Getting started with GTK+ with the ruby-gnome2 Gtk3 module.
This is a ruby adaptation of the official tutorial for the C language that you can find at https://developer.gnome.org/gtk3/stable/gtk-getting-started.html.
GTK+ is a widget toolkit. Each user interface created by GTK+ consists of widgets. The Gtk3 module of the ruby-gnome2 project is an implementation of the ruby bindings for GTK+.
With Gtk3, Widgets are organized in a hierachy. The Gtk::Window widget is the main container. The user interface is then built by adding buttons, drop-down menus, input fields, and other widgets to the window.
If you are creating complex user interfaces it is recommended to use Gtk::Builder and its GTK-specific markup description language, instead of assembling the interface manually. You can also use a visual user interface editor, like Glade.
GTK+ is event-driven. The toolkit listens for events such as a click on a button, and passes the event to your application.
Here is the most basic example that illustrate the principles of widget hierarchy and events management:
require "gtk3"
window = Gtk::Window.new("First example")
window.set_size_request(400, 400)
window.set_border_width(10)
button = Gtk::Button.new(:label => "Say hello")
button.signal_connect "clicked" do |_widget|
puts "Hello World!!"
end
window.add(button)
window.signal_connect("delete-event") { |_widget| Gtk.main_quit }
window.show_all
Gtk.main
This tutorial will mainly be focused on the use of Gtk::Application, which is the best way to create an application.
Table of Contents
- Basics
- Packing
- Building user interfaces
- Building Applications
- A trivial application
- Populating the window * Link a template to a custom class widget * Load a resource file
- Opening files
- An application menu * Adding the menu interface * Linking menu items to actions * Add accelerators for an action
- A preference dialog * Define and store settings for an application with gschemas * Configure the settings with a dialog window
- Adding a search bar
- Adding a sidebar
- Properties
- Header Bar
Basics
https://developer.gnome.org/gtk3/stable/gtk-getting-started.html#id-1.2.3.5
To begin our introduction to GTK, we'll start with a simple signal-based Gtk application. This program will create an empty 200 ร 200 pixel window.
- example-0.rb
require "gtk3"
app = Gtk::Application.new("org.gtk.example", :flags_none)
app.signal_connect "activate" do |application|
window = Gtk::ApplicationWindow.new(application)
window.set_title("Window")
window.set_default_size(200, 200)
window.show_all
end
puts app.run
When creating a Gtk::Application you need to pick an application identifier (a name) and input to Gtk::Application#new
as parameter. For this example org.gtk.example is used but for choosing an identifier for your application see this guide.
Lastly Gtk::Application#new
takes a Gio::ApplicationFlags
constants as input for your application, if your application would have special needs (those constants can be replaced by theirs respective symbol ie. Gio::ApplicationFlags::NONE
== :flags_none
).
Next we add instructions for the "activate" event of the Gtk::Application
instance we created. The activate signal will be sent when your application is launched with the method Gtk::Application#run
without argument on the line below (this is a specific case, see the part A trivial application). This method also takes as arguments a ruby array of string. This allows GTK+ to parse specific command line arguments that control the behavior of GTK+ itself. The parsed arguments will be removed from the array, leaving the unrecognized ones for your application to parse.
Inside the "activate" event block, we want to construct our GTK window, so that a window is shown when the application is launched. The call to Gtk::ApplicationWindow#new
will create a new Gtk::Window
. The window will have a frame, a title bar, and window controls depending on the platform.
A window title is set using Gtk::Window#set_title
. This function takes a string as input. Finally the window size is set using Gtk::Window#set_default_size
and the window is then shown by GTK via Gtk::Widget#show_all
.
When you exit the window, by for example pressing the X, the Gtk::Application#run
in the main loop returns with a number which is the exit status.
While the program is running, GTK+ is receiving events. These are typically input events caused by the user interacting with your program, but also things like messages from the window manager or other applications. GTK+ processes these and as a result, signals may be emitted on your widgets. Connecting handlers for these signals is how you normally make your program do something in response to user input. The following example is slightly more complex, and tries to showcase some of the capabilities of GTK+.
In the long tradition of programming languages and libraries, it is called Hello, World.
- example-1.rb
require "gtk3"
app = Gtk::Application.new("org.gtk.example", :flags_none)
app.signal_connect "activate" do |application|
window = Gtk::ApplicationWindow.new(application)
window.set_title("Window")
window.set_default_size(200, 200)
button_box = Gtk::ButtonBox.new(:horizontal)
window.add(button_box)
button = Gtk::Button.new(label: "Hello World")
button.signal_connect "clicked" do |widget|
puts "Hello World"
window.destroy
end
button_box.add(button)
window.show_all
end
# Gtk::Application#run need C style argv ([prog, arg1, arg2, ...,argn]).
# The ARGV ruby variable only contains the arguments ([arg1, arg2, ...,argb])
# and not the program name. We have to add it explicitly.
puts app.run([$0] + ARGV)
As seen above, example-1.rb builds further upon example-0.rb by adding a button to our window, with the label "Hello World". Two new variables are created to accomplish this, button and button_box.
