ocean using compute shaders.
`gfx_hal` demo for simulating a FFT π
Running - Vulkan:
cargo run --features vulkan
- D3D12:
cargo run --features dx12
- Metal:
cargo run --features metal
Camera Controls
- Forwards/Backwards:
W
/S
- Strafe Left/Right:
A
/D
- Pitch/Yaw: Arrow Keys or Mouse
π on iOS
Running - cd
examples/ios/
- Run
xcodegen
- Open generated Xcode project
- Set signing team in Xcode
- Run example on device