hazedumper
Local Player
Since in the past the signature for the LocalPlayer was broken a few times and/or pointed to something wrong, I want to offer you an alternative.
All required offsets are already in the repo, why 99% of people don't use them is questionable - or they are just too incompetent and complain
that nothing works, but they can't find a single signature themselves. However, pretty much every hack uses the entity list (dwEntityList
)
and also ClientState (dwClientState
). All you need is a third offset which is located in ClientState, called dwClientState_GetLocalPlayer
.
const auto client_state = read_memory<std::uint32_t>( engine_image->base + hazedumper::signatures::dwClientState );
if( client_state ) {
const auto local_player = get_client_entity(
read_memory<std::int32_t>( client_state + hazedumper::signatures::dwClientState_GetLocalPlayer )
);
if( local_player ) {
printf(
"[+] Found local player: 0x%X, health: %d\n",
local_player,
read_memory<std::int32_t>( local_player + hazedumper::netvars::m_iHealth )
);
}
}
Informations
⚠️ Since we are both working and living in germany, we can't see 24/7 if there was an update and then push it. We make every effort to ensure that this happens as soon as possible.🔫 The repository always refers to the latest version of the steam store.⚠️ We are not liable for VAC bans in case of incorrect use.
Credits:
- VALVe for their 2013 edition of the Source SDK and also the leaked version from 2007
- frk
- ReactiioN