The button_box variable stores a Gtk::ButtonBox
object, which is GTK+'s way of controlling the size and layout of buttons. The Gtk::ButtonBox
is created with the method Gtk::ButtonBox#new
which takes a Gtk::Orientation
constant as parameter or the related symbols (:vertical
or :horizontal
).
The buttons which this box will contain can either be stored horizontally or vertically but this does not matter in this particular case as we are dealing with only one button. After initializing button_box with horizontal orientation, the code adds the button_box widget to the window widget using Gtk::ButtonBox#add
.
Next the button variable is initialized in similar manner. The method Gtk::Button#new
is called which returns a GtkButton to be stored inside button. A label is set using a ruby hash as argument ::label => "Hello World"
.
Afterwards button is added to our button_box. Using the method "Gtk::Button#signal_connect" we add instructions, so that when the button is clicked, a message will be displayed in the terminal if the GTK application was started from one.
After that, Gtk::Window#destroy
is called. This method is herited from Gtk::Widget
. This has the effect that when the button is clicked, the whole GTK window is destroyed. More information about creating buttons can be found here.
The rest of the code in example-1.rb is identical to example-0.rb. Next section will elaborate further on how to add several GtkWidgets to your GTK application.
Packing
https://developer.gnome.org/gtk3/stable/ch01s02.html
When creating an application, you'll want to put more than one widget inside a window. When you want to put more than one widget into a window, it it becomes important to control how each widget is positioned and sized. This is where packing comes in.
GTK+ comes with a large variety of layout containers whose purpose it is to control the layout of the child widgets that are added to them. See Layout Containers for an overview.
The following example shows how the Gtk::Grid
container lets you arrange several buttons:
- example-2.rb
require "gtk3"
app = Gtk::Application.new("org.gtk.example", :flags_none)
app.signal_connect "activate" do |application|
# create a new window, and set its title
window = Gtk::ApplicationWindow.new(application)
window.set_title("Window")
window.set_border_width(10)
# Here we construct the container that is going pack our buttons
grid = Gtk::Grid.new
# Pack the container in the window
window.add(grid)
button = Gtk::Button.new(:label => "Button 1")
button.signal_connect("clicked") { puts "Hello World" }
# Place the first button in the grid cell (0, 0), and make it fill
# just 1 cell horizontally and vertically (ie no spanning)
grid.attach(button, 0, 0, 1, 1)
button = Gtk::Button.new(:label => "Button 2")
button.signal_connect("clicked") { puts "Hello World" }
# Place the second button in the grid cell (1, 0), and make it fill
# just 1 cell horizontally and vertically (ie no spanning)
grid.attach(button, 1, 0, 1, 1)
button = Gtk::Button.new(:label => "Quit")
button.signal_connect("clicked") { window.destroy }
# Place the Quit button in the grid cell (0, 1), and make it
# span 2 columns.
grid.attach(button, 0, 1, 2, 1)
# Now that we are done packing our widgets, we show them all
# in one go, by calling Gtk::Widget#show_all on the window.
# This call recursively calls Gtk::Widget#show on all widgets
# that are contained in the window, directly or indirectly
window.show_all
end
# Gtk::Application#run need C style argv ([prog, arg1, arg2, ...,argn]).
# The ARGV ruby variable only contains the arguments ([arg1, arg2, ...,argb])
# and not the program name. We have to add it explicitly.
status = app.run([$0] + ARGV)
puts status
Building user interfaces
https://developer.gnome.org/gtk3/stable/ch01s03.html
When construcing a more complicated user interface, with dozens or hundreds of widgets, doing all the setup work in code is cumbersome, and making changes becomes next to impossible. Thankfully, GTK+ supports the separation of user interface layout from your business logic, by using UI descriptions in an XML format that can be parsed by the GtkBuilder class.
- example-4.rb : Packing buttons with GtkBuilder
require "gtk3"
builder_file = "#{File.expand_path(File.dirname(__FILE__))}/builder.ui"
# Construct a Gtk::Builder instance and load our UI description
builder = Gtk::Builder.new(:file => builder_file)
# Connect signal handlers to the constructed widgets
window = builder.get_object("window")
window.signal_connect("destroy") { Gtk.main_quit }
button = builder.get_object("button1")
button.signal_connect("clicked") { puts "Hello World" }
button = builder.get_object("button2")
button.signal_connect("clicked") { puts "Hello World" }
button = builder.get_object("quit")
button.signal_connect("clicked") { Gtk.main_quit }
Gtk.main
Here is the "builder.ui" file that describes the interface:
<interface>
<object id="window" class="GtkWindow">
<property name="visible">True</property>
<property name="title">Grid</property>
<property name="border-width">10</property>
<child>
<object id="grid" class="GtkGrid">
<property name="visible">True</property>
<child>
<object id="button1" class="GtkButton">
<property name="visible">True</property>
<property name="label">Button 1</property>
</object>
<packing>
<property name="left-attach">0</property>
<property name="top-attach">0</property>
</packing>
</child>
<child>
<object id="button2" class="GtkButton">
<property name="visible">True</property>
<property name="label">Button 2</property>
</object>
<packing>
<property name="left-attach">1</property>
<property name="top-attach">0</property>
</packing>
</child>
<child>
<object id="quit" class="GtkButton">
<property name="visible">True</property>
<property name="label">Quit</property>
</object>
<packing>
<property name="left-attach">0</property>
<property name="top-attach">1</property>
<property name="width">2</property>
</packing>
</child>
</object>
<packing>
</packing>
</child>
</object>
</interface>
The usage of the Gtk::Builder
is really easy, we just create an instance from the
file "builder.ui" with Gtk::Builder.new(:file => builder_file)
. Then you can access every widget or part of the interface thanks to its name: window = builder.get_object("window")
. Note that Gtk::Builder
can also be used to construct objects that are not widgets, such as tree models, adjustments, etc.
