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For compilation * Included Makefile is made for Mac OS X - Windows(Microsoft Visual Studio) Requirement: OpenAL 1.1 SDK, SDL 1.2, GLEW 1.7.0 OepnAL (http://connect.creativelabs.com/openal/Downloads/Forms/AllItems.aspx -> OpenAL11CoreSDK) SDL (http://www.libsdl.org/download-1.2.php -> SDL-devel-1.2.14-VC8.zip) GLEW 1.7.0 (http://sourceforge.net/projects/glew/files/glew/1.7.0/) - Max OS X Requirement: SDL 1.2 - Key binds F1 - F10: Change Editing File F11: Toggle Edit Mode F12: Edit Post FX File Ctrl+S: Save Ctrl+O: Load Ctrl+Z: Undo Ctrl+Y: Redo Ctrl+C: Copy Ctrl+V: Paste Ctrl+X: Cut Ctrl+Home: Go to head Ctrl+End: Go to tail - Variables vec2 resolution float time vec2 mouse sampler2D optTex (load from option.bmp) sampler2D backbuffer (can access previous frame result) sampler1D fft float lowFreq float midFreq float highFreq - License The MIT License (MIT) Copyright (c) 2022 hole ([email protected]) Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
edupt
パストレーシングベースの物理ベースレンダラ。webglSmoke
Realtime smoke simulation & rendering using WebGL.simple-pathtracer
日本語コメントつきパストレーシング。smallptを改造して作成。blueNoise
The experimental implementation of Blue-noise Dithered Samplingedubpt
双方向パストレーシングベースの物理ベースレンダラ。simple-instant-radiosity
インスタントラジオシティ。VPLを発射する。simple-mlt
シンプルなメトロポリス光輸送法。Kelemen style。Skydome
An Analytic Model for Full Spectral Sky-Dome Radiancersm
Reflective Shadow MapでリアルタイムGIsimple-irradiance-caching
イラディアンスキャッシュ(放射照度キャッシュ)で間接光求めるsimple-photonmap
日本語コメントつきフォトンマップ法。gemspt
Simple path tracing implementation for CGGemssimple-energy-redistribution-pathtracer
Energy Redistribution Path Tracingの実装。ちゃんと絵は出るけど正しいかどうかはあんまり検証してない・・・。gdpt
The implementation of Gradient Domain Path Tracing (https://mediatech.aalto.fi/publications/graphics/GPT/). I think there are some bugs, but can render something.simple-bidirectional-pathtracer
シングルファイル双方向パストレーシング。まだ粗削り。Kagamin
Kagamin - physically based rendererakari
Physically based renderer "akari"akari2
Physically based renderer "akari2"akari6
Renderer for Raytracing Camp 6rtcamp08-denoiserExample
Example code of "デノイズ部門"@レイトレ合宿8simple-radiosity
ラジオシティ法simple-raytracer
ただのレイトレwave-pt
波長も含めたパストレ。とりあえず大雑把なやつakari3
Physically based renderer "akari3"short-aobench
mizi kai yoakari10
レイトレ合宿10用に二日位で書いたレイトレ。ぐちゃぐちゃだけど許してね。akari9
レイトレ合宿9用に一日で書いたレイトレ。ぐちゃぐちゃだけど許してね。nlSandbox
demotoolrelight
リライト。事前計算データをもとに物体反射率・発光度をインタラクティブに編集。akari8
レイトレ合宿8用に一日で書いたレイトレ。ぐちゃぐちゃだけど許してね。akari7
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