FLWebView
Note: This repository was written in Objective-C. A Swift version is available here.
This is an example Xcode project demonstrating how to use WKWebView in iOS 8 with a UIWebView fallback for earlier versions of iOS. A full discussion of this code is available here. Basically, we created a protocol that unifies the functionality we'd like to have in a WebView
, and then created categories that ensure we have the proper methods in our UIWebView
and WKWebView
classes.
These are used in the ViewController viewDidLoad
method to create a web view and add it to the active view. The code checks for WKWebKit
and, if present, uses WKWebView
. If it's not there, it defaults to UIWebView
.
Usage
This is an example project but you should be able to build and test it with little setup. Obviously, as this is an iOS project the following steps apply to OS X. Assuming you have Ruby you can install homebrew
if you don't have it already (just enter this in the terminal):
ruby -e "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install)"
Then you can install xctool, Facebook's neat open source Xcode build tool:
brew install xctool
After that, you can run the test.sh
script to build and test:
sh test.sh
There you go! Of course, you can this in Xcode, but this setup is great if you want to do some continuous integration, as Travis
already has xctool
installed by default.
Notes
If you're getting code signing errors with an Objective-C project in Travis
, make sure that your build script specifies -sdk iphonesimulator
and -test-sdk iphonesimulator
. Also, if your .travis.yml
file targets the script you're using locally (in our case, .travis.yml
specifies script: sh test.sh
) it makes the debug process a bit simpler.
Tests
As the goal of this project was not to create an example of good iOS testing, the tests for this repository are very minimal and largely serve largely to verify that we can build and deploy the application without issue. There are some tests to verify that we can instantiate a web view, but these are not particularly robust. You can find good information on unit testing in iOS from Apple's iOS Developer Library here.
Tools
- travis-ci - Automated unit testing.
- travis-lint - Local
Travis
settings validation. - xctool - Command-line
iOS
build scripts. - homebrew -
OS X
package management, used to installxctool
. - ruby gem -
Ruby
package management, used to installtravis-lint
.
References
License
© 2014 Float. Shared under an MIT license. See license.md for details.