The XML definition of the interface can be loaded from a file, a string or a path in a gresource binary. More informations related to this XML definition can be found here. Those files are generally built with glade.
Building applications
A trivial application
https://developer.gnome.org/gtk3/stable/ch01s04.html#id-1.2.3.12.5
- exampleapp1.rb
require "gtk3"
class ExampleAppWindow < Gtk::ApplicationWindow
def open(file)
end
end
class ExampleApp < Gtk::Application
def initialize
super("org.gtk.exampleapp", :handles_open)
signal_connect "activate" do |application|
window = ExampleAppWindow.new(application)
window.present
end
signal_connect "open" do |application, files, hin|
windows = application.windows
win = nil
unless windows.empty?
win = windows.first
else
win = ExampleAppWindow.new(application)
end
files.each { |file| win.open(file) }
win.present
end
end
end
app = ExampleApp.new
puts app.run([$0]+ARGV)
In this example we create a subclass of Gtk::Application
called ExampleApp. In the ExampleApp#initialize
method, we add instructions for two signals activate and open. Every Gtk::Application
object or its subclass object can react to 4 signals:
- startup : sets up the application when it first start
- shutdown : preforms shutdown tasks
- activate : shows the default first window of the application
- open : opens files and shows them in a new window
For more informations, see here.
In this case, the signal "activate" will be triggered if no arguments are given to the ExampleApp#run
method. And a default window will be created and will be presented to the user ( see.
If file names are given to the ExampleApp#run
method, then it is the "open" signal that is called.
Trought this event, you can manage the files that are stored in an array of Gio::File
objects.
In this example, each files are used by an ExampleAppWindow#open
method. The ExampleAppWindow
class is derived from the Gtk::ApplicationWindow
.
This does not look very impressive yet, but our application is already presenting itself on the session bus, and it accepts files as commandline arguments.
Populating the window
https://developer.gnome.org/gtk3/stable/ch01s04.html#id-1.2.3.12.6
In this step, we use a Gtk::Builder
template to associate a Gtk::Builder
ui file with our application window class.
Our simple ui file puts a Gtk::HeaderBar
on top of a Gtk::Stack
widget. The header bar contains a Gtk::StackSwitcher
, which is a standalone widget to show a row of 'tabs' for the pages of a Gtk::Stack
.
Here is the "window.ui" file that contains the template of the window:
<?xml version="1.0" encoding="UTF-8"?>
<interface>
<!-- interface-requires gtk+ 3.8 -->
<template class="ExampleAppWindow" parent="GtkApplicationWindow">
<property name="title" translatable="yes">Example Application</property>
<property name="default-width">600</property>
<property name="default-height">400</property>
<child>
<object class="GtkBox" id="content_box">
<property name="visible">True</property>
<property name="orientation">vertical</property>
<child>
<object class="GtkHeaderBar" id="header">
<property name="visible">True</property>
<child type="title">
<object class="GtkStackSwitcher" id="tabs">
<property name="visible">True</property>
<property name="margin">6</property>
<property name="stack">stack</property>
</object>
</child>
</object>
</child>
<child>
<object class="GtkStack" id="stack">
<property name="visible">True</property>
</object>
</child>
</object>
</child>
</template>
</interface>
Unlike regular interface descriptions, in template XML descriptions, a<template>
tag is expected as a direct child of the toplevel <interface>
tag. Yhe <template>
tag must specify the "class" attribute which must be the class name of the widget. Optionally, the "parent" attribute may be specified to indicate the direct parent class (superclass).
More informations can be found in the part building composite widgets from template XML of the Gtk::Widget
documentation.
Link a template to a custom class widget.
exampleapp2.rb :
class ExampleAppWindow < Gtk::ApplicationWindow
type_register
class << self
def init
set_template(:resource => "/org/gtk/exampleapp/window.ui")
end
end
def initialize(application)
super(:application => application)
end
def open(file)
end
end
We create a subclass of Gtk::ApplicationWindow. Then we call the method type_register
inherited from GLib::Object
in order to register this class as a new GType. See the file ruby-gnome2/glib2/ext/glib2/rbgobj_object.c for the C implementation. More informations on the gobject manipulation can be found here
The template of the interface is bound to the class using the init
singleton method. We just open the eigenclass with class << self
and define the method init
in which we call the Gtk::Widget#set_template
method.
