internet while developing my gameboy emulator.Reverse-Engineering-the-GameBoy-Tetris
This is my personal attempt on reverse engineering the Tetris gameboy.garapa
A gameboy emulator, written in C with an optional tetris AI and Julia APIcolosseum
Framework for automated AI tournamentsRust-TypeScript-Wasm-Template
A base template with rust, typescript, wasm, mocha, webpack, etcTMscore.py
A python wrapper for the original TMscore (in Fortran 77)mpi4py_examples
strange-attractor-iterator
Iterates to a set o parameters on a strange attractors.dancing-links
C implementation of Knuth's dancing links algorithmtorrential-parrot
A BitTorrent client in ruby to celebrate parrotsSimulated-Annealing.jl
Simulated annealing implemented in julia to solve 3cfn-sat.MandelbrotSet.jl
Parallel implementation of the mandelbrot set with the Julia langbachelor_thesis
My bachelor thesis about set partitioning, column generation and other stuff.Juliaception.jl
Julia set rendered using Julia Langkeyboard-ressurection
Mechanical keyboard on jesus modeproperty-based-tests-on-vectors
Experimenting property based tests on a simple implementation of vectorsdots
My dot filesrusty-rsa
Rust implementation of RSANewton-Raphson-fractal.jl
Newton-Raphson fractal implemented using Julia.Simulated-annealing.hs
Simulated annealing implemented in haskell to solve 3cfn-sat.Spicker.py
A python wrapper for Spicker, a clustering algorithm to identify the near-native models from a pool of protein structure decoys. Now accepting PDBs C:abinitio-2d-ab-plot
A simple plotter for 2d ab initio proteins using off lattice AB modelsmart-kiln
Making a pottery gas kiln smarter by throwing an arduino and orangepi at itStride.jl
Stride.jl is a Julia wrapper for STRIDE, a knowledge-Based protein secondary structure assignment algorithm.artificial-immune-systems
gabate
Tetris playing AI, based on Garapa, my gameboy emulator.simulating-blobs-of-fluid.py
Fluid simulation based on https://peeke.nl/simulating-blobs-of-fluidThe-awesomest-SNES-emulator-to-ever-have-existed
Yay. SNES Coop emulatorh3nnn4n-sc2-ai
SC2 AISorts
My personal implementation of multiple sorting algorithmsStrange-Attractor-Explorer
Explore strange attractors in the browser, fast!Stride.py
Python wrapper for STRIDE, a knowledge-Based protein secondary structure assignment algorithm.procedural_cave_generation
A simple cave generation work using a 2d cellular automata and marching squares algorithm, implemented Using Unity and C#Apothema
A fresh rubik's cube solver in Rustdot-vim
My old vim config files. I have switch my config to neovim nowdandelion
Trying to make something prettyParallel_Mandelbrot_set
A parallel implementation of the mandelbrot set, using {pthreads, openmp} and libgmp for arbitrary precision.eka-marks-fractal
A Julia implementation of the eka-mark fractalwabi-sabi
WABI-SABI (侘寂), a simple habit trackergaussian_elimination
Gaussian elimination in C.AB-distance-normalizer
Normalizes distance between residues in a 3D-AB model using a native structure as referencesmart-panda
🐼Tetris playground (in rust/wasm + javascript) for AIscubotron
Rubik's cube solver using the Kociemba Method, written in Cregex_examples
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