Introduction
This project implements several OIT (Order-independent Transparent) methods in Unity.
Traditional ODT (Order-dependent Transparent) supported by native Unity:
Current implemented OIT methods include:
Depth Peeling
Reference: Order-Independent Transparence presented by Nvidia
Note: need MRT support to render color and depth.
Weighted Blended
Reference: Weighted Blended Order-Independent Transparency by Morgan McGuire and Louis Bavoil