After that, the ExampleAppWindow#initialize
method must be overwritten. When type_register
is used, super is equivalent to GLib::Object#initialize
so you need to use properties style constructor (hash argument, see here)
Load a resource file.
You may have noticed that we used the :resource =>
key as the argument of the method that sets a template. Now we need to use GLib's resource functionality to include the ui file in the binary. This is commonly done by listing all resources in a .gresource.xml file, such as this:
<?xml version="1.0" encoding="UTF-8"?>
<gresources>
<gresource prefix="/org/gtk/exampleapp">
<file preprocess="xml-stripblanks">window.ui</file>
</gresource>
</gresources>
In our script, we built the resource binary file with
system("glib-compile-resources",
"--target", gresource_bin,
"--sourcedir", File.dirname(gresource_xml),
gresource_xml)
Then we make sure that this file is deleted when the script is done :
at_exit do
FileUtils.rm_f(gresource_bin)
end
The resource binary file is loaded so that each resources in it can be accessed via theirs respective paths.
resource = Gio::Resource.load(gresource_bin)
Gio::Resources.register(resource)
Opening files
https://developer.gnome.org/gtk3/stable/ch01s04.html#id-1.2.3.12.7
- exampleapp3.rb
In this step, we make our application show the content of all the files that it is given on the commandline.
To this end, we need to easily access widgets from the template. So we use the method Gtk::Widget#bind_template_child
like in the code below:
class ExampleAppWindow < Gtk::ApplicationWindow
type_register
class << self
def init
set_template(:resource => "/org/gtk/exampleapp/window.ui")
bind_template_child("stack")
end
end
Most of this piece of code have been seen previously, a window widget interface is defined with a template. But the usage of bind_template_child("stack")
will add a method, to each ExampleAppWindow instance, which name will be ExampleAppWindow#stack
and that will return the corresponding child widget in the template.
The initial implementation of Gtk::Widget#bind_template_child
have been done in this pull request
This new way to access the stack widget is used in the following code. We have previously handled the open signal in our application like this:
class ExampleAppWindow < Gtk::ApplicationWindow
def open(file)
end
end
class ExampleApp < Gtk::Application
def initialize
# ...
signal_connect "open" do |application, files, hin|
windows = application.windows
win = nil
unless windows.empty?
win = windows.first
else
win = ExampleAppWindow.new(application)
end
files.each { |file| win.open(file) }
win.present
end
end
end
The open
method of the main window is called with for each file. Now we manage those files like this:
def open(file)
basename = file.basename
scrolled = Gtk::ScrolledWindow.new
scrolled.show
scrolled.set_hexpand(true)
scrolled.set_vexpand(true)
view = Gtk::TextView.new
view.set_editable(false)
view.set_cursor_visible(false)
view.show
scrolled.add(view)
stack.add_titled(scrolled, basename, basename)
stream = file.read
view.buffer.text = stream.read
end
Each file is opened and loaded in a Gtk::TextView
with
stream = file.read
view.buffer.text = stream.read
We get the basename, of the file in argument, that will be used as title for each tab of the stack widget:
stack.add_titled(scrolled, basename, basename)
In this line, given that self
is ExampleAppWindow
the usage of stack
is a call to the method we have created previously. So here we add a tab with a Gtk::ScrolledWindow
in the Gtk::Stack
widget of our template and we display the file content.
An application menu
https://developer.gnome.org/gtk3/stable/ch01s04.html#id-1.2.3.12.8
- exampleapp4.rb
An application menu is shown by GNOME shell at the top of the screen. It is meant to collect infrequently used actions that affect the whole application. Just like the window template, we specify our application menu in a ui file, and add it as a resource to our binary.
Adding the menu interface
- app-menu.ui
<?xml version="1.0"?>
<interface>
<!-- interface-requires gtk+ 3.0 -->
<menu id="appmenu">
<section>
<item>
<attribute name="label" translatable="yes">_Preferences</attribute>
<attribute name="action">app.preferences</attribute>
</item>
</section>
<section>
<item>
<attribute name="label" translatable="yes">_Quit</attribute>
<attribute name="action">app.quit</attribute>
</item>
</section>
</menu>
</interface>
This menu interface is loaded and added to our application with :
builder = Gtk::Builder.new(:resource => "/org/gtk/exampleapp/app-menu.ui")
app_menu = builder.get_object("appmenu")
application.set_app_menu(app_menu)
With this, our application has a menu with two items that we can show when clicking on the application icon in the Gnome shell.
Linking menu items to actions.
All the actions initialization should be done during the "startup" step, which is guaranteed to be called once for each primary application instance.
