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    131
  • Rank 274,848 (Top 6 %)
  • Language
    Objective-C
  • License
    MIT License
  • Created almost 8 years ago
  • Updated about 4 years ago

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Repository Details

Stream audio over http, and persist the data to a local file while buffering

PersistentStreamPlayer

Handles the playing of an audio file while streaming, and saves the data to a local URL as soon as the stream completes. Battle-tested in the production version of Calm

Installation

Add this to your Podfile

pod 'PersistentStreamPlayer'

Usage

PersistentStreamPlayer *remoteAudioPlayer = [[PersistentStreamPlayer alloc] initWithRemoteURL:myHTTPURL
                                                                                     localURL:myFileURL];
remoteAudioPlayer.delegate = self;
[remoteAudioPlayer play];

Features

  • streaming of audio file, starting playback as soon as first data is available
  • also saves streamed data to a file URL as soon as the buffer completes
  • simple play, pause and destroy methods (destroy clears all memory resources)
  • ability to seamlessly loop the audio file. call player.looping = YES
  • exposes timeBuffered, helpful for displaying buffer progress bars in the UI
  • handles re-starting the audio file after the buffer stream stalls (e.g. slow network)
  • does not keep audio file data in memory, so that it supports large files that don't fit in RAM

The PersistentStreamPlayerDelegate protocol has some helpful event indicators, all optional:

/* called when the data is saved to localURL */
- (void)persistentStreamPlayerDidPersistAsset:(PersistentStreamPlayer *)player;

/* called when the audio file completed */
- (void)persistentStreamPlayerDidFinishPlaying:(PersistentStreamPlayer *)player;

/* called when the play head reaches the buffer head */
- (void)persistentStreamPlayerStreamingDidStall:(PersistentStreamPlayer *)player;

/* called as soon as the asset loads with a duration, helpful for showing a duration clock */
- (void)persistentStreamPlayerDidLoadAsset:(PersistentStreamPlayer *)player;

/* on failure to load asset */
- (void)persistentStreamPlayerDidFailToLoadAsset:(PersistentStreamPlayer *)player;