The "quit" item in the menu is implemented with this:
<section>
<item>
<attribute name="label" translatable="yes">_Quit</attribute>
<attribute name="action">app.quit</attribute>
</item>
</section>
Then we just have to create an Gio::SimpleAction
named "quit" and configure it in order to quit the application when this action is triggered.
action = Gio::SimpleAction.new("quit")
action.signal_connect("activate") do |_action, parameter|
application.quit
end
application.add_action(action)
Add accelerators for action.
An accelerator is just a keys combination that acts as a shortcut for an action.
quit_accels = ["<Ctrl>Q"]
action = Gio::SimpleAction.new("quit")
action.signal_connect("activate") do |_action, parameter|
application.quit
end
application.add_action(action)
application.set_accels_for_action("app.quit", quit_accels)
A preference dialog
https://developer.gnome.org/gtk3/stable/ch01s04.html#id-1.2.3.12.9
Define and store settings for an application with gschemas
- exampleapp5.rb
A typical application will have a some preferences that should be remembered from one run to the next. Even for our simple example application, we may want to change the font that is used for the content.
We are going to use Gio::Settings
to store our preferences. Gio::Settings
requires a schema that describes our settings:
<?xml version="1.0" encoding="UTF-8"?>
<schemalist>
<schema path="/org/gtk/exampleapp/" id="org.gtk.exampleapp">
<key name="font" type="s">
<default>'Monospace 12'</default>
<summary>Font</summary>
<description>The font to be used for content.</description>
</key>
<key name="transition" type="s">
<choices>
<choice value='none'/>
<choice value='crossfade'/>
<choice value='slide-left-right'/>
</choices>
<default>'none'</default>
<summary>Transition</summary>
<description>The transition to use when switching tabs.</description>
</key>
</schema>
</schemalist>
Before we can make use of this schema in our application, we need to compile it into the binary form that Gio::Settings
expects.
system("glib-compile-schemas", data_path)
In this command, the tool glib-compile-schemas searches all files with a name that ends with .gschema.xml and compiles it into a binary file called gschemas.compiled.
This binary file can be loaded and our custom schema installed at the begining of our script with:
Gio::SettingsSchemaSource.new(data_path,
Gio::SettingsSchemaSource.default,
false)
This is the corresponding method to the function g_settings_schema_source_new_from_directory.
As an alternative, our schema can just be loaded by using the GSETTINGS_SCHEMA_DIR
environment variable.
ENV["GSETTINGS_SCHEMA_DIR"] = data_path
More informations on the use of gschemas can be found here
Next, we need to connect our settings to the widgets that they are supposed to control. One convenient way to do this is to use Gio::Settings
bind functionality to bind settings keys to object properties, as we do here for the transition setting. The Gio::Settings#bind
is the ruby method for the g_settings_bind fonction of gio
class ExampleAppWindow < Gtk::ApplicationWindow
type_register
class << self
def init
set_template(:resource => "/org/gtk/exampleapp/window.ui")
bind_template_child("stack")
end
end
def initialize(application)
super(:application => application)
settings = Gio::Settings.new("org.gtk.exampleapp")
settings.bind("transition",
stack,
"transition-type",
Gio::SettingsBindFlags::DEFAULT)
end
...
Configure the settings with a dialog window
- exampleapp6.rb
The code to connect the font setting is a little more involved, since there is no simple object property that it corresponds to, so we are not going to go into that here.
At this point, the application will already react if you change one of the settings, e.g. using the gsettings commandline tool. Of course, we expect the application to provide a preference dialog for these. So lets do that now. Our preference dialog will be a subclass of Gtk::Dialog
, and we'll use the same techniques that we've already seen: templates, bind child widget name to method, settings bindings.
Lets start with the template.
<?xml version="1.0" encoding="UTF-8"?>
<interface>
<!-- interface-requires gtk+ 3.8 -->
<template class="ExampleAppPrefs" parent="GtkDialog">
<property name="title" translatable="yes">Preferences</property>
<property name="resizable">False</property>
<property name="modal">True</property>
<child internal-child="vbox">
<object class="GtkBox" id="vbox">
<child>
<object class="GtkGrid" id="grid">
<property name="visible">True</property>
<property name="margin">6</property>
<property name="row-spacing">12</property>
<property name="column-spacing">6</property>
<child>
<object class="GtkLabel" id="fontlabel">
<property name="visible">True</property>
<property name="label">_Font:</property>
<property name="use-underline">True</property>
<property name="mnemonic-widget">font</property>
<property name="xalign">1</property>
</object>
<packing>
<property name="left-attach">0</property>
<property name="top-attach">0</property>
</packing>
</child>
<child>
<object class="GtkFontButton" id="font">
<property name="visible">True</property>
</object>
<packing>
<property name="left-attach">1</property>
<property name="top-attach">0</property>
</packing>
</child>
<child>
<object class="GtkLabel" id="transitionlabel">
<property name="visible">True</property>
<property name="label">_Transition:</property>
<property name="use-underline">True</property>
<property name="mnemonic-widget">transition</property>
<property name="xalign">1</property>
</object>
<packing>
<property name="left-attach">0</property>
<property name="top-attach">1</property>
</packing>
</child>
<child>
<object class="GtkComboBoxText" id="transition">
<property name="visible">True</property>
<items>
<item translatable="yes" id="none">None</item>
<item translatable="yes" id="crossfade">Fade</item>
<item translatable="yes" id="slide-left-right">Slide</item>
</items>
</object>
<packing>
<property name="left-attach">1</property>
<property name="top-attach">1</property>
</packing>
</child>
</object>
</child>
</object>
</child>
</template>
</interface>
Next comes the dialog subclass.
class ExampleAppPrefs < Gtk::Dialog
type_register
class << self
def init
set_template(:resource => "/org/gtk/exampleapp/prefs.ui")
bind_template_child("font")
bind_template_child("transition")
end
end
def initialize(args)
parent = args[:transient_for]
bar = args[:use_header_bar]
super(:transient_for => parent, :use_header_bar => 1)
settings = Gio::Settings.new("org.gtk.exampleapp")
settings.bind("font",
font,
"font",
Gio::SettingsBindFlags::DEFAULT)
settings.bind("transition",
transition,
"active-id",
Gio::SettingsBindFlags::DEFAULT)
end
end
Nothing new here, it works like previously. The main difference in our application now is that we define what must be done when the preferences menu item is clicked.
action = Gio::SimpleAction.new("preferences")
action.signal_connect("activate") do |_action, _parameter|
win = application.windows.first
prefs = ExampleAppPrefs.new(:transient_for => win,
:use_header_bar => true)
prefs.present
end
Here we just says that when the user activate the preferences item, we create an ExampleAppPrefs
instance and display it. The user can then specify the font and transition settings for the application. Those settings are used in the ExampleAppWindow#open
method for example:
def open(file)
basename = file.basename
scrolled = Gtk::ScrolledWindow.new
scrolled.show
scrolled.set_hexpand(true)
scrolled.set_vexpand(true)
view = Gtk::TextView.new
view.set_editable(false)
view.set_cursor_visible(false)
view.show
scrolled.add(view)
stack.add_titled(scrolled, basename, basename)
stream = file.read
buffer = view.buffer
buffer.text = stream.read
tag = buffer.create_tag()
@settings.bind("font", tag, "font", Gio::SettingsBindFlags::DEFAULT)
buffer.apply_tag(tag, buffer.start_iter, buffer.end_iter)
end
Adding a search bar
https://developer.gnome.org/gtk3/stable/ch01s04.html#id-1.2.3.12.10
- exampleapp7.rb
We continue to flesh out the functionality of our application. For now, we add search. GTK+ supports this with Gtk::SearchEntry
and Gtk::SearchBar
. The search bar is a widget that can slide in from the top to present a search entry.
We add a toggle button to the header bar, which can be used to slide out the search bar below the header bar.
The new window.ui file:
<?xml version="1.0" encoding="UTF-8"?>
<interface>
<!-- interface-requires gtk+ 3.8 -->
<template class="ExampleAppWindow" parent="GtkApplicationWindow">
<property name="title" translatable="yes">Example Application</property>
<property name="default-width">600</property>
<property name="default-height">400</property>
<child>
<object class="GtkBox" id="content_box">
<property name="visible">True</property>
<property name="orientation">vertical</property>
<child>
<object class="GtkHeaderBar" id="header">
<property name="visible">True</property>
<child type="title">
<object class="GtkStackSwitcher" id="tabs">
<property name="visible">True</property>
<property name="margin">6</property>
<property name="stack">stack</property>
</object>
</child>
<child>
<object class="GtkToggleButton" id="search">
<property name="visible">True</property>
<property name="sensitive">False</property>
<style>
<class name="image-button"/>
</style>
<child>
<object class="GtkImage" id="search-icon">
<property name="visible">True</property>
<property name="icon-name">edit-find-symbolic</property>
<property name="icon-size">1</property>
</object>
</child>
</object>
<packing>
<property name="pack-type">end</property>
</packing>
</child>
</object>
</child>
<child>
<object class="GtkSearchBar" id="searchbar">
<property name="visible">True</property>
<child>
<object class="GtkSearchEntry" id="searchentry">
<signal name="search-changed" handler="search_text_changed"/>
<property name="visible">True</property>
</object>
</child>
</object>
</child>
<child>
<object class="GtkStack" id="stack">
<signal name="notify::visible-child" handler="visible_child_changed"/>
<property name="visible">True</property>
</object>
</child>
</object>
</child>
</template>
</interface>
Implementing the search needs quite a few code changes that we are not going to completely go over here. The central piece of the search implementation is a signal handler that listens for text changes in the search entry.
def init
set_template(:resource => "/org/gtk/exampleapp/window.ui")
bind_template_child("stack")
bind_template_child("search")
bind_template_child("searchbar")
set_connect_func do |name|
method(name)
end
end
private
def search_text_changed(search_entry)
text = search_entry.text
return if text.empty?
win = search_entry.toplevel
tab = win.stack.visible_child
view = tab.child
buffer = view.buffer
range = buffer.start_iter.forward_search(text, Gtk::TextSearchFlags::CASE_INSENSITIVE)
return unless range
buffer.select_range(range[0], range[1])
view.scroll_to_iter(range[0], 0.0, false, 0.0, 0.0)
end
In this part of code, the use of the method set_connect_func
will allow us to define private methodsas callback that have been set in the handler attributs of the XML ui file. In the code above, we can see that we have defined a private method name search_text_changed
. In the XML file, there is this line :
<signal name="search-changed" handler="search_text_changed"/>
Those pieces together mean that the signal search-changed of the Gtk::SearchEntry
, trigger the private method of ExampleAppWindow
that is called search_text_changed
.
Adding a sidebar
https://developer.gnome.org/gtk3/stable/ch01s04.html#id-1.2.3.12.11
- exampleapp8.rb
As another piece of functionality, we are adding a sidebar, which demonstrates Gtk::MenuButton
, Gtk::Revealer
and Gtk::ListBox`.
window.ui :
<?xml version="1.0" encoding="UTF-8"?>
<interface>
<!-- interface-requires gtk+ 3.8 -->
<template class="ExampleAppWindow" parent="GtkApplicationWindow">
<property name="title" translatable="yes">Example Application</property>
<property name="default-width">600</property>
<property name="default-height">400</property>
<child>
<object class="GtkBox" id="content_box">
<property name="visible">True</property>
<property name="orientation">vertical</property>
<child>
<object class="GtkHeaderBar" id="header">
<property name="visible">True</property>
<child type="title">
<object class="GtkStackSwitcher" id="tabs">
<property name="visible">True</property>
<property name="margin">6</property>
<property name="stack">stack</property>
</object>
</child>
<child>
<object class="GtkToggleButton" id="search">
<property name="visible">True</property>
<property name="sensitive">False</property>
<style>
<class name="image-button"/>
</style>
<child>
<object class="GtkImage" id="search-icon">
<property name="visible">True</property>
<property name="icon-name">edit-find-symbolic</property>
<property name="icon-size">1</property>
</object>
</child>
</object>
<packing>
<property name="pack-type">end</property>
</packing>
</child>
<child>
<object class="GtkMenuButton" id="gears">
<property name="visible">True</property>
<property name="direction">none</property>
<property name="use-popover">True</property>
<style>
<class name="image-button"/>
</style>
</object>
<packing>
<property name="pack-type">end</property>
</packing>
</child>
</object>
</child>
<child>
<object class="GtkSearchBar" id="searchbar">
<property name="visible">True</property>
<child>
<object class="GtkSearchEntry" id="searchentry">
<signal name="search-changed" handler="search_text_changed"/>
<property name="visible">True</property>
</object>
</child>
</object>
</child>
<child>
<object class="GtkBox" id="hbox">
<property name="visible">True</property>
<child>
<object class="GtkRevealer" id="sidebar">
<property name="visible">True</property>
<property name="transition-type">slide-right</property>
<child>
<object class="GtkScrolledWindow" id="sidebar-sw">
<property name="visible">True</property>
<property name="hscrollbar-policy">never</property>
<property name="vscrollbar-policy">automatic</property>
<child>
<object class="GtkListBox" id="words">
<property name="visible">True</property>
<property name="selection-mode">none</property>
</object>
</child>
</object>
</child>
</object>
</child>
<child>
<object class="GtkStack" id="stack">
<signal name="notify::visible-child" handler="visible_child_changed"/>
<property name="visible">True</property>
</object>
</child>
</object>
</child>
</object>
</child>
</template>
</interface>
The code to populate the sidebar with buttons for the words found in each file is a little too involved to go into here. But we'll look at the code to add the gears menu. As expected by now, the gears menu is specified in a GtkBuilder ui file.
gears-menu.ui
<?xml version="1.0"?>
<interface>
<!-- interface-requires gtk+ 3.0 -->
<menu id="menu">
<section>
<item>
<attribute name="label" translatable="yes">_Words</attribute>
<attribute name="action">win.show-words</attribute>
</item>
</section>
</menu>
</interface>
To connect the menuitem to the show-words setting, we use a Gio::SimpleAction
corresponding to the given Gio::Settings
key.
class ExampleAppWindow < Gtk::ApplicationWindow
# some code
def initialize(application)
super(:application => application)
@settings = Gio::Settings.new("org.gtk.exampleapp")
@settings.bind("transition",
stack,
"transition-type",
Gio::SettingsBindFlags::DEFAULT)
search.bind_property("active", searchbar, "search-mode-enabled", :bidirectional)
@settings.bind("show-words",
sidebar,
"reveal-child",
Gio::SettingsBindFlags::DEFAULT)
sidebar.signal_connect "notify::reveal-child" do |_sidebar, _gparamspec|
update_words(self)
end
builder = Gtk::Builder.new(:resource => "/org/gtk/exampleapp/gears-menu.ui")
menu = builder.get_object("menu")
gears.set_menu_model(menu)
action = @settings.create_action("show-words")
add_action(action)
end
# some code
end
Properties
https://developer.gnome.org/gtk3/stable/ch01s04.html#id-1.2.3.12.12
Widgets and other objects have many useful properties.
Here we show some ways to use them in new and flexible ways, by wrapping them in actions with Gio::PropertyAction
or by binding them with Gio::Binding
.
To set this up, we add two labels to the header bar in our window template, named lines_label and lines, and bind them to struct members in the private struct, as we've seen a couple of times by now.
We add a new "Lines" menu item to the gears menu, which triggers the show-lines action:
<?xml version="1.0"?>
<interface>
<!-- interface-requires gtk+ 3.0 -->
<menu id="menu">
<section>
<item>
<attribute name="label" translatable="yes">_Words</attribute>
<attribute name="action">win.show-words</attribute>
</item>
<item>
<attribute name="label" translatable="yes">_Lines</attribute>
<attribute name="action">win.show-lines</attribute>
</item>
</section>
</menu>
</interface>
To make this menu item do something, we create a property action for the visible property of the lines label, and add it to the actions of the window. The effect of this is that the visibility of the label gets toggled every time the action is activated. Since we want both labels to appear and disappear together, we bind the visible property of the lines_label widget to the same property of the lines widget.
- exampleapp9.rb
# ...
class ExampleAppWindow < Gtk::ApplicationWindow
# ...
def initialize(application)
super(:application => application)
# ...
action = Gio::PropertyAction.new("show-lines", lines, "visible")
add_action(action)
lines.bind_property("visible", lines_label, "visible", :default)
end
We also need a function that counts the lines of the currently active tab, and updates the lines label. See the full source if you are interested in the details.
Header Bar
https://developer.gnome.org/gtk3/stable/ch01s04.html#id-1.2.3.12.13
Our application already uses a Gtk::HeaderBar
, but so far it still gets a 'normal' window titlebar on top of that. This is a bit redundant, and we will now tell GTK+ to use the header bar as replacement for the titlebar. To do so, we move it around to be a direct child of the window, and set its type to be titlebar.
<?xml version="1.0" encoding="UTF-8"?>
<interface>
<!-- interface-requires gtk+ 3.8 -->
<template class="ExampleAppWindow" parent="GtkApplicationWindow">
<property name="title" translatable="yes">Example Application</property>
<property name="default-width">600</property>
<property name="default-height">400</property>
<child type="titlebar">
<object class="GtkHeaderBar" id="header">
<property name="visible">True</property>
<property name="show-close-button">True</property>
<child>
<object class="GtkLabel" id="lines_label">
<property name="visible">False</property>
<property name="label" translatable="yes">Lines:</property>
</object>
<packing>
<property name="pack-type">start</property>
</packing>
</child>
<child>
<object class="GtkLabel" id="lines">
<property name="visible">False</property>
</object>
<packing>
<property name="pack-type">start</property>
</packing>
</child>
<child type="title">
<object class="GtkStackSwitcher" id="tabs">
<property name="visible">True</property>
<property name="margin">6</property>
<property name="stack">stack</property>
</object>
</child>
<child>
<object class="GtkToggleButton" id="search">
<property name="visible">True</property>
<property name="sensitive">False</property>
<style>
<class name="image-button"/>
</style>
<child>
<object class="GtkImage" id="search-icon">
<property name="visible">True</property>
<property name="icon-name">edit-find-symbolic</property>
<property name="icon-size">1</property>
</object>
</child>
</object>
<packing>
<property name="pack-type">end</property>
</packing>
</child>
<child>
<object class="GtkMenuButton" id="gears">
<property name="visible">True</property>
<property name="direction">none</property>
<property name="use-popover">True</property>
<style>
<class name="image-button"/>
</style>
</object>
<packing>
<property name="pack-type">end</property>
</packing>
</child>
</object>
</child>
<child>
<object class="GtkBox" id="content_box">
<property name="visible">True</property>
<property name="orientation">vertical</property>
<child>
<object class="GtkSearchBar" id="searchbar">
<property name="visible">True</property>
<child>
<object class="GtkSearchEntry" id="searchentry">
<signal name="search-changed" handler="search_text_changed"/>
<property name="visible">True</property>
</object>
</child>
</object>
</child>
<child>
<object class="GtkBox" id="hbox">
<property name="visible">True</property>
<child>
<object class="GtkRevealer" id="sidebar">
<property name="visible">True</property>
<property name="transition-type">slide-right</property>
<child>
<object class="GtkScrolledWindow" id="sidebar-sw">
<property name="visible">True</property>
<property name="hscrollbar-policy">never</property>
<property name="vscrollbar-policy">automatic</property>
<child>
<object class="GtkListBox" id="words">
<property name="visible">True</property>
<property name="selection-mode">none</property>
</object>
</child>
</object>
</child>
</object>
</child>
<child>
<object class="GtkStack" id="stack">
<signal name="notify::visible-child" handler="visible_child_changed"/>
<property name="visible">True</property>
</object>
</child>
</object>
</child>
</object>
</child>
</template>
</interface>
A small extra bonus of using a header bar is that we get a fallback application menu for free.